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-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 3e0c9f3..9c6706f 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
372 // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so 372 // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so
373 // that users can enter the scene. If we allow the scripts to start in the loop above 373 // that users can enter the scene. If we allow the scripts to start in the loop above
374 // then they significantly increase the time until the OAR finishes loading. 374 // then they significantly increase the time until the OAR finishes loading.
375 Watchdog.RunInThread(o => 375 WorkManager.RunInThread(o =>
376 { 376 {
377 Thread.Sleep(15000); 377 Thread.Sleep(15000);
378 m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); 378 m_log.Info("[ARCHIVER]: Starting scripts in scene objects");
@@ -387,7 +387,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
387 387
388 sceneContext.SceneObjects.Clear(); 388 sceneContext.SceneObjects.Clear();
389 } 389 }
390 }, string.Format("ReadArchiveStartScripts (request {0})", m_requestId), null); 390 }, null, string.Format("ReadArchiveStartScripts (request {0})", m_requestId));
391 391
392 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); 392 m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
393 393