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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System;
28using System.Collections;
29using System.Collections.Generic;
30using System.Net;
31using System.Net.Sockets;
32using System.Reflection;
33using System.Threading;
34using System.Xml;
35using OpenMetaverse;
36using log4net;
37using Nini.Config;
38using Nwc.XmlRpc;
39using OpenSim.Framework;
40using OpenSim.Framework.Communications.Cache;
41using OpenSim.Region.Framework.Interfaces;
42using OpenSim.Region.Framework.Scenes;
43
44namespace OpenSim.Region.CoreModules.Communications.Local
45{
46 public class LocalInterregionComms : IRegionModule, IInterregionCommsOut, IInterregionCommsIn
47 {
48 private bool m_enabled = false;
49
50 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
51 private List<Scene> m_sceneList = new List<Scene>();
52
53 #region Events
54 public event ChildAgentUpdateReceived OnChildAgentUpdate;
55
56 #endregion /* Events */
57
58 #region IRegionModule
59
60 public void Initialise(Scene scene, IConfigSource config)
61 {
62 if (m_sceneList.Count == 0)
63 {
64 IConfig startupConfig = config.Configs["Communications"];
65
66 if ((startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTCommms") == "LocalComms"))
67 {
68 m_log.Debug("[LOCAL COMMS]: Enabling InterregionComms LocalComms module");
69 m_enabled = true;
70 }
71 }
72
73 if (!m_enabled)
74 return;
75
76 Init(scene);
77 }
78
79 public void PostInitialise()
80 {
81 }
82
83 public void Close()
84 {
85 }
86
87 public string Name
88 {
89 get { return "LocalInterregionCommsModule"; }
90 }
91
92 public bool IsSharedModule
93 {
94 get { return true; }
95 }
96 /// <summary>
97 /// Can be called from other modules.
98 /// </summary>
99 /// <param name="scene"></param>
100 public void Init(Scene scene)
101 {
102 if (!m_sceneList.Contains(scene))
103 {
104 lock (m_sceneList)
105 {
106 m_sceneList.Add(scene);
107 if (m_enabled)
108 scene.RegisterModuleInterface<IInterregionCommsOut>(this);
109 scene.RegisterModuleInterface<IInterregionCommsIn>(this);
110 }
111
112 }
113 }
114
115 #endregion /* IRegionModule */
116
117 #region IInterregionComms
118
119 /**
120 * Agent-related communications
121 */
122
123 public bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit)
124 {
125 foreach (Scene s in m_sceneList)
126 {
127 if (s.RegionInfo.RegionHandle == regionHandle)
128 {
129// m_log.DebugFormat("[LOCAL COMMS]: Found region {0} to send SendCreateChildAgent", regionHandle);
130 s.NewUserConnection(aCircuit);
131 return true;
132 }
133 }
134
135// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
136 return false;
137 }
138
139 public bool SendChildAgentUpdate(ulong regionHandle, AgentData cAgentData)
140 {
141 foreach (Scene s in m_sceneList)
142 {
143 if (s.RegionInfo.RegionHandle == regionHandle)
144 {
145 //m_log.DebugFormat(
146 // "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
147 // s.RegionInfo.RegionName, regionHandle);
148
149 s.IncomingChildAgentDataUpdate(cAgentData);
150 return true;
151 }
152 }
153
154// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
155 return false;
156 }
157
158 public bool SendChildAgentUpdate(ulong regionHandle, AgentPosition cAgentData)
159 {
160 foreach (Scene s in m_sceneList)
161 {
162 if (s.RegionInfo.RegionHandle == regionHandle)
163 {
164 //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
165 s.IncomingChildAgentDataUpdate(cAgentData);
166 return true;
167 }
168 }
169 //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
170 return false;
171 }
172
173 public bool SendReleaseAgent(ulong regionHandle, UUID id, string uri)
174 {
175 //uint x, y;
176 //Utils.LongToUInts(regionHandle, out x, out y);
177 //x = x / Constants.RegionSize;
178 //y = y / Constants.RegionSize;
179 //Console.WriteLine("\n >>> Local SendReleaseAgent " + x + "-" + y);
180 foreach (Scene s in m_sceneList)
181 {
182 if (s.RegionInfo.RegionHandle == regionHandle)
183 {
184 //m_log.Debug("[LOCAL COMMS]: Found region to SendReleaseAgent");
185 return s.IncomingReleaseAgent(id);
186 }
187 }
188 //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent");
189 return false;
190 }
191
192 public bool SendCloseAgent(ulong regionHandle, UUID id)
193 {
194 //uint x, y;
195 //Utils.LongToUInts(regionHandle, out x, out y);
196 //x = x / Constants.RegionSize;
197 //y = y / Constants.RegionSize;
198 //Console.WriteLine("\n >>> Local SendCloseAgent " + x + "-" + y);
199 foreach (Scene s in m_sceneList)
200 {
201 if (s.RegionInfo.RegionHandle == regionHandle)
202 {
203 //m_log.Debug("[LOCAL COMMS]: Found region to SendCloseAgent");
204 return s.IncomingCloseAgent(id);
205 }
206 }
207 //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent");
208 return false;
209 }
210
211 /**
212 * Object-related communications
213 */
214
215 public bool SendCreateObject(ulong regionHandle, ISceneObject sog)
216 {
217 foreach (Scene s in m_sceneList)
218 {
219 if (s.RegionInfo.RegionHandle == regionHandle)
220 {
221 //m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
222 return s.IncomingCreateObject(sog);
223 }
224 }
225 return false;
226 }
227
228 #endregion /* IInterregionComms */
229
230 #region Misc
231
232 public UUID GetRegionID(ulong regionhandle)
233 {
234 foreach (Scene s in m_sceneList)
235 {
236 if (s.RegionInfo.RegionHandle == regionhandle)
237 return s.RegionInfo.RegionID;
238 }
239 // ? weird. should not happen
240 return m_sceneList[0].RegionInfo.RegionID;
241 }
242 #endregion
243 }
244}