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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs2
3 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index d458364..3b7fe88 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37 37
38namespace OpenSim.Region.CoreModules.Avatar.Attachments 38namespace OpenSim.Region.CoreModules.Avatar.Attachments
39{ 39{
40 public class AttachmentsModule : IAttachmentsModule, IRegionModule 40 public class AttachmentsModule : IAttachmentsModule, IRegionModule
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -204,7 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
204 if (m_scene.AvatarFactory != null) 204 if (m_scene.AvatarFactory != null)
205 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 205 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
206 } 206 }
207 } 207 }
208 208
209 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) 209 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
210 { 210 {
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
222 } 222 }
223 223
224 DetachSingleAttachmentToInv(itemID, remoteClient); 224 DetachSingleAttachmentToInv(itemID, remoteClient);
225 } 225 }
226 226
227 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 227 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
228 // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? 228 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
@@ -252,6 +252,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
252 } 252 }
253 } 253 }
254 } 254 }
255 } 255 }
256 } 256 }
257} \ No newline at end of file 257} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 128515d..312db38 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -394,11 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
394 public IClientAPI LocateClientObject(UUID agentID) 394 public IClientAPI LocateClientObject(UUID agentID)
395 { 395 {
396 Scene scene = GetClientScene(agentID); 396 Scene scene = GetClientScene(agentID);
397 if(scene == null) 397 if (scene == null)
398 return null; 398 return null;
399 399
400 ScenePresence presence = scene.GetScenePresence(agentID); 400 ScenePresence presence = scene.GetScenePresence(agentID);
401 if(presence == null) 401 if (presence == null)
402 return null; 402 return null;
403 403
404 return presence.ControllingClient; 404 return presence.ControllingClient;
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index c0d3f31..ad050a1 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
108 if (!m_Enabled) 108 if (!m_Enabled)
109 return; 109 return;
110 110
111 lock(m_Scenes) 111 lock (m_Scenes)
112 { 112 {
113 m_Scenes.Remove(scene); 113 m_Scenes.Remove(scene);
114 } 114 }