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Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index a77bc63..5a9efb8 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -695,18 +695,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
695 if (remoteClient == null || 695 if (remoteClient == null ||
696 so.OwnerID != remoteClient.AgentId) 696 so.OwnerID != remoteClient.AgentId)
697 { 697 {
698 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 698 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound);
699 } 699 }
700 else 700 else
701 { 701 {
702 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); 702 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Trash);
703 } 703 }
704 } 704 }
705 else if (action == DeRezAction.Return) 705 else if (action == DeRezAction.Return)
706 { 706 {
707 // Dump to lost + found unconditionally 707 // Dump to lost + found unconditionally
708 // 708 //
709 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 709 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound);
710 } 710 }
711 711
712 if (folderID == UUID.Zero && folder == null) 712 if (folderID == UUID.Zero && folder == null)
@@ -715,7 +715,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
715 { 715 {
716 // Deletes go to trash by default 716 // Deletes go to trash by default
717 // 717 //
718 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); 718 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Trash);
719 } 719 }
720 else 720 else
721 { 721 {
@@ -723,14 +723,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
723 { 723 {
724 // Taking copy of another person's item. Take to 724 // Taking copy of another person's item. Take to
725 // Objects folder. 725 // Objects folder.
726 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); 726 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Object);
727 so.FromFolderID = UUID.Zero; 727 so.FromFolderID = UUID.Zero;
728 } 728 }
729 else 729 else
730 { 730 {
731 // Catch all. Use lost & found 731 // Catch all. Use lost & found
732 // 732 //
733 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 733 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.LostAndFound);
734 } 734 }
735 } 735 }
736 } 736 }
@@ -748,7 +748,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
748 if(folder.Type == 14 || folder.Type == 16) 748 if(folder.Type == 14 || folder.Type == 16)
749 { 749 {
750 // folder.Type = 6; 750 // folder.Type = 6;
751 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object); 751 folder = m_Scene.InventoryService.GetFolderForType(userID, FolderType.Object);
752 } 752 }
753 } 753 }
754 } 754 }