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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs59
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs115
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs17
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs204
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs26
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs38
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs62
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs6
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs63
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs32
12 files changed, 449 insertions, 177 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index ff26264..8c92588 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.Xml;
31using log4net; 32using log4net;
32using Mono.Addins; 33using Mono.Addins;
33using Nini.Config; 34using Nini.Config;
@@ -226,15 +227,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
226 public UUID RezSingleAttachmentFromInventory( 227 public UUID RezSingleAttachmentFromInventory(
227 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) 228 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
228 { 229 {
229 m_log.DebugFormat( 230 return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true, null);
230 "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", 231 }
231 (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); 232
232 233 public UUID RezSingleAttachmentFromInventory(
234 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc)
235 {
233 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 236 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
234 // be removed when that functionality is implemented in opensim 237 // be removed when that functionality is implemented in opensim
235 AttachmentPt &= 0x7f; 238 AttachmentPt &= 0x7f;
236 239
237 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); 240 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt, doc);
238 241
239 if (updateInventoryStatus) 242 if (updateInventoryStatus)
240 { 243 {
@@ -251,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
251 } 254 }
252 255
253 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 256 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
254 IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 257 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, XmlDocument doc)
255 { 258 {
256 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>(); 259 IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
257 if (invAccess != null) 260 if (invAccess != null)
@@ -289,13 +292,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
289 if (tainted) 292 if (tainted)
290 objatt.HasGroupChanged = true; 293 objatt.HasGroupChanged = true;
291 294
295 if (doc != null)
296 {
297 objatt.LoadScriptState(doc);
298 objatt.ResetOwnerChangeFlag();
299 }
300
292 // Fire after attach, so we don't get messy perms dialogs 301 // Fire after attach, so we don't get messy perms dialogs
293 // 4 == AttachedRez 302 // 4 == AttachedRez
294 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4); 303 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
295 objatt.ResumeScripts(); 304 objatt.ResumeScripts();
296 305
297 // Do this last so that event listeners have access to all the effects of the attachment 306 // Do this last so that event listeners have access to all the effects of the attachment
298 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); 307 //m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
299 } 308 }
300 else 309 else
301 { 310 {
@@ -332,7 +341,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
332 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 341 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
333 { 342 {
334 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 343 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
335 item = m_scene.InventoryService.GetItem(item); 344 if (m_scene.InventoryService != null)
345 item = m_scene.InventoryService.GetItem(item);
336 346
337 bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); 347 bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
338 if (changed && m_scene.AvatarFactory != null) 348 if (changed && m_scene.AvatarFactory != null)
@@ -379,6 +389,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
379 { 389 {
380 // XXYY!! 390 // XXYY!!
381 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 391 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
392 if (item == null)
393 m_log.Error("[ATTACHMENT]: item == null");
394 if (m_scene == null)
395 m_log.Error("[ATTACHMENT]: m_scene == null");
396 if (m_scene.InventoryService == null)
397 m_log.Error("[ATTACHMENT]: m_scene.InventoryService == null");
382 item = m_scene.InventoryService.GetItem(item); 398 item = m_scene.InventoryService.GetItem(item);
383 bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID); 399 bool changed = presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID);
384 if (changed && m_scene.AvatarFactory != null) 400 if (changed && m_scene.AvatarFactory != null)
@@ -465,6 +481,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
465 if (group.GetFromItemID() == itemID) 481 if (group.GetFromItemID() == itemID)
466 { 482 {
467 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); 483 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
484 // CM / XMREngine!!!! Needed to conclude attach event
485 //SceneObjectSerializer.ToOriginalXmlFormat(group);
468 group.DetachToInventoryPrep(); 486 group.DetachToInventoryPrep();
469 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); 487 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
470 488
@@ -482,22 +500,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
482 } 500 }
483 } 501 }
484 502
485 public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
486 {
487 // First we save the
488 // attachment point information, then we update the relative
489 // positioning. Then we have to mark the object as NOT an
490 // attachment. This is necessary in order to correctly save
491 // and retrieve GroupPosition information for the attachment.
492 // Finally, we restore the object's attachment status.
493 byte attachmentPoint = sog.GetAttachmentPoint();
494 sog.UpdateGroupPosition(pos);
495 sog.RootPart.IsAttachment = false;
496 sog.AbsolutePosition = sog.RootPart.AttachedPos;
497 sog.SetAttachmentPoint(attachmentPoint);
498 sog.HasGroupChanged = true;
499 }
500
501 /// <summary> 503 /// <summary>
502 /// Update the attachment asset for the new sog details if they have changed. 504 /// Update the attachment asset for the new sog details if they have changed.
503 /// </summary> 505 /// </summary>
@@ -601,15 +603,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
601 603
602 if (!silent) 604 if (!silent)
603 { 605 {
604 // Killing it here will cause the client to deselect it
605 // It then reappears on the avatar, deselected
606 // through the full update below
607 //
608 if (so.IsSelected)
609 {
610 m_scene.SendKillObject(so.RootPart.LocalId);
611 }
612
613 so.IsSelected = false; // fudge.... 606 so.IsSelected = false; // fudge....
614 so.ScheduleGroupForFullUpdate(); 607 so.ScheduleGroupForFullUpdate();
615 } 608 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 4359c01..35a3f43 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -49,7 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
49 private int m_shoutdistance = 100; 49 private int m_shoutdistance = 100;
50 private int m_whisperdistance = 10; 50 private int m_whisperdistance = 10;
51 private List<Scene> m_scenes = new List<Scene>(); 51 private List<Scene> m_scenes = new List<Scene>();
52 52 private List<string> FreezeCache = new List<string>();
53 private string m_adminPrefix = "";
53 internal object m_syncy = new object(); 54 internal object m_syncy = new object();
54 55
55 internal IConfig m_config; 56 internal IConfig m_config;
@@ -76,6 +77,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
76 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); 77 m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
77 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); 78 m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
78 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); 79 m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
80 m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", "");
79 } 81 }
80 82
81 public virtual void AddRegion(Scene scene) 83 public virtual void AddRegion(Scene scene)
@@ -171,7 +173,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
171 return; 173 return;
172 } 174 }
173 175
174 DeliverChatToAvatars(ChatSourceType.Agent, c); 176 if (FreezeCache.Contains(c.Sender.AgentId.ToString()))
177 {
178 if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping)
179 c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false);
180 }
181 else
182 {
183 DeliverChatToAvatars(ChatSourceType.Agent, c);
184 }
175 } 185 }
176 186
177 public virtual void OnChatFromWorld(Object sender, OSChatMessage c) 187 public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
@@ -185,6 +195,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
185 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) 195 protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
186 { 196 {
187 string fromName = c.From; 197 string fromName = c.From;
198 string fromNamePrefix = "";
188 UUID fromID = UUID.Zero; 199 UUID fromID = UUID.Zero;
189 string message = c.Message; 200 string message = c.Message;
190 IScene scene = c.Scene; 201 IScene scene = c.Scene;
@@ -207,7 +218,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
207 fromPos = avatar.AbsolutePosition; 218 fromPos = avatar.AbsolutePosition;
208 fromName = avatar.Name; 219 fromName = avatar.Name;
209 fromID = c.Sender.AgentId; 220 fromID = c.Sender.AgentId;
210 221 if (avatar.GodLevel >= 200)
222 {
223 fromNamePrefix = m_adminPrefix;
224 }
211 break; 225 break;
212 226
213 case ChatSourceType.Object: 227 case ChatSourceType.Object:
@@ -231,8 +245,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
231 s.ForEachScenePresence( 245 s.ForEachScenePresence(
232 delegate(ScenePresence presence) 246 delegate(ScenePresence presence)
233 { 247 {
234 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType)) 248 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
235 receiverIDs.Add(presence.UUID); 249 if (Presencecheck != null)
250 {
251 // This will pass all chat from objects. Not
252 // perfect, but it will do. For now. Better
253 // than the prior behavior of muting all
254 // objects on a parcel with access restrictions
255 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
256 {
257 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromNamePrefix + fromName, c.Type, message, sourceType))
258 receiverIDs.Add(presence.UUID);
259 }
260 }
261
236 } 262 }
237 ); 263 );
238 } 264 }
@@ -276,31 +302,34 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
276 } 302 }
277 303
278 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); 304 // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
279
280 HashSet<UUID> receiverIDs = new HashSet<UUID>(); 305 HashSet<UUID> receiverIDs = new HashSet<UUID>();
281 306
282 ((Scene)c.Scene).ForEachScenePresence( 307 if (c.Scene != null)
283 delegate(ScenePresence presence) 308 {
284 { 309 ((Scene)c.Scene).ForEachScenePresence
285 // ignore chat from child agents 310 (
286 if (presence.IsChildAgent) return; 311 delegate(ScenePresence presence)
287 312 {
288 IClientAPI client = presence.ControllingClient; 313 // ignore chat from child agents
289 314 if (presence.IsChildAgent) return;
290 // don't forward SayOwner chat from objects to 315
291 // non-owner agents 316 IClientAPI client = presence.ControllingClient;
292 if ((c.Type == ChatTypeEnum.Owner) && 317
293 (null != c.SenderObject) && 318 // don't forward SayOwner chat from objects to
294 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) 319 // non-owner agents
295 return; 320 if ((c.Type == ChatTypeEnum.Owner) &&
296 321 (null != c.SenderObject) &&
297 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, 322 (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
298 (byte)sourceType, (byte)ChatAudibleLevel.Fully); 323 return;
299 receiverIDs.Add(presence.UUID); 324
300 }); 325 client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
301 326 (byte)sourceType, (byte)ChatAudibleLevel.Fully);
302 (c.Scene as Scene).EventManager.TriggerOnChatToClients( 327 receiverIDs.Add(presence.UUID);
303 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); 328 }
329 );
330 (c.Scene as Scene).EventManager.TriggerOnChatToClients(
331 fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
332 }
304 } 333 }
305 334
306 /// <summary> 335 /// <summary>
@@ -343,5 +372,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
343 372
344 return true; 373 return true;
345 } 374 }
375
376 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
377 public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
378 {
379 System.Threading.Timer Timer;
380 if (flags == 0)
381 {
382 FreezeCache.Add(target.ToString());
383 System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen);
384 Timer = new System.Threading.Timer(timeCB, target, 30000, 0);
385 Timers.Add(target, Timer);
386 }
387 else
388 {
389 FreezeCache.Remove(target.ToString());
390 Timers.TryGetValue(target, out Timer);
391 Timers.Remove(target);
392 Timer.Dispose();
393 }
394 }
395
396 private void OnEndParcelFrozen(object avatar)
397 {
398 UUID target = (UUID)avatar;
399 FreezeCache.Remove(target.ToString());
400 System.Threading.Timer Timer;
401 Timers.TryGetValue(target, out Timer);
402 Timers.Remove(target);
403 Timer.Dispose();
404 }
346 } 405 }
347} 406}
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
index 8a977c9..ded8743 100644
--- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs
@@ -215,4 +215,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
215 return result; 215 return result;
216 } 216 }
217 } 217 }
218} \ No newline at end of file 218}
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 4d74b2a..3148871 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -273,7 +273,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
273 273
274 // Inform the friends that this user is online 274 // Inform the friends that this user is online
275 StatusChange(agentID, true); 275 StatusChange(agentID, true);
276 276
277 // Register that we need to send the list of online friends to this user 277 // Register that we need to send the list of online friends to this user
278 lock (m_NeedsListOfFriends) 278 lock (m_NeedsListOfFriends)
279 m_NeedsListOfFriends.Add(agentID); 279 m_NeedsListOfFriends.Add(agentID);
@@ -516,6 +516,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
516 FriendsService.StoreFriend(agentID, friendID.ToString(), 1); 516 FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
517 FriendsService.StoreFriend(friendID, agentID.ToString(), 1); 517 FriendsService.StoreFriend(friendID, agentID.ToString(), 1);
518 518
519 ICallingCardModule ccm = client.Scene.RequestModuleInterface<ICallingCardModule>();
520 if (ccm != null)
521 {
522 ccm.CreateCallingCard(agentID, friendID, UUID.Zero);
523 }
524
519 // Update the local cache 525 // Update the local cache
520 UpdateFriendsCache(agentID); 526 UpdateFriendsCache(agentID);
521 527
@@ -679,6 +685,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
679 (byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero); 685 (byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero);
680 friendClient.SendInstantMessage(im); 686 friendClient.SendInstantMessage(im);
681 687
688 ICallingCardModule ccm = friendClient.Scene.RequestModuleInterface<ICallingCardModule>();
689 if (ccm != null)
690 {
691 ccm.CreateCallingCard(friendID, userID, UUID.Zero);
692 }
693
694
682 // Update the local cache 695 // Update the local cache
683 UpdateFriendsCache(friendID); 696 UpdateFriendsCache(friendID);
684 697
@@ -701,7 +714,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
701 // we're done 714 // we're done
702 return true; 715 return true;
703 } 716 }
704 717
705 return false; 718 return false;
706 } 719 }
707 720
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 5ec64d5..a83b3df 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -31,16 +31,40 @@ using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34using System;
35using System.Reflection;
36using System.Collections;
37using System.Collections.Specialized;
38using System.Reflection;
39using System.IO;
40using System.Web;
41using System.Xml;
42using log4net;
43using Mono.Addins;
44using OpenMetaverse.Messages.Linden;
45using OpenMetaverse.StructuredData;
46using OpenSim.Framework.Capabilities;
47using OpenSim.Framework.Servers;
48using OpenSim.Framework.Servers.HttpServer;
49using Caps = OpenSim.Framework.Capabilities.Caps;
50using OSDArray = OpenMetaverse.StructuredData.OSDArray;
51using OSDMap = OpenMetaverse.StructuredData.OSDMap;
34 52
35namespace OpenSim.Region.CoreModules.Avatar.Gods 53namespace OpenSim.Region.CoreModules.Avatar.Gods
36{ 54{
37 public class GodsModule : IRegionModule, IGodsModule 55 public class GodsModule : IRegionModule, IGodsModule
38 { 56 {
57 private static readonly ILog m_log =
58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59
39 /// <summary>Special UUID for actions that apply to all agents</summary> 60 /// <summary>Special UUID for actions that apply to all agents</summary>
40 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb"); 61 private static readonly UUID ALL_AGENTS = new UUID("44e87126-e794-4ded-05b3-7c42da3d5cdb");
41 62
42 protected Scene m_scene; 63 protected Scene m_scene;
43 protected IDialogModule m_dialogModule; 64 protected IDialogModule m_dialogModule;
65
66 protected Dictionary<UUID, string> m_capsDict =
67 new Dictionary<UUID, string>();
44 68
45 public void Initialise(Scene scene, IConfigSource source) 69 public void Initialise(Scene scene, IConfigSource source)
46 { 70 {
@@ -48,6 +72,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
48 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>(); 72 m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
49 m_scene.RegisterModuleInterface<IGodsModule>(this); 73 m_scene.RegisterModuleInterface<IGodsModule>(this);
50 m_scene.EventManager.OnNewClient += SubscribeToClientEvents; 74 m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
75 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
76 m_scene.EventManager.OnClientClosed += OnClientClosed;
77 scene.EventManager.OnIncomingInstantMessage +=
78 OnIncomingInstantMessage;
51 } 79 }
52 80
53 public void PostInitialise() {} 81 public void PostInitialise() {}
@@ -67,6 +95,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
67 client.OnRequestGodlikePowers -= RequestGodlikePowers; 95 client.OnRequestGodlikePowers -= RequestGodlikePowers;
68 } 96 }
69 97
98 private void OnClientClosed(UUID agentID, Scene scene)
99 {
100 m_capsDict.Remove(agentID);
101 }
102
103 private void OnRegisterCaps(UUID agentID, Caps caps)
104 {
105 string uri = "/CAPS/" + UUID.Random();
106 m_capsDict[agentID] = uri;
107
108 caps.RegisterHandler("UntrustedSimulatorMessage",
109 new RestStreamHandler("POST", uri,
110 HandleUntrustedSimulatorMessage));
111 }
112
113 private string HandleUntrustedSimulatorMessage(string request,
114 string path, string param, OSHttpRequest httpRequest,
115 OSHttpResponse httpResponse)
116 {
117 OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
118
119 string message = osd["message"].AsString();
120
121 if (message == "GodKickUser")
122 {
123 OSDMap body = (OSDMap)osd["body"];
124 OSDArray userInfo = (OSDArray)body["UserInfo"];
125 OSDMap userData = (OSDMap)userInfo[0];
126
127 UUID agentID = userData["AgentID"].AsUUID();
128 UUID godID = userData["GodID"].AsUUID();
129 UUID godSessionID = userData["GodSessionID"].AsUUID();
130 uint kickFlags = userData["KickFlags"].AsUInteger();
131 string reason = userData["Reason"].AsString();
132
133 ScenePresence god = m_scene.GetScenePresence(godID);
134 if (god == null || god.ControllingClient.SessionId != godSessionID)
135 return String.Empty;
136
137 KickUser(godID, godSessionID, agentID, kickFlags, Util.StringToBytes1024(reason));
138 }
139 else
140 {
141 m_log.ErrorFormat("[GOD]: Unhandled UntrustedSimulatorMessage: {0}", message);
142 }
143 return String.Empty;
144 }
145
70 public void RequestGodlikePowers( 146 public void RequestGodlikePowers(
71 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) 147 UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
72 { 148 {
@@ -115,71 +191,85 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
115 /// <param name="reason">The message to send to the user after it's been turned into a field</param> 191 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
116 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) 192 public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
117 { 193 {
118 UUID kickUserID = ALL_AGENTS; 194 if (!m_scene.Permissions.IsGod(godID))
119 195 return;
196
120 ScenePresence sp = m_scene.GetScenePresence(agentID); 197 ScenePresence sp = m_scene.GetScenePresence(agentID);
121 198
122 if (sp != null || agentID == kickUserID) 199 if (sp == null && agentID != ALL_AGENTS)
123 { 200 {
124 if (m_scene.Permissions.IsGod(godID)) 201 IMessageTransferModule transferModule =
202 m_scene.RequestModuleInterface<IMessageTransferModule>();
203 if (transferModule != null)
125 { 204 {
126 if (kickflags == 0) 205 m_log.DebugFormat("[GODS]: Sending nonlocal kill for agent {0}", agentID);
127 { 206 transferModule.SendInstantMessage(new GridInstantMessage(
128 if (agentID == kickUserID) 207 m_scene, godID, "God", agentID, (byte)250, false,
129 { 208 Utils.BytesToString(reason), UUID.Zero, true,
130 string reasonStr = Utils.BytesToString(reason); 209 new Vector3(), new byte[] {(byte)kickflags}),
131 210 delegate(bool success) {} );
132 m_scene.ForEachClient( 211 }
133 delegate(IClientAPI controller) 212 return;
134 { 213 }
135 if (controller.AgentId != godID)
136 controller.Kick(reasonStr);
137 }
138 );
139
140 // This is a bit crude. It seems the client will be null before it actually stops the thread
141 // The thread will kill itself eventually :/
142 // Is there another way to make sure *all* clients get this 'inter region' message?
143 m_scene.ForEachScenePresence(
144 delegate(ScenePresence p)
145 {
146 if (p.UUID != godID && !p.IsChildAgent)
147 {
148 // Possibly this should really be p.Close() though that method doesn't send a close
149 // to the client
150 p.ControllingClient.Close();
151 }
152 }
153 );
154 }
155 else
156 {
157 m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
158 214
159 sp.ControllingClient.Kick(Utils.BytesToString(reason)); 215 switch (kickflags)
160 sp.ControllingClient.Close(); 216 {
161 } 217 case 0:
162 } 218 if (sp != null)
163 219 {
164 if (kickflags == 1) 220 KickPresence(sp, Utils.BytesToString(reason));
165 {
166 sp.AllowMovement = false;
167 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
168 m_dialogModule.SendAlertToUser(godID, "User Frozen");
169 }
170
171 if (kickflags == 2)
172 {
173 sp.AllowMovement = true;
174 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
175 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
176 }
177 } 221 }
178 else 222 else if (agentID == ALL_AGENTS)
179 { 223 {
180 m_dialogModule.SendAlertToUser(godID, "Kick request denied"); 224 m_scene.ForEachScenePresence(
225 delegate(ScenePresence p)
226 {
227 if (p.UUID != godID && (!m_scene.Permissions.IsGod(p.UUID)))
228 KickPresence(p, Utils.BytesToString(reason));
229 }
230 );
181 } 231 }
232 break;
233 case 1:
234 if (sp != null)
235 {
236 sp.AllowMovement = false;
237 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
238 m_dialogModule.SendAlertToUser(godID, "User Frozen");
239 }
240 break;
241 case 2:
242 if (sp != null)
243 {
244 sp.AllowMovement = true;
245 m_dialogModule.SendAlertToUser(agentID, Utils.BytesToString(reason));
246 m_dialogModule.SendAlertToUser(godID, "User Unfrozen");
247 }
248 break;
249 default:
250 break;
251 }
252 }
253
254 private void KickPresence(ScenePresence sp, string reason)
255 {
256 if (sp.IsChildAgent)
257 return;
258 sp.ControllingClient.Kick(reason);
259 sp.Scene.IncomingCloseAgent(sp.UUID);
260 }
261
262 private void OnIncomingInstantMessage(GridInstantMessage msg)
263 {
264 if (msg.dialog == (uint)250) // Nonlocal kick
265 {
266 UUID agentID = new UUID(msg.toAgentID);
267 string reason = msg.message;
268 UUID godID = new UUID(msg.fromAgentID);
269 uint kickMode = (uint)msg.binaryBucket[0];
270
271 KickUser(godID, UUID.Zero, agentID, kickMode, Util.StringToBytes1024(reason));
182 } 272 }
183 } 273 }
184 } 274 }
185} \ No newline at end of file 275}
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
index af39565..feb5fb8 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs
@@ -156,6 +156,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
156 return; 156 return;
157 } 157 }
158 158
159 //DateTime dt = DateTime.UtcNow;
160
161 // Ticks from UtcNow, but make it look like local. Evil, huh?
162 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local);
163
164 //try
165 //{
166 // // Convert that to the PST timezone
167 // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles");
168 // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo);
169 //}
170 //catch
171 //{
172 // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp.");
173 //}
174
175 //// And make it look local again to fool the unix time util
176 //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc);
177
178 // If client is null, this message comes from storage and IS offline
179 if (client != null)
180 im.offline = 0;
181
182 if (im.offline == 0)
183 im.timestamp = (uint)Util.UnixTimeSinceEpoch();
184
159 if (m_TransferModule != null) 185 if (m_TransferModule != null)
160 { 186 {
161 if (client != null) 187 if (client != null)
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index 77c7147..dd9819a 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -47,6 +47,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 48
49 private bool m_Enabled = false; 49 private bool m_Enabled = false;
50 protected string m_MessageKey = String.Empty;
50 protected List<Scene> m_Scenes = new List<Scene>(); 51 protected List<Scene> m_Scenes = new List<Scene>();
51 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); 52 protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>();
52 53
@@ -66,14 +67,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
66 public virtual void Initialise(IConfigSource config) 67 public virtual void Initialise(IConfigSource config)
67 { 68 {
68 IConfig cnf = config.Configs["Messaging"]; 69 IConfig cnf = config.Configs["Messaging"];
69 if (cnf != null && cnf.GetString( 70 if (cnf != null)
70 "MessageTransferModule", "MessageTransferModule") !=
71 "MessageTransferModule")
72 { 71 {
73 m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); 72 if (cnf.GetString("MessageTransferModule",
74 return; 73 "MessageTransferModule") != "MessageTransferModule")
75 } 74 {
75 return;
76 }
76 77
78 m_MessageKey = cnf.GetString("MessageKey", String.Empty);
79 }
80 m_log.Debug("[MESSAGE TRANSFER]: Module enabled");
77 m_Enabled = true; 81 m_Enabled = true;
78 } 82 }
79 83
@@ -145,8 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
145 ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; 149 ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
146 if (!user.IsChildAgent) 150 if (!user.IsChildAgent)
147 { 151 {
148 // Local message 152 // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
149// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID);
150 user.ControllingClient.SendInstantMessage(im); 153 user.ControllingClient.SendInstantMessage(im);
151 154
152 // Message sent 155 // Message sent
@@ -168,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
168 // Local message 171 // Local message
169 ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; 172 ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
170 173
171// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); 174 // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
172 user.ControllingClient.SendInstantMessage(im); 175 user.ControllingClient.SendInstantMessage(im);
173 176
174 // Message sent 177 // Message sent
@@ -251,6 +254,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
251 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") 254 && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
252 && requestData.ContainsKey("binary_bucket")) 255 && requestData.ContainsKey("binary_bucket"))
253 { 256 {
257 if (m_MessageKey != String.Empty)
258 {
259 XmlRpcResponse error_resp = new XmlRpcResponse();
260 Hashtable error_respdata = new Hashtable();
261 error_respdata["success"] = "FALSE";
262 error_resp.Value = error_respdata;
263
264 if (!requestData.Contains("message_key"))
265 return error_resp;
266 if (m_MessageKey != (string)requestData["message_key"])
267 return error_resp;
268 }
269
254 // Do the easy way of validating the UUIDs 270 // Do the easy way of validating the UUIDs
255 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); 271 UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
256 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); 272 UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
@@ -533,7 +549,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
533 549
534 if (upd != null) 550 if (upd != null)
535 { 551 {
536 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, 552 GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero,
537 upd.RegionID); 553 upd.RegionID);
538 if (reginfo != null) 554 if (reginfo != null)
539 { 555 {
@@ -682,6 +698,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
682 gim["position_z"] = msg.Position.Z.ToString(); 698 gim["position_z"] = msg.Position.Z.ToString();
683 gim["region_id"] = msg.RegionID.ToString(); 699 gim["region_id"] = msg.RegionID.ToString();
684 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); 700 gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
701 if (m_MessageKey != String.Empty)
702 gim["message_key"] = m_MessageKey;
685 return gim; 703 return gim;
686 } 704 }
687 705
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
index fdfcd10..164ae50 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
@@ -172,13 +172,16 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
172 172
173 private void RetrieveInstantMessages(IClientAPI client) 173 private void RetrieveInstantMessages(IClientAPI client)
174 { 174 {
175 if (m_RestURL != "") 175 if (m_RestURL == String.Empty)
176 { 176 return;
177 m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
178 177
179 List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>( 178 m_log.DebugFormat("[OFFLINE MESSAGING] Retrieving stored messages for {0}", client.AgentId);
179
180 List<GridInstantMessage> msglist = SynchronousRestObjectPoster.BeginPostObject<UUID, List<GridInstantMessage>>(
180 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); 181 "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
181 182
183 if (msglist != null)
184 {
182 foreach (GridInstantMessage im in msglist) 185 foreach (GridInstantMessage im in msglist)
183 { 186 {
184 // client.SendInstantMessage(im); 187 // client.SendInstantMessage(im);
@@ -189,6 +192,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
189 // Needed for proper state management for stored group 192 // Needed for proper state management for stored group
190 // invitations 193 // invitations
191 // 194 //
195
196 im.offline = 1;
197
192 Scene s = FindScene(client.AgentId); 198 Scene s = FindScene(client.AgentId);
193 if (s != null) 199 if (s != null)
194 s.EventManager.TriggerIncomingInstantMessage(im); 200 s.EventManager.TriggerIncomingInstantMessage(im);
@@ -198,26 +204,38 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
198 204
199 private void UndeliveredMessage(GridInstantMessage im) 205 private void UndeliveredMessage(GridInstantMessage im)
200 { 206 {
201 if ((im.offline != 0) 207 if (im.dialog != (byte)InstantMessageDialog.MessageFromObject &&
202 && (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages))) 208 im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
209 im.dialog != (byte)InstantMessageDialog.GroupNotice &&
210 im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
211 im.dialog != (byte)InstantMessageDialog.InventoryOffered)
203 { 212 {
204 bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>( 213 return;
205 "POST", m_RestURL+"/SaveMessage/", im); 214 }
206 215
207 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) 216 // It's not delivered. Make sure the scope id is saved
208 { 217 // We don't need the imSessionID here anymore, overwrite it
209 IClientAPI client = FindClient(new UUID(im.fromAgentID)); 218 Scene scene = FindScene(new UUID(im.fromAgentID));
210 if (client == null) 219 if (scene == null)
211 return; 220 scene = m_SceneList[0];
212 221
213 client.SendInstantMessage(new GridInstantMessage( 222 bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
214 null, new UUID(im.toAgentID), 223 "POST", m_RestURL+"/SaveMessage/?scope=" +
215 "System", new UUID(im.fromAgentID), 224 scene.RegionInfo.ScopeID.ToString(), im);
216 (byte)InstantMessageDialog.MessageFromAgent, 225
217 "User is not logged in. "+ 226 if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
218 (success ? "Message saved." : "Message not saved"), 227 {
219 false, new Vector3())); 228 IClientAPI client = FindClient(new UUID(im.fromAgentID));
220 } 229 if (client == null)
230 return;
231
232 client.SendInstantMessage(new GridInstantMessage(
233 null, new UUID(im.toAgentID),
234 "System", new UUID(im.fromAgentID),
235 (byte)InstantMessageDialog.MessageFromAgent,
236 "User is not logged in. "+
237 (success ? "Message saved." : "Message not saved"),
238 false, new Vector3()));
221 } 239 }
222 } 240 }
223 } 241 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index dc4900f..5e5f6c0 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -139,9 +139,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
139 139
140 protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) 140 protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService)
141 { 141 {
142 if (options.ContainsKey("verbose"))
143 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving item {0} with asset {1}", inventoryItem.ID, inventoryItem.AssetID);
144
145 string filename = path + CreateArchiveItemName(inventoryItem); 142 string filename = path + CreateArchiveItemName(inventoryItem);
146 143
147 // Record the creator of this item for user record purposes (which might go away soon) 144 // Record the creator of this item for user record purposes (which might go away soon)
@@ -165,9 +162,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
165 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, 162 InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself,
166 Dictionary<string, object> options, IUserAccountService userAccountService) 163 Dictionary<string, object> options, IUserAccountService userAccountService)
167 { 164 {
168 if (options.ContainsKey("verbose"))
169 m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name);
170
171 if (saveThisFolderItself) 165 if (saveThisFolderItself)
172 { 166 {
173 path += CreateArchiveFolderName(inventoryFolder); 167 path += CreateArchiveFolderName(inventoryFolder);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 26edba4..a71def7 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
122 122
123 scene.AddCommand( 123 scene.AddCommand(
124 this, "save iar", 124 this, "save iar",
125 "save iar [--p|-profile=<url>] <first> <last> <inventory path> <password> [<IAR path>] [--v|-verbose]", 125 "save iar [--p|-profile=<url>] <first> <last> <inventory path> <password> [<IAR path>]",
126 "Save user inventory archive (IAR).", 126 "Save user inventory archive (IAR).",
127 "<first> is the user's first name." + Environment.NewLine 127 "<first> is the user's first name." + Environment.NewLine
128 + "<last> is the user's last name." + Environment.NewLine 128 + "<last> is the user's last name." + Environment.NewLine
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index e3d4969..528bc8d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -175,8 +175,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
175 if (im.binaryBucket.Length < 17) // Invalid 175 if (im.binaryBucket.Length < 17) // Invalid
176 return; 176 return;
177 177
178 UUID receipientID = new UUID(im.toAgentID); 178 UUID recipientID = new UUID(im.toAgentID);
179 ScenePresence user = scene.GetScenePresence(receipientID); 179 ScenePresence user = scene.GetScenePresence(recipientID);
180 UUID copyID; 180 UUID copyID;
181 181
182 // First byte is the asset type 182 // First byte is the asset type
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
191 folderID, new UUID(im.toAgentID)); 191 folderID, new UUID(im.toAgentID));
192 192
193 InventoryFolderBase folderCopy 193 InventoryFolderBase folderCopy
194 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); 194 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
195 195
196 if (folderCopy == null) 196 if (folderCopy == null)
197 { 197 {
@@ -248,6 +248,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
248 im.imSessionID = itemID.Guid; 248 im.imSessionID = itemID.Guid;
249 } 249 }
250 250
251 im.offline = 1; // Remember these
252
251 // Send the IM to the recipient. The item is already 253 // Send the IM to the recipient. The item is already
252 // in their inventory, so it will not be lost if 254 // in their inventory, so it will not be lost if
253 // they are offline. 255 // they are offline.
@@ -417,22 +419,67 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
417 /// 419 ///
418 /// </summary> 420 /// </summary>
419 /// <param name="msg"></param> 421 /// <param name="msg"></param>
420 private void OnGridInstantMessage(GridInstantMessage msg) 422 private void OnGridInstantMessage(GridInstantMessage im)
421 { 423 {
422 // Check if this is ours to handle 424 // Check if this is ours to handle
423 // 425 //
424 Scene scene = FindClientScene(new UUID(msg.toAgentID)); 426 Scene scene = FindClientScene(new UUID(im.toAgentID));
425 427
426 if (scene == null) 428 if (scene == null)
427 return; 429 return;
428 430
429 // Find agent to deliver to 431 // Find agent to deliver to
430 // 432 //
431 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 433 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
434 if (user == null)
435 return;
436
437 // This requires a little bit of processing because we have to make the
438 // new item visible in the recipient's inventory here
439 //
440 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
441 {
442 if (im.binaryBucket.Length < 17) // Invalid
443 return;
444
445 UUID recipientID = new UUID(im.toAgentID);
446
447 // First byte is the asset type
448 AssetType assetType = (AssetType)im.binaryBucket[0];
449
450 if (AssetType.Folder == assetType)
451 {
452 UUID folderID = new UUID(im.binaryBucket, 1);
453
454 InventoryFolderBase given =
455 new InventoryFolderBase(folderID, recipientID);
456 InventoryFolderBase folder =
457 scene.InventoryService.GetFolder(given);
458
459 if (folder != null)
460 user.ControllingClient.SendBulkUpdateInventory(folder);
461 }
462 else
463 {
464 UUID itemID = new UUID(im.binaryBucket, 1);
432 465
433 // Just forward to local handling 466 InventoryItemBase given =
434 OnInstantMessage(user.ControllingClient, msg); 467 new InventoryItemBase(itemID, recipientID);
468 InventoryItemBase item =
469 scene.InventoryService.GetItem(given);
435 470
471 if (item != null)
472 {
473 user.ControllingClient.SendBulkUpdateInventory(item);
474 }
475 }
476 user.ControllingClient.SendInstantMessage(im);
477 }
478 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
479 im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
480 {
481 user.ControllingClient.SendInstantMessage(im);
482 }
436 } 483 }
437 } 484 }
438} 485}
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
index d1d7df2..6532bbb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
@@ -148,14 +148,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
148 (uint)presence.AbsolutePosition.Y, 148 (uint)presence.AbsolutePosition.Y,
149 (uint)presence.AbsolutePosition.Z); 149 (uint)presence.AbsolutePosition.Z);
150 150
151 m_log.DebugFormat("TP invite with message {0}", message); 151 m_log.DebugFormat("[LURE]: TP invite with message {0}", message);
152 152
153 GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, 153 GridInstantMessage m;
154 client.FirstName+" "+client.LastName, targetid, 154
155 (byte)InstantMessageDialog.RequestTeleport, false, 155 if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
156 message, dest, false, presence.AbsolutePosition, 156 {
157 new Byte[0]); 157 m = new GridInstantMessage(scene, client.AgentId,
158 158 client.FirstName+" "+client.LastName, targetid,
159 (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
160 message, dest, false, presence.AbsolutePosition,
161 new Byte[0]);
162 }
163 else
164 {
165 m = new GridInstantMessage(scene, client.AgentId,
166 client.FirstName+" "+client.LastName, targetid,
167 (byte)InstantMessageDialog.RequestTeleport, false,
168 message, dest, false, presence.AbsolutePosition,
169 new Byte[0]);
170 }
171
159 if (m_TransferModule != null) 172 if (m_TransferModule != null)
160 { 173 {
161 m_TransferModule.SendInstantMessage(m, 174 m_TransferModule.SendInstantMessage(m,
@@ -190,7 +203,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
190 { 203 {
191 // Forward remote teleport requests 204 // Forward remote teleport requests
192 // 205 //
193 if (msg.dialog != 22) 206 if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport &&
207 msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport)
194 return; 208 return;
195 209
196 if (m_TransferModule != null) 210 if (m_TransferModule != null)