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-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index ab404bd..b4ec7ae 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -35,6 +35,8 @@ using OpenMetaverse.Imaging;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 37using OpenSim.Region.Framework.Scenes;
38using log4net;
39using System.Reflection;
38 40
39namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture 41namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
40{ 42{
@@ -86,7 +88,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
86 { 88 {
87 if (RenderPlugins.ContainsKey(contentType)) 89 if (RenderPlugins.ContainsKey(contentType))
88 { 90 {
89 //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); 91 //m_log.Debug("dynamic texture being created: " + url + " of type " + contentType);
90 92
91 DynamicTextureUpdater updater = new DynamicTextureUpdater(); 93 DynamicTextureUpdater updater = new DynamicTextureUpdater();
92 updater.SimUUID = simID; 94 updater.SimUUID = simID;
@@ -192,6 +194,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
192 194
193 public class DynamicTextureUpdater 195 public class DynamicTextureUpdater
194 { 196 {
197 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
198
195 public bool BlendWithOldTexture = false; 199 public bool BlendWithOldTexture = false;
196 public string BodyData; 200 public string BodyData;
197 public string ContentType; 201 public string ContentType;
@@ -302,8 +306,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
302 } 306 }
303 catch (Exception) 307 catch (Exception)
304 { 308 {
305 Console.WriteLine( 309 m_log.Error("[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
306 "[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
307 } 310 }
308 311
309 return result; 312 return result;