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-rw-r--r--OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs16
1 files changed, 0 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
index 49589fd..01814a1 100644
--- a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
+++ b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs
@@ -142,22 +142,6 @@ namespace OpenSim.Region.CoreModules.Framework.Library
142 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) { return null; } 142 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) { return null; }
143 143
144 /// <summary> 144 /// <summary>
145 /// Synchronous inventory fetch.
146 /// </summary>
147 /// <param name="userID"></param>
148 /// <returns></returns>
149 public InventoryCollection GetUserInventory(UUID userID) { return null; }
150
151 /// <summary>
152 /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
153 /// inventory has been received
154 /// </summary>
155 /// <param name="userID"></param>
156 /// <param name="callback"></param>
157 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) { }
158
159
160 /// <summary>
161 /// Gets the user folder for the given folder-type 145 /// Gets the user folder for the given folder-type
162 /// </summary> 146 /// </summary>
163 /// <param name="userID"></param> 147 /// <param name="userID"></param>