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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using OpenMetaverse;
31using System.Collections.Generic;
32using OpenSim.Framework;
33using OpenSim.Region.Framework.Scenes;
34using log4net;
35
36namespace OpenSim.Region.CoreModules.World.Estate
37{
38 public class TelehubManager
39 {
40 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41
42 Scene m_Scene;
43
44 public TelehubManager(Scene scene)
45 {
46 m_Scene = scene;
47 }
48
49 // Connect the Telehub
50 public void Connect(SceneObjectGroup grp)
51 {
52 m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
53
54 m_Scene.RegionInfo.RegionSettings.TelehubObject = grp.UUID;
55 m_Scene.RegionInfo.RegionSettings.Save();
56 }
57
58 // Disconnect the Telehub:
59 public void Disconnect()
60 {
61 if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
62 return;
63
64 m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
65 m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
66 m_Scene.RegionInfo.RegionSettings.Save();
67 }
68
69 // Add a SpawnPoint to the Telehub
70 public void AddSpawnPoint(Vector3 point)
71 {
72 if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
73 return;
74
75 SceneObjectGroup grp = m_Scene.GetSceneObjectGroup(m_Scene.RegionInfo.RegionSettings.TelehubObject);
76 if (grp == null)
77 return;
78
79 SpawnPoint sp = new SpawnPoint();
80 sp.SetLocation(grp.AbsolutePosition, grp.GroupRotation, point);
81 m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(sp);
82 m_Scene.RegionInfo.RegionSettings.Save();
83 }
84
85 // Remove a SpawnPoint from the Telehub
86 public void RemoveSpawnPoint(int spawnpoint)
87 {
88 if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
89 return;
90
91 m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint);
92 m_Scene.RegionInfo.RegionSettings.Save();
93 }
94 }
95}