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Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs129
1 files changed, 100 insertions, 29 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 8b34c28..9a56f42 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -360,6 +360,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
360 360
361 foreach (SceneObjectGroup objectGroup in objlist) 361 foreach (SceneObjectGroup objectGroup in objlist)
362 { 362 {
363 if (objectGroup.RootPart.KeyframeMotion != null)
364 objectGroup.RootPart.KeyframeMotion.Stop();
365 objectGroup.RootPart.SetForce(Vector3.Zero);
366 objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false);
367 objectGroup.RootPart.KeyframeMotion = null;
368
363 Vector3 inventoryStoredPosition = new Vector3 369 Vector3 inventoryStoredPosition = new Vector3
364 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) 370 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
365 ? 250 371 ? 250
@@ -370,9 +376,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
370 : objectGroup.AbsolutePosition.Y, 376 : objectGroup.AbsolutePosition.Y,
371 objectGroup.AbsolutePosition.Z); 377 objectGroup.AbsolutePosition.Z);
372 378
379 Quaternion inventoryStoredRotation = objectGroup.GroupRotation;
373 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; 380 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
374 381
382 // Restore attachment data after trip through the sim
383 if (objectGroup.RootPart.AttachPoint > 0)
384 {
385 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
386 inventoryStoredRotation = objectGroup.RootPart.AttachRotation;
387 }
388 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
389
375 objectGroup.AbsolutePosition = inventoryStoredPosition; 390 objectGroup.AbsolutePosition = inventoryStoredPosition;
391 objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
376 392
377 // Make sure all bits but the ones we want are clear 393 // Make sure all bits but the ones we want are clear
378 // on take. 394 // on take.
@@ -490,8 +506,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
490 IClientAPI remoteClient) 506 IClientAPI remoteClient)
491 { 507 {
492 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7; 508 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
509 // For the porposes of inventory, an object is modify if the prims
510 // are modify. This allows renaming an object that contains no
511 // mod items.
493 foreach (SceneObjectGroup grp in objsForEffectivePermissions) 512 foreach (SceneObjectGroup grp in objsForEffectivePermissions)
494 effectivePerms &= grp.GetEffectivePermissions(); 513 {
514 uint groupPerms = grp.GetEffectivePermissions(true);
515 if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0)
516 groupPerms |= (uint)PermissionMask.Modify;
517
518 effectivePerms &= groupPerms;
519 }
495 effectivePerms |= (uint)PermissionMask.Move; 520 effectivePerms |= (uint)PermissionMask.Move;
496 521
497 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 522 if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
@@ -670,7 +695,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
670 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId) 695 if (so.FromFolderID != UUID.Zero && userID == remoteClient.AgentId)
671 { 696 {
672 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); 697 InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
673 folder = m_Scene.InventoryService.GetFolder(f); 698 if (f != null)
699 folder = m_Scene.InventoryService.GetFolder(f);
674 } 700 }
675 } 701 }
676 702
@@ -700,16 +726,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
700 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 726 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
701 { 727 {
702// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); 728// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
703
704 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 729 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
705 item = m_Scene.InventoryService.GetItem(item); 730 item = m_Scene.InventoryService.GetItem(item);
706 731
707 if (item == null) 732 if (item == null)
708 { 733 {
709 m_log.WarnFormat(
710 "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()",
711 itemID, remoteClient.Name);
712
713 return null; 734 return null;
714 } 735 }
715 736
@@ -760,6 +781,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
760 if (e == null || attachment) // Single 781 if (e == null || attachment) // Single
761 { 782 {
762 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 783 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
784 if (!attachment)
785 {
786 g.RootPart.AttachPoint = g.RootPart.Shape.State;
787 g.RootPart.AttachOffset = g.AbsolutePosition;
788 g.RootPart.AttachRotation = g.GroupRotation;
789 g.RootPart.Shape.State = 0;
790 }
763 791
764 objlist.Add(g); 792 objlist.Add(g);
765 veclist.Add(new Vector3(0, 0, 0)); 793 veclist.Add(new Vector3(0, 0, 0));
@@ -789,6 +817,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
789 foreach (XmlNode n in groups) 817 foreach (XmlNode n in groups)
790 { 818 {
791 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); 819 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
820 g.RootPart.AttachPoint = g.RootPart.Shape.State;
821 g.RootPart.AttachOffset = g.AbsolutePosition;
822 g.RootPart.AttachRotation = g.GroupRotation;
823 g.RootPart.Shape.State = 0;
792 824
793 objlist.Add(g); 825 objlist.Add(g);
794 XmlElement el = (XmlElement)n; 826 XmlElement el = (XmlElement)n;
@@ -808,12 +840,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
808 } 840 }
809 } 841 }
810 842
843 int primcount = 0;
844 foreach (SceneObjectGroup g in objlist)
845 primcount += g.PrimCount;
846
847 if (!m_Scene.Permissions.CanRezObject(
848 primcount, remoteClient.AgentId, pos)
849 && !attachment)
850 {
851 // The client operates in no fail mode. It will
852 // have already removed the item from the folder
853 // if it's no copy.
854 // Put it back if it's not an attachment
855 //
856 if (item != null)
857 {
858 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
859 remoteClient.SendBulkUpdateInventory(item);
860 }
861
862 return null;
863 }
864
811 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment)) 865 if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment))
812 return null; 866 return null;
813 867
814 for (int i = 0; i < objlist.Count; i++) 868 for (int i = 0; i < objlist.Count; i++)
815 { 869 {
816 group = objlist[i]; 870 group = objlist[i];
871 SceneObjectPart rootPart = group.RootPart;
817 872
818// m_log.DebugFormat( 873// m_log.DebugFormat(
819// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", 874// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
@@ -874,8 +929,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
874 929
875 if (!attachment) 930 if (!attachment)
876 { 931 {
877 SceneObjectPart rootPart = group.RootPart;
878
879 if (rootPart.Shape.PCode == (byte)PCode.Prim) 932 if (rootPart.Shape.PCode == (byte)PCode.Prim)
880 group.ClearPartAttachmentData(); 933 group.ClearPartAttachmentData();
881 934
@@ -893,6 +946,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
893// remoteClient.Name); 946// remoteClient.Name);
894 } 947 }
895 948
949 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
950
896 if (item != null) 951 if (item != null)
897 DoPostRezWhenFromItem(item, attachment); 952 DoPostRezWhenFromItem(item, attachment);
898 953
@@ -971,8 +1026,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
971 { 1026 {
972 rootPart.Name = item.Name; 1027 rootPart.Name = item.Name;
973 rootPart.Description = item.Description; 1028 rootPart.Description = item.Description;
974 rootPart.ObjectSaleType = item.SaleType; 1029 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0)
975 rootPart.SalePrice = item.SalePrice; 1030 {
1031 rootPart.ObjectSaleType = item.SaleType;
1032 rootPart.SalePrice = item.SalePrice;
1033 }
976 } 1034 }
977 1035
978 so.FromFolderID = item.Folder; 1036 so.FromFolderID = item.Folder;
@@ -982,7 +1040,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
982// rootPart.OwnerID, item.Owner, item.CurrentPermissions); 1040// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
983 1041
984 if ((rootPart.OwnerID != item.Owner) || 1042 if ((rootPart.OwnerID != item.Owner) ||
985 (item.CurrentPermissions & 16) != 0) 1043 (item.CurrentPermissions & 16) != 0 ||
1044 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
986 { 1045 {
987 //Need to kill the for sale here 1046 //Need to kill the for sale here
988 rootPart.ObjectSaleType = 0; 1047 rootPart.ObjectSaleType = 0;
@@ -992,31 +1051,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
992 { 1051 {
993 foreach (SceneObjectPart part in so.Parts) 1052 foreach (SceneObjectPart part in so.Parts)
994 { 1053 {
995 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
996 {
997 part.EveryoneMask = item.EveryOnePermissions;
998 part.NextOwnerMask = item.NextPermissions;
999 }
1000 part.GroupMask = 0; // DO NOT propagate here 1054 part.GroupMask = 0; // DO NOT propagate here
1055
1056 part.LastOwnerID = part.OwnerID;
1057 part.OwnerID = item.Owner;
1058 part.Inventory.ChangeInventoryOwner(item.Owner);
1001 } 1059 }
1002 1060
1003 so.ApplyNextOwnerPermissions(); 1061 so.ApplyNextOwnerPermissions();
1062
1063 // In case the user has changed flags on a received item
1064 // we have to apply those changes after the slam. Else we
1065 // get a net loss of permissions
1066 foreach (SceneObjectPart part in so.Parts)
1067 {
1068 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
1069 {
1070 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1071 part.EveryoneMask = item.EveryOnePermissions & part.BaseMask;
1072 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1073 part.NextOwnerMask = item.NextPermissions & part.BaseMask;
1074 }
1075 }
1004 } 1076 }
1005 } 1077 }
1006 1078 else
1007 foreach (SceneObjectPart part in so.Parts)
1008 { 1079 {
1009 part.FromUserInventoryItemID = fromUserInventoryItemId; 1080 foreach (SceneObjectPart part in so.Parts)
1010
1011 if ((part.OwnerID != item.Owner) ||
1012 (item.CurrentPermissions & 16) != 0)
1013 { 1081 {
1014 part.Inventory.ChangeInventoryOwner(item.Owner); 1082 part.FromUserInventoryItemID = fromUserInventoryItemId;
1015 part.GroupMask = 0; // DO NOT propagate here 1083
1084 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
1085 part.EveryoneMask = item.EveryOnePermissions;
1086 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
1087 part.NextOwnerMask = item.NextPermissions;
1088 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
1089 part.GroupMask = item.GroupPermissions;
1016 } 1090 }
1017
1018 part.EveryoneMask = item.EveryOnePermissions;
1019 part.NextOwnerMask = item.NextPermissions;
1020 } 1091 }
1021 1092
1022 rootPart.TrimPermissions(); 1093 rootPart.TrimPermissions();
@@ -1154,4 +1225,4 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
1154 1225
1155 #endregion 1226 #endregion
1156 } 1227 }
1157} \ No newline at end of file 1228}