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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29using OpenSim.Framework.Serialization;
30using OpenSim.Region.Framework.Scenes;
31
32namespace OpenSim.Region.CoreModules.World.Archiver
33{
34 /// <summary>
35 /// Helper methods for archive manipulation
36 /// </summary>
37 /// This is a separate class from ArchiveConstants because we need to bring in very OpenSim specific classes.
38 public static class ArchiveHelpers
39 {
40 /// <summary>
41 /// Create the filename used for objects in OpenSim Archives.
42 /// </summary>
43 /// <param name="objectName"></param>
44 /// <param name="uuid"></param>
45 /// <param name="pos"></param>
46 /// <returns></returns>
47 public static string CreateObjectFilename(SceneObjectGroup sog)
48 {
49 return ArchiveConstants.CreateOarObjectFilename(sog.Name, sog.UUID, sog.AbsolutePosition);
50 }
51
52 /// <summary>
53 /// Create the path used to store an object in an OpenSim Archive.
54 /// </summary>
55 /// <param name="objectName"></param>
56 /// <param name="uuid"></param>
57 /// <param name="pos"></param>
58 /// <returns></returns>
59 public static string CreateObjectPath(SceneObjectGroup sog)
60 {
61 return ArchiveConstants.CreateOarObjectPath(sog.Name, sog.UUID, sog.AbsolutePosition);
62 }
63 }
64} \ No newline at end of file