diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 0700aa5..2e3db48 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -719,15 +719,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
719 | { | 719 | { |
720 | group.RootPart.Flags |= PrimFlags.Phantom; | 720 | group.RootPart.Flags |= PrimFlags.Phantom; |
721 | group.RootPart.IsAttachment = true; | 721 | group.RootPart.IsAttachment = true; |
722 | } | ||
723 | 722 | ||
724 | // If we're rezzing an attachment then don't ask | 723 | // If we're rezzing an attachment then don't ask |
725 | // AddNewSceneObject() to update the client since | 724 | // AddNewSceneObject() to update the client since |
726 | // we'll be doing that later on. Scheduling more than | 725 | // we'll be doing that later on. Scheduling more |
727 | // one full update during the attachment | 726 | // than one full update during the attachment |
728 | // process causes some clients to fail to display the | 727 | // process causes some clients to fail to display |
729 | // attachment properly. | 728 | // the attachment properly. |
730 | m_Scene.AddNewSceneObject(group, true, false); | 729 | // Also, don't persist attachments. |
730 | m_Scene.AddNewSceneObject(group, false, false); | ||
731 | } | ||
732 | else | ||
733 | { | ||
734 | m_Scene.AddNewSceneObject(group, true, false); | ||
735 | } | ||
731 | 736 | ||
732 | // if attachment we set it's asset id so object updates | 737 | // if attachment we set it's asset id so object updates |
733 | // can reflect that, if not, we set it's position in world. | 738 | // can reflect that, if not, we set it's position in world. |