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Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
index b7a4d1a..d4fb1ba 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs
@@ -260,9 +260,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
260 260
261 // The act of gathering UUIDs downloads some assets from the remote server 261 // The act of gathering UUIDs downloads some assets from the remote server
262 // but not all... 262 // but not all...
263 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 263 Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
264 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL); 264 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL);
265 uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids); 265 uuidGatherer.GatherAssetUuids(assetID, meta.Type, ids);
266 m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count); 266 m_log.DebugFormat("[HG ASSET MAPPER]: Preparing to get {0} assets", ids.Count);
267 bool success = true; 267 bool success = true;
268 foreach (UUID uuid in ids.Keys) 268 foreach (UUID uuid in ids.Keys)
@@ -286,9 +286,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
286 AssetBase asset = m_scene.AssetService.Get(assetID.ToString()); 286 AssetBase asset = m_scene.AssetService.Get(assetID.ToString());
287 if (asset != null) 287 if (asset != null)
288 { 288 {
289 Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>(); 289 Dictionary<UUID, sbyte> ids = new Dictionary<UUID, sbyte>();
290 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty); 290 HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty);
291 uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); 291 uuidGatherer.GatherAssetUuids(asset.FullID, asset.Type, ids);
292 bool success = false; 292 bool success = false;
293 foreach (UUID uuid in ids.Keys) 293 foreach (UUID uuid in ids.Keys)
294 { 294 {