aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs40
1 files changed, 25 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index b1b2336f8..cde7c93 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -53,25 +53,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver
53 { 53 {
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 55
56 private static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); 56 protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
57 private static UTF8Encoding m_utf8Encoding = new UTF8Encoding(); 57 protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
58 58
59 private Scene m_scene; 59 protected Scene m_scene;
60 private Stream m_loadStream; 60 protected Stream m_loadStream;
61 private Guid m_requestId; 61 protected Guid m_requestId;
62 private string m_errorMessage; 62 protected string m_errorMessage;
63 63
64 /// <value> 64 /// <value>
65 /// Should the archive being loaded be merged with what is already on the region? 65 /// Should the archive being loaded be merged with what is already on the region?
66 /// </value> 66 /// </value>
67 private bool m_merge; 67 protected bool m_merge;
68
69 /// <value>
70 /// Should we ignore any assets when reloading the archive?
71 /// </value>
72 protected bool m_skipAssets;
68 73
69 /// <summary> 74 /// <summary>
70 /// Used to cache lookups for valid uuids. 75 /// Used to cache lookups for valid uuids.
71 /// </summary> 76 /// </summary>
72 private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>(); 77 private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>();
73 78
74 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, Guid requestId) 79 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId)
75 { 80 {
76 m_scene = scene; 81 m_scene = scene;
77 82
@@ -89,14 +94,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
89 94
90 m_errorMessage = String.Empty; 95 m_errorMessage = String.Empty;
91 m_merge = merge; 96 m_merge = merge;
97 m_skipAssets = skipAssets;
92 m_requestId = requestId; 98 m_requestId = requestId;
93 } 99 }
94 100
95 public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, Guid requestId) 101 public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
96 { 102 {
97 m_scene = scene; 103 m_scene = scene;
98 m_loadStream = loadStream; 104 m_loadStream = loadStream;
99 m_merge = merge; 105 m_merge = merge;
106 m_skipAssets = skipAssets;
100 m_requestId = requestId; 107 m_requestId = requestId;
101 } 108 }
102 109
@@ -135,7 +142,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
135 { 142 {
136 serialisedSceneObjects.Add(m_utf8Encoding.GetString(data)); 143 serialisedSceneObjects.Add(m_utf8Encoding.GetString(data));
137 } 144 }
138 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) 145 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets)
139 { 146 {
140 if (LoadAsset(filePath, data)) 147 if (LoadAsset(filePath, data))
141 successfulAssetRestores++; 148 successfulAssetRestores++;
@@ -178,12 +185,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
178 archive.Close(); 185 archive.Close();
179 } 186 }
180 187
181 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); 188 if (!m_skipAssets)
182
183 if (failedAssetRestores > 0)
184 { 189 {
185 m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); 190 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
186 m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores); 191
192 if (failedAssetRestores > 0)
193 {
194 m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores);
195 m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores);
196 }
187 } 197 }
188 198
189 if (!m_merge) 199 if (!m_merge)