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-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs153
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diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
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--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Xml;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Framework.Serialization;
37using OpenSim.Framework.Serialization.External;
38using OpenSim.Region.CoreModules.World.Terrain;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41
42namespace OpenSim.Region.CoreModules.World.Archiver
43{
44 /// <summary>
45 /// Method called when all the necessary assets for an archive request have been received.
46 /// </summary>
47 public delegate void AssetsRequestCallback(
48 ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids);
49
50 /// <summary>
51 /// Execute the write of an archive once we have received all the necessary data
52 /// </summary>
53 public class ArchiveWriteRequestExecution
54 {
55 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56
57 protected ITerrainModule m_terrainModule;
58 protected IRegionSerialiserModule m_serialiser;
59 protected List<SceneObjectGroup> m_sceneObjects;
60 protected Scene m_scene;
61 protected TarArchiveWriter m_archiveWriter;
62 protected Guid m_requestId;
63 protected Dictionary<string, object> m_options;
64
65 public ArchiveWriteRequestExecution(
66 List<SceneObjectGroup> sceneObjects,
67 ITerrainModule terrainModule,
68 IRegionSerialiserModule serialiser,
69 Scene scene,
70 TarArchiveWriter archiveWriter,
71 Guid requestId,
72 Dictionary<string, object> options)
73 {
74 m_sceneObjects = sceneObjects;
75 m_terrainModule = terrainModule;
76 m_serialiser = serialiser;
77 m_scene = scene;
78 m_archiveWriter = archiveWriter;
79 m_requestId = requestId;
80 m_options = options;
81 }
82
83 protected internal void ReceivedAllAssets(
84 ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
85 {
86 try
87 {
88 Save(assetsFoundUuids, assetsNotFoundUuids);
89 }
90 finally
91 {
92 m_archiveWriter.Close();
93 }
94
95 m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName);
96
97 m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
98 }
99
100 protected internal void Save(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
101 {
102 foreach (UUID uuid in assetsNotFoundUuids)
103 {
104 m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
105 }
106
107// m_log.InfoFormat(
108// "[ARCHIVER]: Received {0} of {1} assets requested",
109// assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
110
111 m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive.");
112
113 // Write out region settings
114 string settingsPath
115 = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName);
116 m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings));
117
118 m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive.");
119
120 // Write out land data (aka parcel) settings
121 List<ILandObject>landObjects = m_scene.LandChannel.AllParcels();
122 foreach (ILandObject lo in landObjects)
123 {
124 LandData landData = lo.LandData;
125 string landDataPath = String.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH,
126 landData.GlobalID.ToString());
127 m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options));
128 }
129
130 m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive.");
131
132 // Write out terrain
133 string terrainPath
134 = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName);
135
136 MemoryStream ms = new MemoryStream();
137 m_terrainModule.SaveToStream(terrainPath, ms);
138 m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
139 ms.Close();
140
141 m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive.");
142
143 // Write out scene object metadata
144 foreach (SceneObjectGroup sceneObject in m_sceneObjects)
145 {
146 //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
147
148 string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
149 m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
150 }
151 }
152 }
153} \ No newline at end of file