diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index ebada5a..f796ec9 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -357,19 +357,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
357 | 357 | ||
358 | foreach (SceneObjectGroup objectGroup in objlist) | 358 | foreach (SceneObjectGroup objectGroup in objlist) |
359 | { | 359 | { |
360 | Vector3 inventoryStoredPosition = new Vector3 | 360 | // Vector3 inventoryStoredPosition = new Vector3 |
361 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | 361 | // (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) |
362 | ? 250 | 362 | // ? 250 |
363 | : objectGroup.AbsolutePosition.X) | 363 | // : objectGroup.AbsolutePosition.X) |
364 | , | 364 | // , |
365 | (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) | 365 | // (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) |
366 | ? 250 | 366 | // ? 250 |
367 | : objectGroup.AbsolutePosition.Y, | 367 | // : objectGroup.AbsolutePosition.Y, |
368 | objectGroup.AbsolutePosition.Z); | 368 | // objectGroup.AbsolutePosition.Z); |
369 | 369 | // | |
370 | originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; | 370 | // originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; |
371 | 371 | // | |
372 | objectGroup.AbsolutePosition = inventoryStoredPosition; | 372 | // objectGroup.AbsolutePosition = inventoryStoredPosition; |
373 | 373 | ||
374 | // Make sure all bits but the ones we want are clear | 374 | // Make sure all bits but the ones we want are clear |
375 | // on take. | 375 | // on take. |
@@ -397,9 +397,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
397 | else | 397 | else |
398 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); | 398 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); |
399 | 399 | ||
400 | // Restore the position of each group now that it has been stored to inventory. | 400 | // // Restore the position of each group now that it has been stored to inventory. |
401 | foreach (SceneObjectGroup objectGroup in objlist) | 401 | // foreach (SceneObjectGroup objectGroup in objlist) |
402 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | 402 | // objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; |
403 | 403 | ||
404 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); | 404 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); |
405 | 405 | ||