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-rw-r--r--OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
index d6f0713..a8f841b 100644
--- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -231,21 +231,21 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
231 231
232 // Create a new asset for user 232 // Create a new asset for user
233 AssetBase asset = new AssetBase(); 233 AssetBase asset = new AssetBase();
234 asset.Metadata.FullID = UUID.Random(); 234 asset.FullID = UUID.Random();
235 asset.Data = assetData; 235 asset.Data = assetData;
236 asset.Metadata.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); 236 asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
237 asset.Metadata.Type = 0; 237 asset.Type = 0;
238 asset.Metadata.Description = "dynamic image"; 238 asset.Description = "dynamic image";
239 asset.Metadata.Local = false; 239 asset.Local = false;
240 asset.Metadata.Temporary = true; 240 asset.Temporary = true;
241 scene.CommsManager.AssetCache.AddAsset(asset); 241 scene.CommsManager.AssetCache.AddAsset(asset);
242 242
243 LastAssetID = asset.Metadata.FullID; 243 LastAssetID = asset.FullID;
244 244
245 IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>(); 245 IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
246 if (cacheLayerDecode != null) 246 if (cacheLayerDecode != null)
247 { 247 {
248 cacheLayerDecode.syncdecode(asset.Metadata.FullID, asset.Data); 248 cacheLayerDecode.syncdecode(asset.FullID, asset.Data);
249 } 249 }
250 cacheLayerDecode = null; 250 cacheLayerDecode = null;
251 251
@@ -256,7 +256,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
256 UUID oldID = tmptex.DefaultTexture.TextureID; 256 UUID oldID = tmptex.DefaultTexture.TextureID;
257 scene.CommsManager.AssetCache.ExpireAsset(oldID); 257 scene.CommsManager.AssetCache.ExpireAsset(oldID);
258 258
259 tmptex.DefaultTexture.TextureID = asset.Metadata.FullID; 259 tmptex.DefaultTexture.TextureID = asset.FullID;
260 // I'm pretty sure we always want to force this to true 260 // I'm pretty sure we always want to force this to true
261 tmptex.DefaultTexture.Fullbright = true; 261 tmptex.DefaultTexture.Fullbright = true;
262 262