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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs42
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs15
3 files changed, 37 insertions, 31 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index fc7d63a..4abad81 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -442,42 +442,46 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
442 442
443 private ScenePresence GetRootPresenceFromAgentID(UUID AgentID) 443 private ScenePresence GetRootPresenceFromAgentID(UUID AgentID)
444 { 444 {
445 ScenePresence returnAgent = null; 445 List<Scene> scenes = null;
446 lock (m_scenes) 446 lock (m_scenes)
447 scenes = new List<Scene>(m_scenes.Values);
448
449 ScenePresence returnAgent = null;
450 ScenePresence queryagent = null;
451 foreach (Scene scene in scenes)
447 { 452 {
448 ScenePresence queryagent = null; 453 queryagent = scene.GetScenePresence(AgentID);
449 foreach (Scene scene in m_scenes.Values) 454 if (queryagent != null)
450 { 455 {
451 queryagent = scene.GetScenePresence(AgentID); 456 if (!queryagent.IsChildAgent)
452 if (queryagent != null)
453 { 457 {
454 if (!queryagent.IsChildAgent) 458 returnAgent = queryagent;
455 { 459 break;
456 returnAgent = queryagent;
457 break;
458 }
459 } 460 }
460 } 461 }
461 } 462 }
463
462 return returnAgent; 464 return returnAgent;
463 } 465 }
464 466
465 private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID) 467 private ScenePresence GetAnyPresenceFromAgentID(UUID AgentID)
466 { 468 {
467 ScenePresence returnAgent = null; 469 List<Scene> scenes = null;
468 lock (m_scenes) 470 lock (m_scenes)
471 scenes = new List<Scene>(m_scenes.Values);
472
473 ScenePresence returnAgent = null;
474 ScenePresence queryagent = null;
475 foreach (Scene scene in m_scenes.Values)
469 { 476 {
470 ScenePresence queryagent = null; 477 queryagent = scene.GetScenePresence(AgentID);
471 foreach (Scene scene in m_scenes.Values) 478 if (queryagent != null)
472 { 479 {
473 queryagent = scene.GetScenePresence(AgentID); 480 returnAgent = queryagent;
474 if (queryagent != null) 481 break;
475 {
476 returnAgent = queryagent;
477 break;
478 }
479 } 482 }
480 } 483 }
484
481 return returnAgent; 485 return returnAgent;
482 } 486 }
483 487
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
index ad05bab..42dd7ff 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
@@ -290,13 +290,14 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
290 290
291 // get the agent. This should work every time, as we just got a packet from it 291 // get the agent. This should work every time, as we just got a packet from it
292 ScenePresence agent = null; 292 ScenePresence agent = null;
293 List<Scene> scenes = null;
293 lock (m_Scenes) 294 lock (m_Scenes)
295 scenes = new List<Scene>(m_Scenes);
296
297 foreach (Scene scene in scenes)
294 { 298 {
295 foreach (Scene scene in m_Scenes) 299 agent = scene.GetScenePresence(agentID);
296 { 300 if (agent != null) break;
297 agent = scene.GetScenePresence(agentID);
298 if (agent != null) break;
299 }
300 } 301 }
301 302
302 // just to be paranoid... 303 // just to be paranoid...
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index d9a021f..e6e0483 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -111,16 +111,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
111 111
112 private Scene FindClientScene(UUID agentId) 112 private Scene FindClientScene(UUID agentId)
113 { 113 {
114 List<Scene> scenes = null;
114 lock (m_Scenelist) 115 lock (m_Scenelist)
116 scenes = new List<Scene>(m_Scenelist);
117
118 foreach (Scene scene in scenes)
115 { 119 {
116 foreach (Scene scene in m_Scenelist) 120 ScenePresence presence = scene.GetScenePresence(agentId);
121 if (presence != null)
117 { 122 {
118 ScenePresence presence = scene.GetScenePresence(agentId); 123 if (!presence.IsChildAgent)
119 if (presence != null) 124 return scene;
120 {
121 if (!presence.IsChildAgent)
122 return scene;
123 }
124 } 125 }
125 } 126 }
126 return null; 127 return null;