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-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs319
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diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Interregion/LocalInterregionComms.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using Nini.Config;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces;
35using OpenSim.Region.Framework.Scenes;
36
37namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
38{
39 public class LocalInterregionComms : ISharedRegionModule, IInterregionCommsOut, IInterregionCommsIn
40 {
41 private bool m_enabled = false;
42
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44 private List<Scene> m_sceneList = new List<Scene>();
45
46 #region Events
47 public event ChildAgentUpdateReceived OnChildAgentUpdate;
48
49 #endregion /* Events */
50
51 #region IRegionModule
52
53 public void Initialise(IConfigSource config)
54 {
55 if (m_sceneList.Count == 0)
56 {
57 IConfig startupConfig = config.Configs["Communications"];
58
59 if ((startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTComms") == "LocalComms"))
60 {
61 m_log.Debug("[LOCAL COMMS]: Enabling InterregionComms LocalComms module");
62 m_enabled = true;
63 }
64 }
65 }
66
67 public void PostInitialise()
68 {
69 }
70
71 public void AddRegion(Scene scene)
72 {
73 }
74
75 public void RemoveRegion(Scene scene)
76 {
77 if (m_enabled)
78 {
79 RemoveScene(scene);
80 }
81 }
82
83 public void RegionLoaded(Scene scene)
84 {
85 if (m_enabled)
86 {
87 Init(scene);
88 }
89 }
90
91 public void Close()
92 {
93 }
94
95 public Type ReplaceableInterface
96 {
97 get { return null; }
98 }
99
100 public string Name
101 {
102 get { return "LocalInterregionCommsModule"; }
103 }
104
105 /// <summary>
106 /// Can be called from other modules.
107 /// </summary>
108 /// <param name="scene"></param>
109 public void RemoveScene(Scene scene)
110 {
111 lock (m_sceneList)
112 {
113 if (m_sceneList.Contains(scene))
114 {
115 m_sceneList.Remove(scene);
116 }
117 }
118 }
119
120 /// <summary>
121 /// Can be called from other modules.
122 /// </summary>
123 /// <param name="scene"></param>
124 public void Init(Scene scene)
125 {
126 if (!m_sceneList.Contains(scene))
127 {
128 lock (m_sceneList)
129 {
130 m_sceneList.Add(scene);
131 if (m_enabled)
132 scene.RegisterModuleInterface<IInterregionCommsOut>(this);
133 scene.RegisterModuleInterface<IInterregionCommsIn>(this);
134 }
135
136 }
137 }
138
139 #endregion /* IRegionModule */
140
141 #region IInterregionComms
142
143 /**
144 * Agent-related communications
145 */
146
147 public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, uint teleportFlags, out string reason)
148 {
149
150 foreach (Scene s in m_sceneList)
151 {
152 if (s.RegionInfo.RegionHandle == regionHandle)
153 {
154// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
155 return s.NewUserConnection(aCircuit, teleportFlags, out reason);
156 }
157 }
158
159// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
160 uint x = 0, y = 0;
161 Utils.LongToUInts(regionHandle, out x, out y);
162 reason = "Did not find region " + x + "-" + y;
163 return false;
164 }
165
166 public bool SendChildAgentUpdate(ulong regionHandle, AgentData cAgentData)
167 {
168 foreach (Scene s in m_sceneList)
169 {
170 if (s.RegionInfo.RegionHandle == regionHandle)
171 {
172 //m_log.DebugFormat(
173 // "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
174 // s.RegionInfo.RegionName, regionHandle);
175
176 s.IncomingChildAgentDataUpdate(cAgentData);
177 return true;
178 }
179 }
180
181// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
182 return false;
183 }
184
185 public bool SendChildAgentUpdate(ulong regionHandle, AgentPosition cAgentData)
186 {
187 foreach (Scene s in m_sceneList)
188 {
189 if (s.RegionInfo.RegionHandle == regionHandle)
190 {
191 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
192 s.IncomingChildAgentDataUpdate(cAgentData);
193 return true;
194 }
195 }
196 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
197 return false;
198 }
199
200 public bool SendRetrieveRootAgent(ulong regionHandle, UUID id, out IAgentData agent)
201 {
202 agent = null;
203 foreach (Scene s in m_sceneList)
204 {
205 if (s.RegionInfo.RegionHandle == regionHandle)
206 {
207 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
208 return s.IncomingRetrieveRootAgent(id, out agent);
209 }
210 }
211 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
212 return false;
213 }
214
215 public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri)
216 {
217 //uint x, y;
218 //Utils.LongToUInts(regionHandle, out x, out y);
219 //x = x / Constants.RegionSize;
220 //y = y / Constants.RegionSize;
221 //m_log.Debug("\n >>> Local SendReleaseAgent " + x + "-" + y);
222 foreach (Scene s in m_sceneList)
223 {
224 if (s.RegionInfo.RegionHandle == regionHandle)
225 {
226 //m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
227 return s.IncomingReleaseAgent(id);
228 }
229 }
230 //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
231 return false;
232 }
233
234 public bool SendCloseAgent(ulong regionHandle, UUID id)
235 {
236 //uint x, y;
237 //Utils.LongToUInts(regionHandle, out x, out y);
238 //x = x / Constants.RegionSize;
239 //y = y / Constants.RegionSize;
240 //m_log.Debug("\n >>> Local SendCloseAgent " + x + "-" + y);
241 foreach (Scene s in m_sceneList)
242 {
243 if (s.RegionInfo.RegionHandle == regionHandle)
244 {
245 //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
246 return s.IncomingCloseAgent(id);
247 }
248 }
249 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
250 return false;
251 }
252
253 /**
254 * Object-related communications
255 */
256
257 public bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall)
258 {
259 foreach (Scene s in m_sceneList)
260 {
261 if (s.RegionInfo.RegionHandle == regionHandle)
262 {
263 //m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
264 if (isLocalCall)
265 {
266 // We need to make a local copy of the object
267 ISceneObject sogClone = sog.CloneForNewScene();
268 sogClone.SetState(sog.GetStateSnapshot(), s);
269 return s.IncomingCreateObject(sogClone);
270 }
271 else
272 {
273 // Use the object as it came through the wire
274 return s.IncomingCreateObject(sog);
275 }
276 }
277 }
278 return false;
279 }
280
281 public bool SendCreateObject(ulong regionHandle, UUID userID, UUID itemID)
282 {
283 foreach (Scene s in m_sceneList)
284 {
285 if (s.RegionInfo.RegionHandle == regionHandle)
286 {
287 return s.IncomingCreateObject(userID, itemID);
288 }
289 }
290 return false;
291 }
292
293
294 #endregion /* IInterregionComms */
295
296 #region Misc
297
298 public Scene GetScene(ulong regionhandle)
299 {
300 foreach (Scene s in m_sceneList)
301 {
302 if (s.RegionInfo.RegionHandle == regionhandle)
303 return s;
304 }
305 // ? weird. should not happen
306 return m_sceneList[0];
307 }
308
309 public bool IsLocalRegion(ulong regionhandle)
310 {
311 foreach (Scene s in m_sceneList)
312 if (s.RegionInfo.RegionHandle == regionhandle)
313 return true;
314 return false;
315 }
316
317 #endregion
318 }
319}