diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 3e0c9f3..9c6706f 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
372 | // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so | 372 | // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so |
373 | // that users can enter the scene. If we allow the scripts to start in the loop above | 373 | // that users can enter the scene. If we allow the scripts to start in the loop above |
374 | // then they significantly increase the time until the OAR finishes loading. | 374 | // then they significantly increase the time until the OAR finishes loading. |
375 | Watchdog.RunInThread(o => | 375 | WorkManager.RunInThread(o => |
376 | { | 376 | { |
377 | Thread.Sleep(15000); | 377 | Thread.Sleep(15000); |
378 | m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); | 378 | m_log.Info("[ARCHIVER]: Starting scripts in scene objects"); |
@@ -387,7 +387,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
387 | 387 | ||
388 | sceneContext.SceneObjects.Clear(); | 388 | sceneContext.SceneObjects.Clear(); |
389 | } | 389 | } |
390 | }, string.Format("ReadArchiveStartScripts (request {0})", m_requestId), null); | 390 | }, null, string.Format("ReadArchiveStartScripts (request {0})", m_requestId)); |
391 | 391 | ||
392 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); | 392 | m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive"); |
393 | 393 | ||