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Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 1ea0fd7..70fbfc3 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1008,7 +1008,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1008 // Send the Update. If this returns true, we know the client has contacted the destination 1008 // Send the Update. If this returns true, we know the client has contacted the destination
1009 // via CompleteMovementIntoRegion, so we can let go. 1009 // via CompleteMovementIntoRegion, so we can let go.
1010 // If it returns false, something went wrong, and we need to abort. 1010 // If it returns false, something went wrong, and we need to abort.
1011 m_log.DebugFormat("[ZZZ]: Sending Update");
1012 if (!UpdateAgent(reg, finalDestination, agent, sp)) 1011 if (!UpdateAgent(reg, finalDestination, agent, sp))
1013 { 1012 {
1014 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting) 1013 if (m_entityTransferStateMachine.GetAgentTransferState(sp.UUID) == AgentTransferState.Aborting)