diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 1201 |
1 files changed, 1201 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs new file mode 100644 index 0000000..af004b0 --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -0,0 +1,1201 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Net; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | |||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Capabilities; | ||
36 | using OpenSim.Framework.Client; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | using OpenSim.Services.Interfaces; | ||
40 | |||
41 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
42 | |||
43 | using OpenMetaverse; | ||
44 | using log4net; | ||
45 | using Nini.Config; | ||
46 | |||
47 | namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||
48 | { | ||
49 | public class AgentTransferModule : ISharedRegionModule, IEntityTransferModule | ||
50 | { | ||
51 | #region ISharedRegionModule | ||
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | |||
54 | private bool m_Enabled = false; | ||
55 | protected Scene m_aScene; | ||
56 | protected List<UUID> m_agentsInTransit; | ||
57 | |||
58 | public Type ReplaceableInterface | ||
59 | { | ||
60 | get { return null; } | ||
61 | } | ||
62 | |||
63 | public string Name | ||
64 | { | ||
65 | get { return "AgentTransferModule"; } | ||
66 | } | ||
67 | |||
68 | public virtual void Initialise(IConfigSource source) | ||
69 | { | ||
70 | IConfig moduleConfig = source.Configs["Modules"]; | ||
71 | if (moduleConfig != null) | ||
72 | { | ||
73 | string name = moduleConfig.GetString("AgentTransferModule", ""); | ||
74 | if (name == Name) | ||
75 | { | ||
76 | m_agentsInTransit = new List<UUID>(); | ||
77 | m_Enabled = true; | ||
78 | m_log.Info("[AGENT TRANSFER MODULE]: Enabled."); | ||
79 | } | ||
80 | } | ||
81 | } | ||
82 | |||
83 | public virtual void PostInitialise() | ||
84 | { | ||
85 | } | ||
86 | |||
87 | public virtual void AddRegion(Scene scene) | ||
88 | { | ||
89 | if (!m_Enabled) | ||
90 | return; | ||
91 | |||
92 | if (m_aScene == null) | ||
93 | m_aScene = scene; | ||
94 | |||
95 | scene.RegisterModuleInterface<IEntityTransferModule>(this); | ||
96 | } | ||
97 | |||
98 | public virtual void Close() | ||
99 | { | ||
100 | if (!m_Enabled) | ||
101 | return; | ||
102 | } | ||
103 | |||
104 | |||
105 | public virtual void RemoveRegion(Scene scene) | ||
106 | { | ||
107 | if (!m_Enabled) | ||
108 | return; | ||
109 | if (scene == m_aScene) | ||
110 | m_aScene = null; | ||
111 | } | ||
112 | |||
113 | public virtual void RegionLoaded(Scene scene) | ||
114 | { | ||
115 | if (!m_Enabled) | ||
116 | return; | ||
117 | |||
118 | } | ||
119 | |||
120 | |||
121 | #endregion | ||
122 | |||
123 | #region Teleports | ||
124 | |||
125 | public void Teleport(ScenePresence sp, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags) | ||
126 | { | ||
127 | if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) | ||
128 | return; | ||
129 | |||
130 | bool destRegionUp = true; | ||
131 | |||
132 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | ||
133 | |||
134 | // Reset animations; the viewer does that in teleports. | ||
135 | sp.Animator.ResetAnimations(); | ||
136 | |||
137 | if (regionHandle == sp.Scene.RegionInfo.RegionHandle) | ||
138 | { | ||
139 | m_log.DebugFormat( | ||
140 | "[AGENT TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}", | ||
141 | position, sp.Scene.RegionInfo.RegionName); | ||
142 | |||
143 | // Teleport within the same region | ||
144 | if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) | ||
145 | { | ||
146 | Vector3 emergencyPos = new Vector3(128, 128, 128); | ||
147 | |||
148 | m_log.WarnFormat( | ||
149 | "[AGENT TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | ||
150 | position, sp.Name, sp.UUID, emergencyPos); | ||
151 | position = emergencyPos; | ||
152 | } | ||
153 | |||
154 | // TODO: Get proper AVG Height | ||
155 | float localAVHeight = 1.56f; | ||
156 | float posZLimit = 22; | ||
157 | |||
158 | // TODO: Check other Scene HeightField | ||
159 | if (position.X > 0 && position.X <= (int)Constants.RegionSize && position.Y > 0 && position.Y <= (int)Constants.RegionSize) | ||
160 | { | ||
161 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; | ||
162 | } | ||
163 | |||
164 | float newPosZ = posZLimit + localAVHeight; | ||
165 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
166 | { | ||
167 | position.Z = newPosZ; | ||
168 | } | ||
169 | |||
170 | // Only send this if the event queue is null | ||
171 | if (eq == null) | ||
172 | sp.ControllingClient.SendTeleportLocationStart(); | ||
173 | |||
174 | sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); | ||
175 | sp.Teleport(position); | ||
176 | } | ||
177 | else | ||
178 | { | ||
179 | uint x = 0, y = 0; | ||
180 | Utils.LongToUInts(regionHandle, out x, out y); | ||
181 | GridRegion reg = m_aScene.GridService.GetRegionByPosition(sp.Scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
182 | |||
183 | if (reg != null) | ||
184 | { | ||
185 | m_log.DebugFormat( | ||
186 | "[AGENT TRANSFER MODULE]: RequestTeleportToLocation to {0} in {1}", | ||
187 | position, reg.RegionName); | ||
188 | |||
189 | uint newRegionX = (uint)(reg.RegionHandle >> 40); | ||
190 | uint newRegionY = (((uint)(reg.RegionHandle)) >> 8); | ||
191 | uint oldRegionX = (uint)(sp.Scene.RegionInfo.RegionHandle >> 40); | ||
192 | uint oldRegionY = (((uint)(sp.Scene.RegionInfo.RegionHandle)) >> 8); | ||
193 | |||
194 | ulong destinationHandle = GetRegionHandle(reg); | ||
195 | GridRegion finalDestination = GetFinalDestination(reg); | ||
196 | |||
197 | if (eq == null) | ||
198 | sp.ControllingClient.SendTeleportLocationStart(); | ||
199 | |||
200 | // Let's do DNS resolution only once in this process, please! | ||
201 | // This may be a costly operation. The reg.ExternalEndPoint field is not a passive field, | ||
202 | // it's actually doing a lot of work. | ||
203 | IPEndPoint endPoint = reg.ExternalEndPoint; | ||
204 | if (endPoint.Address == null) | ||
205 | { | ||
206 | // Couldn't resolve the name. Can't TP, because the viewer wants IP addresses. | ||
207 | destRegionUp = false; | ||
208 | } | ||
209 | |||
210 | if (destRegionUp) | ||
211 | { | ||
212 | // Fixing a bug where teleporting while sitting results in the avatar ending up removed from | ||
213 | // both regions | ||
214 | if (sp.ParentID != (uint)0) | ||
215 | sp.StandUp(); | ||
216 | |||
217 | if (!sp.ValidateAttachments()) | ||
218 | { | ||
219 | sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state"); | ||
220 | return; | ||
221 | } | ||
222 | |||
223 | // the avatar.Close below will clear the child region list. We need this below for (possibly) | ||
224 | // closing the child agents, so save it here (we need a copy as it is Clear()-ed). | ||
225 | //List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList()); | ||
226 | // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport | ||
227 | // failure at this point (unlike a border crossing failure). So perhaps this can never fail | ||
228 | // once we reach here... | ||
229 | //avatar.Scene.RemoveCapsHandler(avatar.UUID); | ||
230 | |||
231 | string capsPath = String.Empty; | ||
232 | AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo(); | ||
233 | agentCircuit.BaseFolder = UUID.Zero; | ||
234 | agentCircuit.InventoryFolder = UUID.Zero; | ||
235 | agentCircuit.startpos = position; | ||
236 | agentCircuit.child = true; | ||
237 | agentCircuit.Appearance = sp.Appearance; | ||
238 | |||
239 | if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
240 | { | ||
241 | // brand new agent, let's create a new caps seed | ||
242 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
243 | } | ||
244 | |||
245 | string reason = String.Empty; | ||
246 | |||
247 | // Let's create an agent there if one doesn't exist yet. | ||
248 | if (!m_aScene.SimulationService.CreateAgent(reg, agentCircuit, teleportFlags, out reason)) | ||
249 | { | ||
250 | sp.ControllingClient.SendTeleportFailed(String.Format("Destination is not accepting teleports: {0}", | ||
251 | reason)); | ||
252 | return; | ||
253 | } | ||
254 | |||
255 | // OK, it got this agent. Let's close some child agents | ||
256 | sp.CloseChildAgents(newRegionX, newRegionY); | ||
257 | |||
258 | if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) | ||
259 | { | ||
260 | #region IP Translation for NAT | ||
261 | IClientIPEndpoint ipepClient; | ||
262 | if (sp.ClientView.TryGet(out ipepClient)) | ||
263 | { | ||
264 | capsPath | ||
265 | = "http://" | ||
266 | + NetworkUtil.GetHostFor(ipepClient.EndPoint, reg.ExternalHostName) | ||
267 | + ":" | ||
268 | + reg.HttpPort | ||
269 | + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
270 | } | ||
271 | else | ||
272 | { | ||
273 | capsPath | ||
274 | = "http://" | ||
275 | + reg.ExternalHostName | ||
276 | + ":" | ||
277 | + reg.HttpPort | ||
278 | + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
279 | } | ||
280 | #endregion | ||
281 | |||
282 | if (eq != null) | ||
283 | { | ||
284 | #region IP Translation for NAT | ||
285 | // Uses ipepClient above | ||
286 | if (sp.ClientView.TryGet(out ipepClient)) | ||
287 | { | ||
288 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
289 | } | ||
290 | #endregion | ||
291 | |||
292 | eq.EnableSimulator(destinationHandle, endPoint, sp.UUID); | ||
293 | |||
294 | // ES makes the client send a UseCircuitCode message to the destination, | ||
295 | // which triggers a bunch of things there. | ||
296 | // So let's wait | ||
297 | Thread.Sleep(2000); | ||
298 | |||
299 | eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | ||
300 | |||
301 | } | ||
302 | else | ||
303 | { | ||
304 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); | ||
305 | } | ||
306 | } | ||
307 | else | ||
308 | { | ||
309 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
310 | capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort | ||
311 | + "/CAPS/" + agentCircuit.CapsPath + "0000/"; | ||
312 | } | ||
313 | |||
314 | // Expect avatar crossing is a heavy-duty function at the destination. | ||
315 | // That is where MakeRoot is called, which fetches appearance and inventory. | ||
316 | // Plus triggers OnMakeRoot, which spawns a series of asynchronous updates. | ||
317 | //m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId, | ||
318 | // position, false); | ||
319 | |||
320 | //{ | ||
321 | // avatar.ControllingClient.SendTeleportFailed("Problem with destination."); | ||
322 | // // We should close that agent we just created over at destination... | ||
323 | // List<ulong> lst = new List<ulong>(); | ||
324 | // lst.Add(reg.RegionHandle); | ||
325 | // SendCloseChildAgentAsync(avatar.UUID, lst); | ||
326 | // return; | ||
327 | //} | ||
328 | |||
329 | SetInTransit(sp.UUID); | ||
330 | |||
331 | // Let's send a full update of the agent. This is a synchronous call. | ||
332 | AgentData agent = new AgentData(); | ||
333 | sp.CopyTo(agent); | ||
334 | agent.Position = position; | ||
335 | agent.CallbackURI = "http://" + sp.Scene.RegionInfo.ExternalHostName + ":" + sp.Scene.RegionInfo.HttpPort + | ||
336 | "/agent/" + sp.UUID.ToString() + "/" + sp.Scene.RegionInfo.RegionID.ToString() + "/release/"; | ||
337 | |||
338 | m_aScene.SimulationService.UpdateAgent(reg, agent); | ||
339 | |||
340 | m_log.DebugFormat( | ||
341 | "[AGENT TRANSFER MODULE]: Sending new AGENT TRANSFER MODULE seed url {0} to client {1}", capsPath, sp.UUID); | ||
342 | |||
343 | |||
344 | if (eq != null) | ||
345 | { | ||
346 | eq.TeleportFinishEvent(destinationHandle, 13, endPoint, | ||
347 | 0, teleportFlags, capsPath, sp.UUID); | ||
348 | } | ||
349 | else | ||
350 | { | ||
351 | sp.ControllingClient.SendRegionTeleport(destinationHandle, 13, endPoint, 4, | ||
352 | teleportFlags, capsPath); | ||
353 | } | ||
354 | |||
355 | // TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which | ||
356 | // trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation | ||
357 | // that the client contacted the destination before we send the attachments and close things here. | ||
358 | if (!WaitForCallback(sp.UUID)) | ||
359 | { | ||
360 | // Client never contacted destination. Let's restore everything back | ||
361 | sp.ControllingClient.SendTeleportFailed("Problems connecting to destination."); | ||
362 | |||
363 | ResetFromTransit(sp.UUID); | ||
364 | |||
365 | // Yikes! We should just have a ref to scene here. | ||
366 | //sp.Scene.InformClientOfNeighbours(sp); | ||
367 | EnableChildAgents(sp); | ||
368 | |||
369 | // Finally, kill the agent we just created at the destination. | ||
370 | m_aScene.SimulationService.CloseAgent(reg, sp.UUID); | ||
371 | |||
372 | return; | ||
373 | } | ||
374 | |||
375 | KillEntity(sp.Scene, sp.LocalId); | ||
376 | |||
377 | sp.MakeChildAgent(); | ||
378 | |||
379 | // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it | ||
380 | sp.CrossAttachmentsIntoNewRegion(reg, true); | ||
381 | |||
382 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | ||
383 | |||
384 | if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | ||
385 | { | ||
386 | Thread.Sleep(5000); | ||
387 | sp.Close(); | ||
388 | sp.Scene.IncomingCloseAgent(sp.UUID); | ||
389 | } | ||
390 | else | ||
391 | // now we have a child agent in this region. | ||
392 | sp.Reset(); | ||
393 | |||
394 | |||
395 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
396 | if (sp.Scene.NeedSceneCacheClear(sp.UUID)) | ||
397 | { | ||
398 | m_log.DebugFormat( | ||
399 | "[AGENT TRANSFER MODULE]: User {0} is going to another region, profile cache removed", | ||
400 | sp.UUID); | ||
401 | } | ||
402 | } | ||
403 | else | ||
404 | { | ||
405 | sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); | ||
406 | } | ||
407 | } | ||
408 | else | ||
409 | { | ||
410 | // TP to a place that doesn't exist (anymore) | ||
411 | // Inform the viewer about that | ||
412 | sp.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore"); | ||
413 | |||
414 | // and set the map-tile to '(Offline)' | ||
415 | uint regX, regY; | ||
416 | Utils.LongToUInts(regionHandle, out regX, out regY); | ||
417 | |||
418 | MapBlockData block = new MapBlockData(); | ||
419 | block.X = (ushort)(regX / Constants.RegionSize); | ||
420 | block.Y = (ushort)(regY / Constants.RegionSize); | ||
421 | block.Access = 254; // == not there | ||
422 | |||
423 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
424 | blocks.Add(block); | ||
425 | sp.ControllingClient.SendMapBlock(blocks, 0); | ||
426 | } | ||
427 | } | ||
428 | } | ||
429 | |||
430 | protected void KillEntity(Scene scene, uint localID) | ||
431 | { | ||
432 | scene.SendKillObject(localID); | ||
433 | } | ||
434 | |||
435 | protected virtual ulong GetRegionHandle(GridRegion region) | ||
436 | { | ||
437 | return region.RegionHandle; | ||
438 | } | ||
439 | |||
440 | protected virtual GridRegion GetFinalDestination(GridRegion region) | ||
441 | { | ||
442 | return region; | ||
443 | } | ||
444 | |||
445 | protected virtual bool NeedsNewAgent(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) | ||
446 | { | ||
447 | return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); | ||
448 | } | ||
449 | |||
450 | protected virtual bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | ||
451 | { | ||
452 | return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); | ||
453 | } | ||
454 | |||
455 | protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) | ||
456 | { | ||
457 | |||
458 | if (s.TestBorderCross(pos, Cardinals.N)) | ||
459 | return true; | ||
460 | if (s.TestBorderCross(pos, Cardinals.S)) | ||
461 | return true; | ||
462 | if (s.TestBorderCross(pos, Cardinals.E)) | ||
463 | return true; | ||
464 | if (s.TestBorderCross(pos, Cardinals.W)) | ||
465 | return true; | ||
466 | |||
467 | return false; | ||
468 | } | ||
469 | |||
470 | |||
471 | #endregion | ||
472 | |||
473 | #region Enable Child Agent | ||
474 | /// <summary> | ||
475 | /// This informs a single neighboring region about agent "avatar". | ||
476 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
477 | /// </summary> | ||
478 | public void EnableChildAgent(ScenePresence sp, GridRegion region) | ||
479 | { | ||
480 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); | ||
481 | agent.BaseFolder = UUID.Zero; | ||
482 | agent.InventoryFolder = UUID.Zero; | ||
483 | agent.startpos = new Vector3(128, 128, 70); | ||
484 | agent.child = true; | ||
485 | agent.Appearance = sp.Appearance; | ||
486 | |||
487 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
488 | d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true, | ||
489 | InformClientOfNeighbourCompleted, | ||
490 | d); | ||
491 | } | ||
492 | #endregion | ||
493 | |||
494 | #region Crossings | ||
495 | |||
496 | public void Cross(ScenePresence agent, bool isFlying) | ||
497 | { | ||
498 | Scene scene = agent.Scene; | ||
499 | Vector3 pos = agent.AbsolutePosition; | ||
500 | Vector3 newpos = new Vector3(pos.X, pos.Y, pos.Z); | ||
501 | uint neighbourx = scene.RegionInfo.RegionLocX; | ||
502 | uint neighboury = scene.RegionInfo.RegionLocY; | ||
503 | const float boundaryDistance = 1.7f; | ||
504 | Vector3 northCross = new Vector3(0, boundaryDistance, 0); | ||
505 | Vector3 southCross = new Vector3(0, -1 * boundaryDistance, 0); | ||
506 | Vector3 eastCross = new Vector3(boundaryDistance, 0, 0); | ||
507 | Vector3 westCross = new Vector3(-1 * boundaryDistance, 0, 0); | ||
508 | |||
509 | // distance to edge that will trigger crossing | ||
510 | |||
511 | |||
512 | // distance into new region to place avatar | ||
513 | const float enterDistance = 0.5f; | ||
514 | |||
515 | if (scene.TestBorderCross(pos + westCross, Cardinals.W)) | ||
516 | { | ||
517 | if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | ||
518 | { | ||
519 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | ||
520 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
521 | } | ||
522 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
523 | { | ||
524 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | ||
525 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) | ||
526 | { | ||
527 | neighboury--; | ||
528 | newpos.Y = Constants.RegionSize - enterDistance; | ||
529 | } | ||
530 | else | ||
531 | { | ||
532 | neighboury = b.TriggerRegionY; | ||
533 | neighbourx = b.TriggerRegionX; | ||
534 | |||
535 | Vector3 newposition = pos; | ||
536 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
537 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
538 | agent.ControllingClient.SendAgentAlertMessage( | ||
539 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
540 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
541 | return; | ||
542 | } | ||
543 | } | ||
544 | |||
545 | Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W); | ||
546 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) | ||
547 | { | ||
548 | neighbourx--; | ||
549 | newpos.X = Constants.RegionSize - enterDistance; | ||
550 | } | ||
551 | else | ||
552 | { | ||
553 | neighboury = ba.TriggerRegionY; | ||
554 | neighbourx = ba.TriggerRegionX; | ||
555 | |||
556 | |||
557 | Vector3 newposition = pos; | ||
558 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
559 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
560 | agent.ControllingClient.SendAgentAlertMessage( | ||
561 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
562 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
563 | |||
564 | |||
565 | return; | ||
566 | } | ||
567 | |||
568 | } | ||
569 | else if (scene.TestBorderCross(pos + eastCross, Cardinals.E)) | ||
570 | { | ||
571 | Border b = scene.GetCrossedBorder(pos + eastCross, Cardinals.E); | ||
572 | neighbourx += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
573 | newpos.X = enterDistance; | ||
574 | |||
575 | if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
576 | { | ||
577 | Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | ||
578 | if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0) | ||
579 | { | ||
580 | neighboury--; | ||
581 | newpos.Y = Constants.RegionSize - enterDistance; | ||
582 | } | ||
583 | else | ||
584 | { | ||
585 | neighboury = ba.TriggerRegionY; | ||
586 | neighbourx = ba.TriggerRegionX; | ||
587 | Vector3 newposition = pos; | ||
588 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
589 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
590 | agent.ControllingClient.SendAgentAlertMessage( | ||
591 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
592 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
593 | return; | ||
594 | } | ||
595 | } | ||
596 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | ||
597 | { | ||
598 | Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | ||
599 | neighboury += (uint)(int)(c.BorderLine.Z / (int)Constants.RegionSize); | ||
600 | newpos.Y = enterDistance; | ||
601 | } | ||
602 | |||
603 | |||
604 | } | ||
605 | else if (scene.TestBorderCross(pos + southCross, Cardinals.S)) | ||
606 | { | ||
607 | Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S); | ||
608 | if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0) | ||
609 | { | ||
610 | neighboury--; | ||
611 | newpos.Y = Constants.RegionSize - enterDistance; | ||
612 | } | ||
613 | else | ||
614 | { | ||
615 | neighboury = b.TriggerRegionY; | ||
616 | neighbourx = b.TriggerRegionX; | ||
617 | Vector3 newposition = pos; | ||
618 | newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize; | ||
619 | newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize; | ||
620 | agent.ControllingClient.SendAgentAlertMessage( | ||
621 | String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false); | ||
622 | InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene); | ||
623 | return; | ||
624 | } | ||
625 | } | ||
626 | else if (scene.TestBorderCross(pos + northCross, Cardinals.N)) | ||
627 | { | ||
628 | |||
629 | Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N); | ||
630 | neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize); | ||
631 | newpos.Y = enterDistance; | ||
632 | } | ||
633 | |||
634 | /* | ||
635 | |||
636 | if (pos.X < boundaryDistance) //West | ||
637 | { | ||
638 | neighbourx--; | ||
639 | newpos.X = Constants.RegionSize - enterDistance; | ||
640 | } | ||
641 | else if (pos.X > Constants.RegionSize - boundaryDistance) // East | ||
642 | { | ||
643 | neighbourx++; | ||
644 | newpos.X = enterDistance; | ||
645 | } | ||
646 | |||
647 | if (pos.Y < boundaryDistance) // South | ||
648 | { | ||
649 | neighboury--; | ||
650 | newpos.Y = Constants.RegionSize - enterDistance; | ||
651 | } | ||
652 | else if (pos.Y > Constants.RegionSize - boundaryDistance) // North | ||
653 | { | ||
654 | neighboury++; | ||
655 | newpos.Y = enterDistance; | ||
656 | } | ||
657 | */ | ||
658 | |||
659 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | ||
660 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d); | ||
661 | |||
662 | } | ||
663 | |||
664 | |||
665 | public delegate void InformClientToInitateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY, | ||
666 | Vector3 position, | ||
667 | Scene initiatingScene); | ||
668 | |||
669 | private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene) | ||
670 | { | ||
671 | |||
672 | // This assumes that we know what our neighbors are. | ||
673 | |||
674 | InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync; | ||
675 | d.BeginInvoke(agent, regionX, regionY, position, initiatingScene, | ||
676 | InformClientToInitiateTeleportToLocationCompleted, | ||
677 | d); | ||
678 | } | ||
679 | |||
680 | public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position, | ||
681 | Scene initiatingScene) | ||
682 | { | ||
683 | Thread.Sleep(10000); | ||
684 | IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>(); | ||
685 | if (im != null) | ||
686 | { | ||
687 | UUID gotoLocation = Util.BuildFakeParcelID( | ||
688 | Util.UIntsToLong( | ||
689 | (regionX * | ||
690 | (uint)Constants.RegionSize), | ||
691 | (regionY * | ||
692 | (uint)Constants.RegionSize)), | ||
693 | (uint)(int)position.X, | ||
694 | (uint)(int)position.Y, | ||
695 | (uint)(int)position.Z); | ||
696 | GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero, | ||
697 | "Region", agent.UUID, | ||
698 | (byte)InstantMessageDialog.GodLikeRequestTeleport, false, | ||
699 | "", gotoLocation, false, new Vector3(127, 0, 0), | ||
700 | new Byte[0]); | ||
701 | im.SendInstantMessage(m, delegate(bool success) | ||
702 | { | ||
703 | m_log.DebugFormat("[AGENT TRANSFER MODULE]: Client Initiating Teleport sending IM success = {0}", success); | ||
704 | }); | ||
705 | |||
706 | } | ||
707 | } | ||
708 | |||
709 | private void InformClientToInitiateTeleportToLocationCompleted(IAsyncResult iar) | ||
710 | { | ||
711 | InformClientToInitateTeleportToLocationDelegate icon = | ||
712 | (InformClientToInitateTeleportToLocationDelegate)iar.AsyncState; | ||
713 | icon.EndInvoke(iar); | ||
714 | } | ||
715 | |||
716 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying); | ||
717 | |||
718 | /// <summary> | ||
719 | /// This Closes child agents on neighboring regions | ||
720 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
721 | /// </summary> | ||
722 | protected ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying) | ||
723 | { | ||
724 | m_log.DebugFormat("[AGENT TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3}", agent.Firstname, agent.Lastname, neighbourx, neighboury); | ||
725 | |||
726 | Scene m_scene = agent.Scene; | ||
727 | ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); | ||
728 | |||
729 | int x = (int)(neighbourx * Constants.RegionSize), y = (int)(neighboury * Constants.RegionSize); | ||
730 | GridRegion neighbourRegion = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); | ||
731 | |||
732 | if (neighbourRegion != null && agent.ValidateAttachments()) | ||
733 | { | ||
734 | pos = pos + (agent.Velocity); | ||
735 | |||
736 | SetInTransit(agent.UUID); | ||
737 | AgentData cAgent = new AgentData(); | ||
738 | agent.CopyTo(cAgent); | ||
739 | cAgent.Position = pos; | ||
740 | if (isFlying) | ||
741 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
742 | cAgent.CallbackURI = "http://" + m_scene.RegionInfo.ExternalHostName + ":" + m_scene.RegionInfo.HttpPort + | ||
743 | "/agent/" + agent.UUID.ToString() + "/" + m_scene.RegionInfo.RegionID.ToString() + "/release/"; | ||
744 | |||
745 | m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent); | ||
746 | |||
747 | // Next, let's close the child agent connections that are too far away. | ||
748 | agent.CloseChildAgents(neighbourx, neighboury); | ||
749 | |||
750 | //AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo(); | ||
751 | agent.ControllingClient.RequestClientInfo(); | ||
752 | |||
753 | //m_log.Debug("BEFORE CROSS"); | ||
754 | //Scene.DumpChildrenSeeds(UUID); | ||
755 | //DumpKnownRegions(); | ||
756 | string agentcaps; | ||
757 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | ||
758 | { | ||
759 | m_log.ErrorFormat("[AGENT TRANSFER MODULE]: No AGENT TRANSFER MODULE information for region handle {0}, exiting CrossToNewRegion.", | ||
760 | neighbourRegion.RegionHandle); | ||
761 | return agent; | ||
762 | } | ||
763 | // TODO Should construct this behind a method | ||
764 | string capsPath = | ||
765 | "http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort | ||
766 | + "/CAPS/" + agentcaps /*circuitdata.CapsPath*/ + "0000/"; | ||
767 | |||
768 | m_log.DebugFormat("[AGENT TRANSFER MODULE]: Sending new AGENT TRANSFER MODULE seed url {0} to client {1}", capsPath, agent.UUID); | ||
769 | |||
770 | IEventQueue eq = agent.Scene.RequestModuleInterface<IEventQueue>(); | ||
771 | if (eq != null) | ||
772 | { | ||
773 | eq.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
774 | capsPath, agent.UUID, agent.ControllingClient.SessionId); | ||
775 | } | ||
776 | else | ||
777 | { | ||
778 | agent.ControllingClient.CrossRegion(neighbourHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, | ||
779 | capsPath); | ||
780 | } | ||
781 | |||
782 | if (!WaitForCallback(agent.UUID)) | ||
783 | { | ||
784 | m_log.Debug("[AGENT TRANSFER MODULE]: Callback never came in crossing agent"); | ||
785 | ResetFromTransit(agent.UUID); | ||
786 | |||
787 | // Yikes! We should just have a ref to scene here. | ||
788 | //agent.Scene.InformClientOfNeighbours(agent); | ||
789 | EnableChildAgents(agent); | ||
790 | |||
791 | return agent; | ||
792 | } | ||
793 | |||
794 | agent.MakeChildAgent(); | ||
795 | // now we have a child agent in this region. Request all interesting data about other (root) agents | ||
796 | agent.SendInitialFullUpdateToAllClients(); | ||
797 | |||
798 | agent.CrossAttachmentsIntoNewRegion(neighbourRegion, true); | ||
799 | |||
800 | // m_scene.SendKillObject(m_localId); | ||
801 | |||
802 | agent.Scene.NotifyMyCoarseLocationChange(); | ||
803 | // the user may change their profile information in other region, | ||
804 | // so the userinfo in UserProfileCache is not reliable any more, delete it | ||
805 | // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! | ||
806 | if (agent.Scene.NeedSceneCacheClear(agent.UUID)) | ||
807 | { | ||
808 | m_log.DebugFormat( | ||
809 | "[AGENT TRANSFER MODULE]: User {0} is going to another region", agent.UUID); | ||
810 | } | ||
811 | } | ||
812 | |||
813 | //m_log.Debug("AFTER CROSS"); | ||
814 | //Scene.DumpChildrenSeeds(UUID); | ||
815 | //DumpKnownRegions(); | ||
816 | return agent; | ||
817 | } | ||
818 | |||
819 | private void CrossAgentToNewRegionCompleted(IAsyncResult iar) | ||
820 | { | ||
821 | CrossAgentToNewRegionDelegate icon = (CrossAgentToNewRegionDelegate)iar.AsyncState; | ||
822 | ScenePresence agent = icon.EndInvoke(iar); | ||
823 | |||
824 | // If the cross was successful, this agent is a child agent | ||
825 | if (agent.IsChildAgent) | ||
826 | agent.Reset(); | ||
827 | else // Not successful | ||
828 | agent.RestoreInCurrentScene(); | ||
829 | |||
830 | // In any case | ||
831 | agent.NotInTransit(); | ||
832 | |||
833 | //m_log.DebugFormat("[AGENT TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
834 | } | ||
835 | |||
836 | #endregion | ||
837 | |||
838 | |||
839 | #region Enable Child Agents | ||
840 | |||
841 | private delegate void InformClientOfNeighbourDelegate( | ||
842 | ScenePresence avatar, AgentCircuitData a, GridRegion reg, IPEndPoint endPoint, bool newAgent); | ||
843 | |||
844 | /// <summary> | ||
845 | /// This informs all neighboring regions about agent "avatar". | ||
846 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | ||
847 | /// </summary> | ||
848 | public void EnableChildAgents(ScenePresence sp) | ||
849 | { | ||
850 | List<GridRegion> neighbours = new List<GridRegion>(); | ||
851 | RegionInfo m_regionInfo = sp.Scene.RegionInfo; | ||
852 | |||
853 | if (m_regionInfo != null) | ||
854 | { | ||
855 | neighbours = RequestNeighbours(sp.Scene, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
856 | } | ||
857 | else | ||
858 | { | ||
859 | m_log.Debug("[AGENT TRANSFER MODULE]: m_regionInfo was null in EnableChildAgents, is this a NPC?"); | ||
860 | } | ||
861 | |||
862 | /// We need to find the difference between the new regions where there are no child agents | ||
863 | /// and the regions where there are already child agents. We only send notification to the former. | ||
864 | List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region | ||
865 | neighbourHandles.Add(sp.Scene.RegionInfo.RegionHandle); // add this region too | ||
866 | List<ulong> previousRegionNeighbourHandles; | ||
867 | |||
868 | if (sp.Scene.CapsModule != null) | ||
869 | { | ||
870 | previousRegionNeighbourHandles = | ||
871 | new List<ulong>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID).Keys); | ||
872 | } | ||
873 | else | ||
874 | { | ||
875 | previousRegionNeighbourHandles = new List<ulong>(); | ||
876 | } | ||
877 | |||
878 | List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles); | ||
879 | List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles); | ||
880 | |||
881 | //Dump("Current Neighbors", neighbourHandles); | ||
882 | //Dump("Previous Neighbours", previousRegionNeighbourHandles); | ||
883 | //Dump("New Neighbours", newRegions); | ||
884 | //Dump("Old Neighbours", oldRegions); | ||
885 | |||
886 | /// Update the scene presence's known regions here on this region | ||
887 | sp.DropOldNeighbours(oldRegions); | ||
888 | |||
889 | /// Collect as many seeds as possible | ||
890 | Dictionary<ulong, string> seeds; | ||
891 | if (sp.Scene.CapsModule != null) | ||
892 | seeds | ||
893 | = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID)); | ||
894 | else | ||
895 | seeds = new Dictionary<ulong, string>(); | ||
896 | |||
897 | //m_log.Debug(" !!! No. of seeds: " + seeds.Count); | ||
898 | if (!seeds.ContainsKey(sp.Scene.RegionInfo.RegionHandle)) | ||
899 | seeds.Add(sp.Scene.RegionInfo.RegionHandle, sp.ControllingClient.RequestClientInfo().CapsPath); | ||
900 | |||
901 | /// Create the necessary child agents | ||
902 | List<AgentCircuitData> cagents = new List<AgentCircuitData>(); | ||
903 | foreach (GridRegion neighbour in neighbours) | ||
904 | { | ||
905 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) | ||
906 | { | ||
907 | |||
908 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); | ||
909 | agent.BaseFolder = UUID.Zero; | ||
910 | agent.InventoryFolder = UUID.Zero; | ||
911 | agent.startpos = new Vector3(128, 128, 70); | ||
912 | agent.child = true; | ||
913 | agent.Appearance = sp.Appearance; | ||
914 | |||
915 | if (newRegions.Contains(neighbour.RegionHandle)) | ||
916 | { | ||
917 | agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
918 | sp.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath); | ||
919 | seeds.Add(neighbour.RegionHandle, agent.CapsPath); | ||
920 | } | ||
921 | else | ||
922 | agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); | ||
923 | |||
924 | cagents.Add(agent); | ||
925 | } | ||
926 | } | ||
927 | |||
928 | /// Update all child agent with everyone's seeds | ||
929 | foreach (AgentCircuitData a in cagents) | ||
930 | { | ||
931 | a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); | ||
932 | } | ||
933 | |||
934 | if (sp.Scene.CapsModule != null) | ||
935 | { | ||
936 | sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds); | ||
937 | } | ||
938 | sp.KnownRegions = seeds; | ||
939 | //avatar.Scene.DumpChildrenSeeds(avatar.UUID); | ||
940 | //avatar.DumpKnownRegions(); | ||
941 | |||
942 | bool newAgent = false; | ||
943 | int count = 0; | ||
944 | foreach (GridRegion neighbour in neighbours) | ||
945 | { | ||
946 | //m_log.WarnFormat("--> Going to send child agent to {0}", neighbour.RegionName); | ||
947 | // Don't do it if there's already an agent in that region | ||
948 | if (newRegions.Contains(neighbour.RegionHandle)) | ||
949 | newAgent = true; | ||
950 | else | ||
951 | newAgent = false; | ||
952 | |||
953 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) | ||
954 | { | ||
955 | InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | ||
956 | try | ||
957 | { | ||
958 | d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, | ||
959 | InformClientOfNeighbourCompleted, | ||
960 | d); | ||
961 | } | ||
962 | |||
963 | catch (ArgumentOutOfRangeException) | ||
964 | { | ||
965 | m_log.ErrorFormat( | ||
966 | "[AGENT TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbor list. The following region will not display to the client: {0} for region {1} ({2}, {3}).", | ||
967 | neighbour.ExternalHostName, | ||
968 | neighbour.RegionHandle, | ||
969 | neighbour.RegionLocX, | ||
970 | neighbour.RegionLocY); | ||
971 | } | ||
972 | catch (Exception e) | ||
973 | { | ||
974 | m_log.ErrorFormat( | ||
975 | "[AGENT TRANSFER MODULE]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}", | ||
976 | neighbour.ExternalHostName, | ||
977 | neighbour.RegionHandle, | ||
978 | neighbour.RegionLocX, | ||
979 | neighbour.RegionLocY, | ||
980 | e); | ||
981 | |||
982 | // FIXME: Okay, even though we've failed, we're still going to throw the exception on, | ||
983 | // since I don't know what will happen if we just let the client continue | ||
984 | |||
985 | // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes. | ||
986 | // throw e; | ||
987 | |||
988 | } | ||
989 | } | ||
990 | count++; | ||
991 | } | ||
992 | } | ||
993 | |||
994 | private void InformClientOfNeighbourCompleted(IAsyncResult iar) | ||
995 | { | ||
996 | InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate)iar.AsyncState; | ||
997 | icon.EndInvoke(iar); | ||
998 | //m_log.WarnFormat(" --> InformClientOfNeighbourCompleted"); | ||
999 | } | ||
1000 | |||
1001 | /// <summary> | ||
1002 | /// Async component for informing client of which neighbours exist | ||
1003 | /// </summary> | ||
1004 | /// <remarks> | ||
1005 | /// This needs to run asynchronously, as a network timeout may block the thread for a long while | ||
1006 | /// </remarks> | ||
1007 | /// <param name="remoteClient"></param> | ||
1008 | /// <param name="a"></param> | ||
1009 | /// <param name="regionHandle"></param> | ||
1010 | /// <param name="endPoint"></param> | ||
1011 | private void InformClientOfNeighbourAsync(ScenePresence sp, AgentCircuitData a, GridRegion reg, | ||
1012 | IPEndPoint endPoint, bool newAgent) | ||
1013 | { | ||
1014 | // Let's wait just a little to give time to originating regions to catch up with closing child agents | ||
1015 | // after a cross here | ||
1016 | Thread.Sleep(500); | ||
1017 | |||
1018 | Scene m_scene = sp.Scene; | ||
1019 | |||
1020 | uint x, y; | ||
1021 | Utils.LongToUInts(reg.RegionHandle, out x, out y); | ||
1022 | x = x / Constants.RegionSize; | ||
1023 | y = y / Constants.RegionSize; | ||
1024 | m_log.Info("[AGENT TRANSFER MODULE]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")"); | ||
1025 | |||
1026 | string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort | ||
1027 | + "/CAPS/" + a.CapsPath + "0000/"; | ||
1028 | |||
1029 | string reason = String.Empty; | ||
1030 | |||
1031 | |||
1032 | bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, 0, out reason); // m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, 0, out reason); | ||
1033 | |||
1034 | if (regionAccepted && newAgent) | ||
1035 | { | ||
1036 | IEventQueue eq = sp.Scene.RequestModuleInterface<IEventQueue>(); | ||
1037 | if (eq != null) | ||
1038 | { | ||
1039 | #region IP Translation for NAT | ||
1040 | IClientIPEndpoint ipepClient; | ||
1041 | if (sp.ClientView.TryGet(out ipepClient)) | ||
1042 | { | ||
1043 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
1044 | } | ||
1045 | #endregion | ||
1046 | |||
1047 | eq.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID); | ||
1048 | eq.EstablishAgentCommunication(sp.UUID, endPoint, capsPath); | ||
1049 | m_log.DebugFormat("[AGENT TRANSFER MODULE]: Sending new AGENT TRANSFER MODULE seed url {0} to client {1} in region {2}", | ||
1050 | capsPath, sp.UUID, sp.Scene.RegionInfo.RegionName); | ||
1051 | } | ||
1052 | else | ||
1053 | { | ||
1054 | sp.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint); | ||
1055 | // TODO: make Event Queue disablable! | ||
1056 | } | ||
1057 | |||
1058 | m_log.Info("[AGENT TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString()); | ||
1059 | |||
1060 | } | ||
1061 | |||
1062 | } | ||
1063 | |||
1064 | protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY) | ||
1065 | { | ||
1066 | RegionInfo m_regionInfo = pScene.RegionInfo; | ||
1067 | |||
1068 | Border[] northBorders = pScene.NorthBorders.ToArray(); | ||
1069 | Border[] southBorders = pScene.SouthBorders.ToArray(); | ||
1070 | Border[] eastBorders = pScene.EastBorders.ToArray(); | ||
1071 | Border[] westBorders = pScene.WestBorders.ToArray(); | ||
1072 | |||
1073 | // Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. | ||
1074 | if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) | ||
1075 | { | ||
1076 | return pScene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); | ||
1077 | } | ||
1078 | else | ||
1079 | { | ||
1080 | Vector2 extent = Vector2.Zero; | ||
1081 | for (int i = 0; i < eastBorders.Length; i++) | ||
1082 | { | ||
1083 | extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X; | ||
1084 | } | ||
1085 | for (int i = 0; i < northBorders.Length; i++) | ||
1086 | { | ||
1087 | extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y; | ||
1088 | } | ||
1089 | |||
1090 | // Loss of fraction on purpose | ||
1091 | extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1; | ||
1092 | extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1; | ||
1093 | |||
1094 | int startX = (int)(pRegionLocX - 1) * (int)Constants.RegionSize; | ||
1095 | int startY = (int)(pRegionLocY - 1) * (int)Constants.RegionSize; | ||
1096 | |||
1097 | int endX = ((int)pRegionLocX + (int)extent.X) * (int)Constants.RegionSize; | ||
1098 | int endY = ((int)pRegionLocY + (int)extent.Y) * (int)Constants.RegionSize; | ||
1099 | |||
1100 | List<GridRegion> neighbours = pScene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY); | ||
1101 | neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; }); | ||
1102 | |||
1103 | return neighbours; | ||
1104 | } | ||
1105 | } | ||
1106 | |||
1107 | private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | ||
1108 | { | ||
1109 | return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); }); | ||
1110 | } | ||
1111 | |||
1112 | // private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | ||
1113 | // { | ||
1114 | // return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); }); | ||
1115 | // } | ||
1116 | |||
1117 | private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | ||
1118 | { | ||
1119 | return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); }); | ||
1120 | } | ||
1121 | |||
1122 | private List<ulong> NeighbourHandles(List<GridRegion> neighbours) | ||
1123 | { | ||
1124 | List<ulong> handles = new List<ulong>(); | ||
1125 | foreach (GridRegion reg in neighbours) | ||
1126 | { | ||
1127 | handles.Add(reg.RegionHandle); | ||
1128 | } | ||
1129 | return handles; | ||
1130 | } | ||
1131 | |||
1132 | private void Dump(string msg, List<ulong> handles) | ||
1133 | { | ||
1134 | m_log.InfoFormat("-------------- HANDLE DUMP ({0}) ---------", msg); | ||
1135 | foreach (ulong handle in handles) | ||
1136 | { | ||
1137 | uint x, y; | ||
1138 | Utils.LongToUInts(handle, out x, out y); | ||
1139 | x = x / Constants.RegionSize; | ||
1140 | y = y / Constants.RegionSize; | ||
1141 | m_log.InfoFormat("({0}, {1})", x, y); | ||
1142 | } | ||
1143 | } | ||
1144 | |||
1145 | #endregion | ||
1146 | |||
1147 | |||
1148 | #region Agent Arrived | ||
1149 | public void AgentArrivedAtDestination(UUID id) | ||
1150 | { | ||
1151 | //m_log.Debug(" >>> ReleaseAgent called <<< "); | ||
1152 | ResetFromTransit(id); | ||
1153 | } | ||
1154 | |||
1155 | #endregion | ||
1156 | |||
1157 | |||
1158 | #region Misc | ||
1159 | |||
1160 | protected bool WaitForCallback(UUID id) | ||
1161 | { | ||
1162 | int count = 200; | ||
1163 | while (m_agentsInTransit.Contains(id) && count-- > 0) | ||
1164 | { | ||
1165 | //m_log.Debug(" >>> Waiting... " + count); | ||
1166 | Thread.Sleep(100); | ||
1167 | } | ||
1168 | |||
1169 | if (count > 0) | ||
1170 | return true; | ||
1171 | else | ||
1172 | return false; | ||
1173 | } | ||
1174 | |||
1175 | protected void SetInTransit(UUID id) | ||
1176 | { | ||
1177 | lock (m_agentsInTransit) | ||
1178 | { | ||
1179 | if (!m_agentsInTransit.Contains(id)) | ||
1180 | m_agentsInTransit.Add(id); | ||
1181 | } | ||
1182 | } | ||
1183 | |||
1184 | protected bool ResetFromTransit(UUID id) | ||
1185 | { | ||
1186 | lock (m_agentsInTransit) | ||
1187 | { | ||
1188 | if (m_agentsInTransit.Contains(id)) | ||
1189 | { | ||
1190 | m_agentsInTransit.Remove(id); | ||
1191 | return true; | ||
1192 | } | ||
1193 | } | ||
1194 | return false; | ||
1195 | } | ||
1196 | |||
1197 | |||
1198 | #endregion | ||
1199 | |||
1200 | } | ||
1201 | } | ||