aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index ac25a93..ad1a0e1 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
109 item1.AssetID = asset1.FullID; 109 item1.AssetID = asset1.FullID;
110 item1.ID = item1Id; 110 item1.ID = item1Id;
111 InventoryFolderBase objsFolder 111 InventoryFolderBase objsFolder
112 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; 112 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
113 item1.Folder = objsFolder.ID; 113 item1.Folder = objsFolder.ID;
114 m_scene.AddInventoryItem(item1); 114 m_scene.AddInventoryItem(item1);
115 115
@@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
159 item1.AssetID = asset1.FullID; 159 item1.AssetID = asset1.FullID;
160 item1.ID = item1Id; 160 item1.ID = item1Id;
161 InventoryFolderBase objsFolder 161 InventoryFolderBase objsFolder
162 = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, m_userId, "Objects")[0]; 162 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
163 item1.Folder = objsFolder.ID; 163 item1.Folder = objsFolder.ID;
164 m_scene.AddInventoryItem(item1); 164 m_scene.AddInventoryItem(item1);
165 165