diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 7abdc21..4ef2fa9 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -243,19 +243,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
243 | 243 | ||
244 | return region; | 244 | return region; |
245 | } | 245 | } |
246 | 246 | /* NEEDFIX | |
247 | protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 247 | protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) |
248 | { | 248 | { |
249 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 249 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
250 | return true; | 250 | return true; |
251 | 251 | ||
252 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); | 252 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); |
253 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) | 253 | if (flags == -1 || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) |
254 | return true; | 254 | return true; |
255 | 255 | ||
256 | return false; | 256 | return false; |
257 | } | 257 | } |
258 | 258 | */ | |
259 | protected override void AgentHasMovedAway(ScenePresence sp, bool logout) | 259 | protected override void AgentHasMovedAway(ScenePresence sp, bool logout) |
260 | { | 260 | { |
261 | base.AgentHasMovedAway(sp, logout); | 261 | base.AgentHasMovedAway(sp, logout); |