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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs7
1 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index ac25a93..1d91165 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -37,14 +37,12 @@ using OpenSim.Data;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Serialization; 38using OpenSim.Framework.Serialization;
39using OpenSim.Framework.Serialization.External; 39using OpenSim.Framework.Serialization.External;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; 40using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
42using OpenSim.Region.CoreModules.Framework.InventoryAccess; 41using OpenSim.Region.CoreModules.Framework.InventoryAccess;
43using OpenSim.Region.Framework.Scenes; 42using OpenSim.Region.Framework.Scenes;
44using OpenSim.Region.Framework.Scenes.Serialization; 43using OpenSim.Region.Framework.Scenes.Serialization;
45using OpenSim.Services.Interfaces; 44using OpenSim.Services.Interfaces;
46using OpenSim.Tests.Common; 45using OpenSim.Tests.Common;
47using OpenSim.Tests.Common.Mock;
48 46
49namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests 47namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
50{ 48{
@@ -109,8 +107,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
109 item1.AssetID = asset1.FullID; 107 item1.AssetID = asset1.FullID;
110 item1.ID = item1Id; 108 item1.ID = item1Id;
111 InventoryFolderBase objsFolder 109 InventoryFolderBase objsFolder
112 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; 110 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
113 item1.Folder = objsFolder.ID; 111 item1.Folder = objsFolder.ID;
112 item1.Flags |= (uint)InventoryItemFlags.ObjectHasMultipleItems;
114 m_scene.AddInventoryItem(item1); 113 m_scene.AddInventoryItem(item1);
115 114
116 SceneObjectGroup so 115 SceneObjectGroup so
@@ -159,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
159 item1.AssetID = asset1.FullID; 158 item1.AssetID = asset1.FullID;
160 item1.ID = item1Id; 159 item1.ID = item1Id;
161 InventoryFolderBase objsFolder 160 InventoryFolderBase objsFolder
162 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; 161 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
163 item1.Folder = objsFolder.ID; 162 item1.Folder = objsFolder.ID;
164 m_scene.AddInventoryItem(item1); 163 m_scene.AddInventoryItem(item1);
165 164