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-rw-r--r-- | OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs new file mode 100644 index 0000000..2c95b5a --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/Library/LocalInventoryService.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | |||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Framework.Communications.Cache; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | |||
35 | using OpenMetaverse; | ||
36 | using log4net; | ||
37 | |||
38 | namespace OpenSim.Region.CoreModules.Framework.Library | ||
39 | { | ||
40 | public class LocalInventoryService : IInventoryService | ||
41 | { | ||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
44 | private LibraryRootFolder m_Library; | ||
45 | |||
46 | public LocalInventoryService(LibraryRootFolder lib) | ||
47 | { | ||
48 | m_Library = lib; | ||
49 | } | ||
50 | |||
51 | /// <summary> | ||
52 | /// Retrieve the root inventory folder for the given user. | ||
53 | /// </summary> | ||
54 | /// <param name="userID"></param> | ||
55 | /// <returns>null if no root folder was found</returns> | ||
56 | public InventoryFolderBase GetRootFolder(UUID userID) { return m_Library; } | ||
57 | |||
58 | /// <summary> | ||
59 | /// Gets everything (folders and items) inside a folder | ||
60 | /// </summary> | ||
61 | /// <param name="userId"></param> | ||
62 | /// <param name="folderID"></param> | ||
63 | /// <returns></returns> | ||
64 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
65 | { | ||
66 | InventoryFolderImpl folder = null; | ||
67 | InventoryCollection inv = new InventoryCollection(); | ||
68 | inv.UserID = m_Library.Owner; | ||
69 | |||
70 | if (folderID != m_Library.ID) | ||
71 | { | ||
72 | folder = m_Library.FindFolder(folderID); | ||
73 | if (folder == null) | ||
74 | { | ||
75 | inv.Folders = new List<InventoryFolderBase>(); | ||
76 | inv.Items = new List<InventoryItemBase>(); | ||
77 | return inv; | ||
78 | } | ||
79 | } | ||
80 | else | ||
81 | folder = m_Library; | ||
82 | |||
83 | inv.Folders = folder.RequestListOfFolders(); | ||
84 | inv.Items = folder.RequestListOfItems(); | ||
85 | |||
86 | m_log.DebugFormat("[LIBRARY MODULE]: Got content for folder {0}", folder.Name); | ||
87 | return inv; | ||
88 | } | ||
89 | |||
90 | /// <summary> | ||
91 | /// Add a new folder to the user's inventory | ||
92 | /// </summary> | ||
93 | /// <param name="folder"></param> | ||
94 | /// <returns>true if the folder was successfully added</returns> | ||
95 | public bool AddFolder(InventoryFolderBase folder) | ||
96 | { | ||
97 | //m_log.DebugFormat("[LIBRARY MODULE]: Adding folder {0} ({1}) to {2}", folder.Name, folder.ID, folder.ParentID); | ||
98 | InventoryFolderImpl parent = m_Library; | ||
99 | if (m_Library.ID != folder.ParentID) | ||
100 | parent = m_Library.FindFolder(folder.ParentID); | ||
101 | |||
102 | if (parent == null) | ||
103 | { | ||
104 | m_log.DebugFormat("[LIBRARY MODULE]: could not add folder {0} because parent folder {1} not found", folder.Name, folder.ParentID); | ||
105 | return false; | ||
106 | } | ||
107 | |||
108 | parent.CreateChildFolder(folder.ID, folder.Name, (ushort)folder.Type); | ||
109 | |||
110 | return true; | ||
111 | } | ||
112 | |||
113 | /// <summary> | ||
114 | /// Add a new item to the user's inventory | ||
115 | /// </summary> | ||
116 | /// <param name="item"></param> | ||
117 | /// <returns>true if the item was successfully added</returns> | ||
118 | public bool AddItem(InventoryItemBase item) | ||
119 | { | ||
120 | //m_log.DebugFormat("[LIBRARY MODULE]: Adding item {0} to {1}", item.Name, item.Folder); | ||
121 | InventoryFolderImpl folder = m_Library; | ||
122 | if (m_Library.ID != item.Folder) | ||
123 | folder = m_Library.FindFolder(item.Folder); | ||
124 | |||
125 | if (folder == null) | ||
126 | { | ||
127 | m_log.DebugFormat("[LIBRARY MODULE]: could not add item {0} because folder {1} not found", item.Name, item.Folder); | ||
128 | return false; | ||
129 | } | ||
130 | |||
131 | folder.Items.Add(item.ID, item); | ||
132 | return true; | ||
133 | } | ||
134 | |||
135 | public bool CreateUserInventory(UUID user) { return false; } | ||
136 | |||
137 | /// <summary> | ||
138 | /// Gets the skeleton of the inventory -- folders only | ||
139 | /// </summary> | ||
140 | /// <param name="userId"></param> | ||
141 | /// <returns></returns> | ||
142 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) { return null; } | ||
143 | |||
144 | /// <summary> | ||
145 | /// Synchronous inventory fetch. | ||
146 | /// </summary> | ||
147 | /// <param name="userID"></param> | ||
148 | /// <returns></returns> | ||
149 | public InventoryCollection GetUserInventory(UUID userID) { return null; } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the | ||
153 | /// inventory has been received | ||
154 | /// </summary> | ||
155 | /// <param name="userID"></param> | ||
156 | /// <param name="callback"></param> | ||
157 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) { } | ||
158 | |||
159 | |||
160 | /// <summary> | ||
161 | /// Gets the user folder for the given folder-type | ||
162 | /// </summary> | ||
163 | /// <param name="userID"></param> | ||
164 | /// <param name="type"></param> | ||
165 | /// <returns></returns> | ||
166 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) { return null; } | ||
167 | |||
168 | |||
169 | /// <summary> | ||
170 | /// Gets the items inside a folder | ||
171 | /// </summary> | ||
172 | /// <param name="userID"></param> | ||
173 | /// <param name="folderID"></param> | ||
174 | /// <returns></returns> | ||
175 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) { return null; } | ||
176 | |||
177 | |||
178 | /// <summary> | ||
179 | /// Update a folder in the user's inventory | ||
180 | /// </summary> | ||
181 | /// <param name="folder"></param> | ||
182 | /// <returns>true if the folder was successfully updated</returns> | ||
183 | public bool UpdateFolder(InventoryFolderBase folder) { return false; } | ||
184 | |||
185 | /// <summary> | ||
186 | /// Move an inventory folder to a new location | ||
187 | /// </summary> | ||
188 | /// <param name="folder">A folder containing the details of the new location</param> | ||
189 | /// <returns>true if the folder was successfully moved</returns> | ||
190 | public bool MoveFolder(InventoryFolderBase folder) { return false; } | ||
191 | |||
192 | /// <summary> | ||
193 | /// Delete an item from the user's inventory | ||
194 | /// </summary> | ||
195 | /// <param name="item"></param> | ||
196 | /// <returns>true if the item was successfully deleted</returns> | ||
197 | //bool DeleteItem(InventoryItemBase item); | ||
198 | public bool DeleteFolders(UUID userID, List<UUID> folderIDs) { return false; } | ||
199 | |||
200 | /// <summary> | ||
201 | /// Purge an inventory folder of all its items and subfolders. | ||
202 | /// </summary> | ||
203 | /// <param name="folder"></param> | ||
204 | /// <returns>true if the folder was successfully purged</returns> | ||
205 | public bool PurgeFolder(InventoryFolderBase folder) { return false; } | ||
206 | |||
207 | |||
208 | /// <summary> | ||
209 | /// Update an item in the user's inventory | ||
210 | /// </summary> | ||
211 | /// <param name="item"></param> | ||
212 | /// <returns>true if the item was successfully updated</returns> | ||
213 | public bool UpdateItem(InventoryItemBase item) { return false; } | ||
214 | |||
215 | public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) { return false; } | ||
216 | |||
217 | /// <summary> | ||
218 | /// Delete an item from the user's inventory | ||
219 | /// </summary> | ||
220 | /// <param name="item"></param> | ||
221 | /// <returns>true if the item was successfully deleted</returns> | ||
222 | //bool DeleteItem(InventoryItemBase item); | ||
223 | public bool DeleteItems(UUID userID, List<UUID> itemIDs) { return false; } | ||
224 | |||
225 | /// <summary> | ||
226 | /// Get an item, given by its UUID | ||
227 | /// </summary> | ||
228 | /// <param name="item"></param> | ||
229 | /// <returns></returns> | ||
230 | public InventoryItemBase GetItem(InventoryItemBase item) { return null; } | ||
231 | |||
232 | /// <summary> | ||
233 | /// Get a folder, given by its UUID | ||
234 | /// </summary> | ||
235 | /// <param name="folder"></param> | ||
236 | /// <returns></returns> | ||
237 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; } | ||
238 | |||
239 | /// <summary> | ||
240 | /// Does the given user have an inventory structure? | ||
241 | /// </summary> | ||
242 | /// <param name="userID"></param> | ||
243 | /// <returns></returns> | ||
244 | public bool HasInventoryForUser(UUID userID) { return false; } | ||
245 | |||
246 | /// <summary> | ||
247 | /// Get the active gestures of the agent. | ||
248 | /// </summary> | ||
249 | /// <param name="userId"></param> | ||
250 | /// <returns></returns> | ||
251 | public List<InventoryItemBase> GetActiveGestures(UUID userId) { return null; } | ||
252 | |||
253 | /// <summary> | ||
254 | /// Get the union of permissions of all inventory items | ||
255 | /// that hold the given assetID. | ||
256 | /// </summary> | ||
257 | /// <param name="userID"></param> | ||
258 | /// <param name="assetID"></param> | ||
259 | /// <returns>The permissions or 0 if no such asset is found in | ||
260 | /// the user's inventory</returns> | ||
261 | public int GetAssetPermissions(UUID userID, UUID assetID) { return 0; } | ||
262 | } | ||
263 | } | ||