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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs10
1 files changed, 2 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index ed3ed18..f8a010c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -29,7 +29,6 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using System.Text;
33using System.Threading; 32using System.Threading;
34using NUnit.Framework; 33using NUnit.Framework;
35using NUnit.Framework.SyntaxHelpers; 34using NUnit.Framework.SyntaxHelpers;
@@ -122,8 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
122 } 121 }
123 122
124 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 123 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
125 AssetBase asset1 = new AssetBase(asset1Id, asset1Id.ToString(), (sbyte)AssetType.Object); 124 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
126 asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
127 scene.AssetService.Store(asset1); 125 scene.AssetService.Store(asset1);
128 126
129 // Create item 127 // Create item
@@ -338,8 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
338 } 336 }
339 337
340 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 338 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
341 AssetBase asset1 = new AssetBase(asset1Id, String.Empty, (sbyte)AssetType.Object); 339 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
342 asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
343 scene.AssetService.Store(asset1); 340 scene.AssetService.Store(asset1);
344 341
345 // Create item 342 // Create item
@@ -366,9 +363,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
366 363
367 archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); 364 archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
368 365
369 CachedUserInfo userInfo
370 = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
371
372 InventoryItemBase foundItem1 366 InventoryItemBase foundItem1
373 = InventoryArchiveUtils.FindItemByPath( 367 = InventoryArchiveUtils.FindItemByPath(
374 scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); 368 scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);