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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using Mono.Addins;
30using System;
31using System.Reflection;
32using System.Collections.Generic;
33using Nini.Config;
34using OpenSim.Framework;
35using OpenSim.Services.Connectors;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
39
40
41namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
42{
43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NeighbourServicesOutConnector")]
44 public class NeighbourServicesOutConnector :
45 NeighbourServicesConnector, ISharedRegionModule, INeighbourService
46 {
47 private static readonly ILog m_log =
48 LogManager.GetLogger(
49 MethodBase.GetCurrentMethod().DeclaringType);
50
51 private List<Scene> m_Scenes = new List<Scene>();
52 private bool m_Enabled = false;
53
54 public Type ReplaceableInterface
55 {
56 get { return null; }
57 }
58
59 public string Name
60 {
61 get { return "NeighbourServicesOutConnector"; }
62 }
63
64 public void Initialise(IConfigSource source)
65 {
66 IConfig moduleConfig = source.Configs["Modules"];
67 if (moduleConfig != null)
68 {
69 string name = moduleConfig.GetString("NeighbourServices");
70 if (name == Name)
71 {
72 m_Enabled = true;
73 m_log.Info("[NEIGHBOUR CONNECTOR]: Neighbour out connector enabled");
74 }
75 }
76 }
77
78 public void PostInitialise()
79 {
80 }
81
82 public void Close()
83 {
84 }
85
86 public void AddRegion(Scene scene)
87 {
88 if (!m_Enabled)
89 return;
90
91 m_Scenes.Add(scene);
92 scene.RegisterModuleInterface<INeighbourService>(this);
93 }
94
95 public void RemoveRegion(Scene scene)
96 {
97 // Always remove
98 if (m_Scenes.Contains(scene))
99 m_Scenes.Remove(scene);
100 }
101
102 public void RegionLoaded(Scene scene)
103 {
104 if (!m_Enabled)
105 return;
106
107 m_GridService = scene.GridService;
108 m_log.InfoFormat("[NEIGHBOUR CONNECTOR]: Enabled out neighbours for region {0}", scene.RegionInfo.RegionName);
109
110 }
111
112 #region INeighbourService
113
114 public override GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
115 {
116 if (!m_Enabled)
117 return null;
118
119 foreach (Scene s in m_Scenes)
120 {
121 if (s.RegionInfo.RegionHandle == regionHandle)
122 {
123// uint x, y;
124// Util.RegionHandleToRegionLoc(regionHandle, out x, out y);
125// m_log.DebugFormat("[NEIGHBOUR SERVICE OUT CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}",
126// thisRegion.RegionName, s.Name, x, y );
127 return s.IncomingHelloNeighbour(thisRegion);
128 }
129 }
130
131 return base.HelloNeighbour(regionHandle, thisRegion);
132 }
133
134 #endregion INeighbourService
135 }
136}