diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | 169 |
1 files changed, 125 insertions, 44 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index 18bd018..13b7498 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -49,6 +49,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
49 | public const int DISP_EXPIRE = 1; | 49 | public const int DISP_EXPIRE = 1; |
50 | public const int DISP_TEMP = 2; | 50 | public const int DISP_TEMP = 2; |
51 | 51 | ||
52 | /// <summary> | ||
53 | /// If true then where possible dynamic textures are reused. | ||
54 | /// </summary> | ||
55 | public bool ReuseTextures { get; set; } | ||
56 | |||
52 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); | 57 | private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); |
53 | 58 | ||
54 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = | 59 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = |
@@ -56,6 +61,15 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
56 | 61 | ||
57 | private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>(); | 62 | private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>(); |
58 | 63 | ||
64 | /// <summary> | ||
65 | /// Record dynamic textures that we can reuse for a given data and parameter combination rather than | ||
66 | /// regenerate. | ||
67 | /// </summary> | ||
68 | /// <remarks> | ||
69 | /// Key is string.Format("{0}{1}", data | ||
70 | /// </remarks> | ||
71 | private Cache m_reuseableDynamicTextures; | ||
72 | |||
59 | #region IDynamicTextureManager Members | 73 | #region IDynamicTextureManager Members |
60 | 74 | ||
61 | public void RegisterRender(string handleType, IDynamicTextureRender render) | 75 | public void RegisterRender(string handleType, IDynamicTextureRender render) |
@@ -71,7 +85,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
71 | /// </summary> | 85 | /// </summary> |
72 | /// <param name="id"></param> | 86 | /// <param name="id"></param> |
73 | /// <param name="data"></param> | 87 | /// <param name="data"></param> |
74 | public void ReturnData(UUID id, byte[] data) | 88 | /// <param name="isReuseable">True if the data generated can be reused for subsequent identical requests</param> |
89 | public void ReturnData(UUID id, byte[] data, bool isReuseable) | ||
75 | { | 90 | { |
76 | DynamicTextureUpdater updater = null; | 91 | DynamicTextureUpdater updater = null; |
77 | 92 | ||
@@ -88,7 +103,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
88 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | 103 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) |
89 | { | 104 | { |
90 | Scene scene = RegisteredScenes[updater.SimUUID]; | 105 | Scene scene = RegisteredScenes[updater.SimUUID]; |
91 | updater.DataReceived(data, scene); | 106 | UUID newTextureID = updater.DataReceived(data, scene); |
107 | |||
108 | if (ReuseTextures && isReuseable && !updater.BlendWithOldTexture) | ||
109 | m_reuseableDynamicTextures.Store( | ||
110 | GenerateReusableTextureKey(updater.BodyData, updater.Params), newTextureID); | ||
92 | } | 111 | } |
93 | } | 112 | } |
94 | 113 | ||
@@ -169,6 +188,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
169 | { | 188 | { |
170 | if (RenderPlugins.ContainsKey(contentType)) | 189 | if (RenderPlugins.ContainsKey(contentType)) |
171 | { | 190 | { |
191 | // If we want to reuse dynamic textures then we have to ignore any request from the caller to expire | ||
192 | // them. | ||
193 | if (ReuseTextures) | ||
194 | disp = disp & ~DISP_EXPIRE; | ||
195 | |||
172 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 196 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); |
173 | updater.SimUUID = simID; | 197 | updater.SimUUID = simID; |
174 | updater.PrimID = primID; | 198 | updater.PrimID = primID; |
@@ -183,21 +207,49 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
183 | updater.Url = "Local image"; | 207 | updater.Url = "Local image"; |
184 | updater.Disp = disp; | 208 | updater.Disp = disp; |
185 | 209 | ||
186 | lock (Updaters) | 210 | object reusableTextureUUID = null; |
211 | |||
212 | if (ReuseTextures) | ||
213 | reusableTextureUUID | ||
214 | = m_reuseableDynamicTextures.Get(GenerateReusableTextureKey(data, extraParams)); | ||
215 | |||
216 | // We cannot reuse a dynamic texture if the data is going to be blended with something already there. | ||
217 | if (reusableTextureUUID == null || updater.BlendWithOldTexture) | ||
187 | { | 218 | { |
188 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 219 | lock (Updaters) |
189 | { | 220 | { |
190 | Updaters.Add(updater.UpdaterID, updater); | 221 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
222 | { | ||
223 | Updaters.Add(updater.UpdaterID, updater); | ||
224 | } | ||
225 | } | ||
226 | |||
227 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | ||
228 | } | ||
229 | else | ||
230 | { | ||
231 | // No need to add to updaters as the texture is always the same. Not that this functionality | ||
232 | // apppears to be implemented anyway. | ||
233 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | ||
234 | { | ||
235 | SceneObjectPart part = RegisteredScenes[updater.SimUUID].GetSceneObjectPart(updater.PrimID); | ||
236 | |||
237 | if (part != null) | ||
238 | updater.UpdatePart(part, (UUID)reusableTextureUUID); | ||
191 | } | 239 | } |
192 | } | 240 | } |
193 | 241 | ||
194 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | ||
195 | return updater.UpdaterID; | 242 | return updater.UpdaterID; |
196 | } | 243 | } |
197 | 244 | ||
198 | return UUID.Zero; | 245 | return UUID.Zero; |
199 | } | 246 | } |
200 | 247 | ||
248 | private string GenerateReusableTextureKey(string data, string extraParams) | ||
249 | { | ||
250 | return string.Format("{0}{1}", data, extraParams); | ||
251 | } | ||
252 | |||
201 | public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, | 253 | public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, |
202 | out double xSize, out double ySize) | 254 | out double xSize, out double ySize) |
203 | { | 255 | { |
@@ -224,6 +276,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
224 | 276 | ||
225 | public void PostInitialise() | 277 | public void PostInitialise() |
226 | { | 278 | { |
279 | // ReuseTextures = true; | ||
280 | if (ReuseTextures) | ||
281 | { | ||
282 | m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative); | ||
283 | m_reuseableDynamicTextures.DefaultTTL = new TimeSpan(24, 0, 0); | ||
284 | } | ||
227 | } | 285 | } |
228 | 286 | ||
229 | public void Close() | 287 | public void Close() |
@@ -269,9 +327,60 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
269 | } | 327 | } |
270 | 328 | ||
271 | /// <summary> | 329 | /// <summary> |
330 | /// Update the given part with the new texture. | ||
331 | /// </summary> | ||
332 | /// <returns> | ||
333 | /// The old texture UUID. | ||
334 | /// </returns> | ||
335 | public UUID UpdatePart(SceneObjectPart part, UUID textureID) | ||
336 | { | ||
337 | UUID oldID; | ||
338 | |||
339 | lock (part) | ||
340 | { | ||
341 | // mostly keep the values from before | ||
342 | Primitive.TextureEntry tmptex = part.Shape.Textures; | ||
343 | |||
344 | // FIXME: Need to return the appropriate ID if only a single face is replaced. | ||
345 | oldID = tmptex.DefaultTexture.TextureID; | ||
346 | |||
347 | if (Face == ALL_SIDES) | ||
348 | { | ||
349 | oldID = tmptex.DefaultTexture.TextureID; | ||
350 | tmptex.DefaultTexture.TextureID = textureID; | ||
351 | } | ||
352 | else | ||
353 | { | ||
354 | try | ||
355 | { | ||
356 | Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); | ||
357 | texface.TextureID = textureID; | ||
358 | tmptex.FaceTextures[Face] = texface; | ||
359 | } | ||
360 | catch (Exception) | ||
361 | { | ||
362 | tmptex.DefaultTexture.TextureID = textureID; | ||
363 | } | ||
364 | } | ||
365 | |||
366 | // I'm pretty sure we always want to force this to true | ||
367 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. | ||
368 | // tmptex.DefaultTexture.Fullbright = true; | ||
369 | |||
370 | part.UpdateTextureEntry(tmptex.GetBytes()); | ||
371 | } | ||
372 | |||
373 | return oldID; | ||
374 | } | ||
375 | |||
376 | /// <summary> | ||
272 | /// Called once new texture data has been received for this updater. | 377 | /// Called once new texture data has been received for this updater. |
273 | /// </summary> | 378 | /// </summary> |
274 | public void DataReceived(byte[] data, Scene scene) | 379 | /// <param name="data"></param> |
380 | /// <param name="scene"></param> | ||
381 | /// <param name="isReuseable">True if the data given is reuseable.</param> | ||
382 | /// <returns>The asset UUID given to the incoming data.</returns> | ||
383 | public UUID DataReceived(byte[] data, Scene scene) | ||
275 | { | 384 | { |
276 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | 385 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); |
277 | 386 | ||
@@ -281,7 +390,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
281 | String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url); | 390 | String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url); |
282 | scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say, | 391 | scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say, |
283 | 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false); | 392 | 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false); |
284 | return; | 393 | |
394 | return UUID.Zero; | ||
285 | } | 395 | } |
286 | 396 | ||
287 | byte[] assetData = null; | 397 | byte[] assetData = null; |
@@ -323,52 +433,23 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
323 | cacheLayerDecode = null; | 433 | cacheLayerDecode = null; |
324 | } | 434 | } |
325 | 435 | ||
326 | UUID oldID = UUID.Zero; | 436 | UUID oldID = UpdatePart(part, asset.FullID); |
327 | |||
328 | lock (part) | ||
329 | { | ||
330 | // mostly keep the values from before | ||
331 | Primitive.TextureEntry tmptex = part.Shape.Textures; | ||
332 | |||
333 | // remove the old asset from the cache | ||
334 | oldID = tmptex.DefaultTexture.TextureID; | ||
335 | |||
336 | if (Face == ALL_SIDES) | ||
337 | { | ||
338 | tmptex.DefaultTexture.TextureID = asset.FullID; | ||
339 | } | ||
340 | else | ||
341 | { | ||
342 | try | ||
343 | { | ||
344 | Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face); | ||
345 | texface.TextureID = asset.FullID; | ||
346 | tmptex.FaceTextures[Face] = texface; | ||
347 | } | ||
348 | catch (Exception) | ||
349 | { | ||
350 | tmptex.DefaultTexture.TextureID = asset.FullID; | ||
351 | } | ||
352 | } | ||
353 | |||
354 | // I'm pretty sure we always want to force this to true | ||
355 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. | ||
356 | // tmptex.DefaultTexture.Fullbright = true; | ||
357 | |||
358 | part.UpdateTextureEntry(tmptex.GetBytes()); | ||
359 | } | ||
360 | 437 | ||
361 | if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) | 438 | if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0)) |
362 | { | 439 | { |
363 | if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString()); | 440 | if (oldAsset == null) |
441 | oldAsset = scene.AssetService.Get(oldID.ToString()); | ||
442 | |||
364 | if (oldAsset != null) | 443 | if (oldAsset != null) |
365 | { | 444 | { |
366 | if (oldAsset.Temporary == true) | 445 | if (oldAsset.Temporary) |
367 | { | 446 | { |
368 | scene.AssetService.Delete(oldID.ToString()); | 447 | scene.AssetService.Delete(oldID.ToString()); |
369 | } | 448 | } |
370 | } | 449 | } |
371 | } | 450 | } |
451 | |||
452 | return asset.FullID; | ||
372 | } | 453 | } |
373 | 454 | ||
374 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | 455 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) |