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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using Nini.Config;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Services.Interfaces;
37using GridRegion = OpenSim.Services.Interfaces.GridRegion;
38
39namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
40{
41 public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService
42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 private List<Scene> m_sceneList = new List<Scene>();
45
46 private bool m_ModuleEnabled = false;
47
48 #region IRegionModule
49
50 public void Initialise(IConfigSource config)
51 {
52 IConfig moduleConfig = config.Configs["Modules"];
53 if (moduleConfig != null)
54 {
55 string name = moduleConfig.GetString("SimulationServices", "");
56 if (name == Name)
57 {
58 //IConfig userConfig = config.Configs["SimulationService"];
59 //if (userConfig == null)
60 //{
61 // m_log.Error("[AVATAR CONNECTOR]: SimulationService missing from OpanSim.ini");
62 // return;
63 //}
64
65 m_ModuleEnabled = true;
66
67 m_log.Info("[SIMULATION CONNECTOR]: Local simulation enabled");
68 }
69 }
70 }
71
72 public void PostInitialise()
73 {
74 }
75
76 public void AddRegion(Scene scene)
77 {
78 if (!m_ModuleEnabled)
79 return;
80
81 Init(scene);
82 scene.RegisterModuleInterface<ISimulationService>(this);
83 }
84
85 public void RemoveRegion(Scene scene)
86 {
87 if (!m_ModuleEnabled)
88 return;
89
90 RemoveScene(scene);
91 scene.UnregisterModuleInterface<ISimulationService>(this);
92 }
93
94 public void RegionLoaded(Scene scene)
95 {
96 }
97
98 public void Close()
99 {
100 }
101
102 public Type ReplaceableInterface
103 {
104 get { return null; }
105 }
106
107 public string Name
108 {
109 get { return "LocalSimulationConnectorModule"; }
110 }
111
112 /// <summary>
113 /// Can be called from other modules.
114 /// </summary>
115 /// <param name="scene"></param>
116 public void RemoveScene(Scene scene)
117 {
118 lock (m_sceneList)
119 {
120 if (m_sceneList.Contains(scene))
121 {
122 m_sceneList.Remove(scene);
123 }
124 }
125 }
126
127 /// <summary>
128 /// Can be called from other modules.
129 /// </summary>
130 /// <param name="scene"></param>
131 public void Init(Scene scene)
132 {
133 if (!m_sceneList.Contains(scene))
134 {
135 lock (m_sceneList)
136 {
137 m_sceneList.Add(scene);
138 }
139
140 }
141 }
142
143 #endregion /* IRegionModule */
144
145 #region ISimulation
146
147 public IScene GetScene(ulong regionhandle)
148 {
149 foreach (Scene s in m_sceneList)
150 {
151 if (s.RegionInfo.RegionHandle == regionhandle)
152 return s;
153 }
154 // ? weird. should not happen
155 return m_sceneList[0];
156 }
157
158 /**
159 * Agent-related communications
160 */
161
162 public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
163 {
164 if (destination == null)
165 {
166 reason = "Given destination was null";
167 m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: CreateAgent was given a null destination");
168 return false;
169 }
170
171 foreach (Scene s in m_sceneList)
172 {
173 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
174 {
175// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
176 return s.NewUserConnection(aCircuit, teleportFlags, out reason);
177 }
178 }
179
180// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
181 reason = "Did not find region " + destination.RegionName;
182 return false;
183 }
184
185 public bool UpdateAgent(GridRegion destination, AgentData cAgentData)
186 {
187 if (destination == null)
188 return false;
189
190 foreach (Scene s in m_sceneList)
191 {
192 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
193 {
194 //m_log.DebugFormat(
195 // "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
196 // s.RegionInfo.RegionName, regionHandle);
197
198 s.IncomingChildAgentDataUpdate(cAgentData);
199 return true;
200 }
201 }
202
203// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
204 return false;
205 }
206
207 public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
208 {
209 if (destination == null)
210 return false;
211
212 foreach (Scene s in m_sceneList)
213 {
214 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
215 {
216 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
217 s.IncomingChildAgentDataUpdate(cAgentData);
218 return true;
219 }
220 }
221 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
222 return false;
223 }
224
225 public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
226 {
227 agent = null;
228
229 if (destination == null)
230 return false;
231
232 foreach (Scene s in m_sceneList)
233 {
234 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
235 {
236 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
237 return s.IncomingRetrieveRootAgent(id, out agent);
238 }
239 }
240 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
241 return false;
242 }
243
244 public bool ReleaseAgent(GridRegion destination, UUID id, string uri)
245 {
246 if (destination == null)
247 return false;
248
249 foreach (Scene s in m_sceneList)
250 {
251 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
252 {
253 //m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
254 return s.IncomingReleaseAgent(id);
255 }
256 }
257 //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
258 return false;
259 }
260
261 public bool CloseAgent(GridRegion destination, UUID id)
262 {
263 if (destination == null)
264 return false;
265
266 foreach (Scene s in m_sceneList)
267 {
268 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
269 {
270 //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
271 return s.IncomingCloseAgent(id);
272 }
273 }
274 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
275 return false;
276 }
277
278 /**
279 * Object-related communications
280 */
281
282 public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall)
283 {
284 if (destination == null)
285 return false;
286
287 foreach (Scene s in m_sceneList)
288 {
289 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
290 {
291 //m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
292 if (isLocalCall)
293 {
294 // We need to make a local copy of the object
295 ISceneObject sogClone = sog.CloneForNewScene();
296 sogClone.SetState(sog.GetStateSnapshot(), s);
297 return s.IncomingCreateObject(sogClone);
298 }
299 else
300 {
301 // Use the object as it came through the wire
302 return s.IncomingCreateObject(sog);
303 }
304 }
305 }
306 return false;
307 }
308
309 public bool CreateObject(GridRegion destination, UUID userID, UUID itemID)
310 {
311 if (destination == null)
312 return false;
313
314 foreach (Scene s in m_sceneList)
315 {
316 if (s.RegionInfo.RegionHandle == destination.RegionHandle)
317 {
318 return s.IncomingCreateObject(userID, itemID);
319 }
320 }
321 return false;
322 }
323
324
325 #endregion /* IInterregionComms */
326
327 #region Misc
328
329 public bool IsLocalRegion(ulong regionhandle)
330 {
331 foreach (Scene s in m_sceneList)
332 if (s.RegionInfo.RegionHandle == regionhandle)
333 return true;
334 return false;
335 }
336
337 #endregion
338 }
339}