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Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/HGAssetMapperTests.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/HGAssetMapperTests.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/HGAssetMapperTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/HGAssetMapperTests.cs
index 007ff63..8f12331 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/HGAssetMapperTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/HGAssetMapperTests.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
77 scene.StartScripts(); 77 scene.StartScripts();
78 78
79 HGAssetMapper hgam = new HGAssetMapper(scene, homeUrl); 79 HGAssetMapper hgam = new HGAssetMapper(scene, homeUrl);
80 UserAccount ua 80 UserAccount ua
81 = UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "password"); 81 = UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "password");
82 82
83 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, soPartsCount, ua.PrincipalID, "part", soIdTail); 83 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, soPartsCount, ua.PrincipalID, "part", soIdTail);
@@ -116,7 +116,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
116 XmlNode uuidAttribute = savedScriptStateNodes[0].Attributes.GetNamedItem("UUID"); 116 XmlNode uuidAttribute = savedScriptStateNodes[0].Attributes.GetNamedItem("UUID");
117 Assert.NotNull(uuidAttribute); 117 Assert.NotNull(uuidAttribute);
118 // XXX: To check the actual UUID attribute we would have to do some work to retreive the UUID of the task 118 // XXX: To check the actual UUID attribute we would have to do some work to retreive the UUID of the task
119 // item created earlier. 119 // item created earlier.
120 } 120 }
121 121
122 private void RezScript(Scene scene, UUID soId, string script, string itemName, UUID userId) 122 private void RezScript(Scene scene, UUID soId, string script, string itemName, UUID userId)
@@ -131,9 +131,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
131 // immediately for tests rather than chunter through it's threaded mechanisms. 131 // immediately for tests rather than chunter through it's threaded mechanisms.
132 AutoResetEvent chatEvent = new AutoResetEvent(false); 132 AutoResetEvent chatEvent = new AutoResetEvent(false);
133 133
134 scene.EventManager.OnChatFromWorld += (s, c) => 134 scene.EventManager.OnChatFromWorld += (s, c) =>
135 { 135 {
136// Console.WriteLine("Got chat [{0}]", c.Message); 136// Console.WriteLine("Got chat [{0}]", c.Message);
137 chatEvent.Set(); 137 chatEvent.Set();
138 }; 138 };
139 139