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-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
index 9241851..a672f4f 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authorization/RemoteAuthorizationServiceConnector.cs
@@ -117,11 +117,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
117 117
118 } 118 }
119 119
120 public bool IsAuthorizedForRegion(string userID, string regionID) 120 public bool IsAuthorizedForRegion(string userID, string regionID, out string message)
121 { 121 {
122 m_log.InfoFormat("[REMOTE AUTHORIZATION CONNECTOR]: IsAuthorizedForRegion checking {0} for region {1}", userID, regionID); 122 m_log.InfoFormat("[REMOTE AUTHORIZATION CONNECTOR]: IsAuthorizedForRegion checking {0} for region {1}", userID, regionID);
123 123
124 bool isAuthorized = true; 124 bool isAuthorized = true;
125 message = String.Empty;
125 126
126 // get the scene this call is being made for 127 // get the scene this call is being made for
127 Scene scene = null; 128 Scene scene = null;
@@ -140,7 +141,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
140 { 141 {
141 UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(new UUID(userID)); 142 UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(new UUID(userID));
142 isAuthorized = IsAuthorizedForRegion(userID, profile.FirstName, profile.SurName, 143 isAuthorized = IsAuthorizedForRegion(userID, profile.FirstName, profile.SurName,
143 profile.Email, scene.RegionInfo.RegionName, regionID); 144 profile.Email, scene.RegionInfo.RegionName, regionID, out message);
144 } 145 }
145 else 146 else
146 { 147 {