diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index 11c53d7..ec273d6 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -268,16 +268,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
268 | possible = assetGatherer.possibleNotAssetCount - possible; | 268 | possible = assetGatherer.possibleNotAssetCount - possible; |
269 | if(curErrorCntr > 0) | 269 | if(curErrorCntr > 0) |
270 | { | 270 | { |
271 | m_log.ErrorFormat("[ARCHIVER]: object {0} '{1}', at {2}, contains {3} references to missing or damaged assets", | 271 | m_log.ErrorFormat("[ARCHIVER]: object {0} '{1}', at {2}, contains {3} references to missing or damaged assets, or not a problem.", |
272 | sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), curErrorCntr); | 272 | sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), curErrorCntr); |
273 | if(possible > 0) | 273 | //// if(possible > 0) |
274 | m_log.WarnFormat("[ARCHIVER Warning]: object also contains {0} references that may be to missing or damaged assets or not a problem", possible); | 274 | //// m_log.WarnFormat("[ARCHIVER Warning]: object also contains {0} references that may be to missing or damaged assets or not a problem", possible); |
275 | } | ||
276 | else if(possible > 0) | ||
277 | { | ||
278 | m_log.WarnFormat("[ARCHIVER Warning]: object {0} '{1}', at {2}, contains {3} references that may be to missing or damaged assets or not a problem", | ||
279 | sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), possible); | ||
280 | } | 275 | } |
276 | //// else if(possible > 0) | ||
277 | //// { | ||
278 | //// m_log.WarnFormat("[ARCHIVER Warning]: object {0} '{1}', at {2}, contains {3} references that may be to missing or damaged assets or not a problem", | ||
279 | //// sceneObject.UUID, sceneObject.Name ,sceneObject.AbsolutePosition.ToString(), possible); | ||
280 | //// } | ||
281 | } | 281 | } |
282 | 282 | ||
283 | assetGatherer.GatherAll(); | 283 | assetGatherer.GatherAll(); |