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-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs2
2 files changed, 3 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index a6698e6..e46dfeb 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -106,7 +106,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
106 return m_ExportedAppearances; 106 return m_ExportedAppearances;
107 } 107 }
108 } 108 }
109
110 109
111 #region ISharedRegionModule 110 #region ISharedRegionModule
112 111
@@ -149,9 +148,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
149 base.AddRegion(scene); 148 base.AddRegion(scene);
150 149
151 if (m_Enabled) 150 if (m_Enabled)
151 {
152 scene.RegisterModuleInterface<IUserAgentVerificationModule>(this); 152 scene.RegisterModuleInterface<IUserAgentVerificationModule>(this);
153 153 scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject;
154 scene.EventManager.OnIncomingSceneObject += OnIncomingSceneObject; 154 }
155 } 155 }
156 156
157 void OnIncomingSceneObject(SceneObjectGroup so) 157 void OnIncomingSceneObject(SceneObjectGroup so)
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
index 6f62856..f8ec6de 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
@@ -233,8 +233,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
233 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL); 233 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL);
234 uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids); 234 uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids);
235 235
236 m_log.DebugFormat("[HG ASSET MAPPER]: Successfully fetched asset {0} from asset server {1}", assetID, userAssetURL);
237
238 } 236 }
239 237
240 238