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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs93
1 files changed, 8 insertions, 85 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index f122d00..e285f21 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -47,10 +47,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
47 47
48 /// <summary> 48 /// <summary>
49 private List<Scene> m_Scenelist = new List<Scene>(); 49 private List<Scene> m_Scenelist = new List<Scene>();
50// private Dictionary<UUID, Scene> m_AgentRegions =
51// new Dictionary<UUID, Scene>();
52 50
53 private IMessageTransferModule m_TransferModule = null; 51 private IMessageTransferModule m_TransferModule;
54 private bool m_Enabled = true; 52 private bool m_Enabled = true;
55 53
56 #region Region Module interface 54 #region Region Module interface
@@ -81,9 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
81// scene.RegisterModuleInterface<IInventoryTransferModule>(this); 79// scene.RegisterModuleInterface<IInventoryTransferModule>(this);
82 80
83 scene.EventManager.OnNewClient += OnNewClient; 81 scene.EventManager.OnNewClient += OnNewClient;
84// scene.EventManager.OnClientClosed += ClientLoggedOut;
85 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; 82 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
86// scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene;
87 } 83 }
88 84
89 public void RegionLoaded(Scene scene) 85 public void RegionLoaded(Scene scene)
@@ -96,11 +92,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
96 m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only"); 92 m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only");
97 m_Enabled = false; 93 m_Enabled = false;
98 94
99 m_Scenelist.Clear(); 95// m_Scenelist.Clear();
100 scene.EventManager.OnNewClient -= OnNewClient; 96// scene.EventManager.OnNewClient -= OnNewClient;
101// scene.EventManager.OnClientClosed -= ClientLoggedOut;
102 scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; 97 scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
103// scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
104 } 98 }
105 } 99 }
106 } 100 }
@@ -108,9 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
108 public void RemoveRegion(Scene scene) 102 public void RemoveRegion(Scene scene)
109 { 103 {
110 scene.EventManager.OnNewClient -= OnNewClient; 104 scene.EventManager.OnNewClient -= OnNewClient;
111// scene.EventManager.OnClientClosed -= ClientLoggedOut;
112 scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; 105 scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
113// scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene;
114 m_Scenelist.Remove(scene); 106 m_Scenelist.Remove(scene);
115 } 107 }
116 108
@@ -139,11 +131,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
139 // Inventory giving is conducted via instant message 131 // Inventory giving is conducted via instant message
140 client.OnInstantMessage += OnInstantMessage; 132 client.OnInstantMessage += OnInstantMessage;
141 } 133 }
142
143// protected void OnSetRootAgentScene(UUID id, Scene scene)
144// {
145// m_AgentRegions[id] = scene;
146// }
147 134
148 private Scene FindClientScene(UUID agentId) 135 private Scene FindClientScene(UUID agentId)
149 { 136 {
@@ -188,9 +175,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
188 { 175 {
189 UUID folderID = new UUID(im.binaryBucket, 1); 176 UUID folderID = new UUID(im.binaryBucket, 1);
190 177
191 m_log.DebugFormat("[INVENTORY TRANSFER]: Inserting original folder {0} "+ 178 m_log.DebugFormat(
192 "into agent {1}'s inventory", 179 "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory",
193 folderID, new UUID(im.toAgentID)); 180 folderID, new UUID(im.toAgentID));
194 181
195 InventoryFolderBase folderCopy 182 InventoryFolderBase folderCopy
196 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero); 183 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
@@ -213,7 +200,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
213 user.ControllingClient.SendBulkUpdateInventory(folderCopy); 200 user.ControllingClient.SendBulkUpdateInventory(folderCopy);
214 201
215 // HACK!! 202 // HACK!!
216 // Insert the ID of the copied item into the IM so that we know which item to move to trash if it 203 // Insert the ID of the copied folder into the IM so that we know which item to move to trash if it
217 // is rejected. 204 // is rejected.
218 // XXX: This is probably a misuse of the session ID slot. 205 // XXX: This is probably a misuse of the session ID slot.
219 im.imSessionID = copyID.Guid; 206 im.imSessionID = copyID.Guid;
@@ -425,7 +412,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
425 { 412 {
426 folder = new InventoryFolderBase(inventoryID, client.AgentId); 413 folder = new InventoryFolderBase(inventoryID, client.AgentId);
427 folder = invService.GetFolder(folder); 414 folder = invService.GetFolder(folder);
428 415
429 if (folder != null & trashFolder != null) 416 if (folder != null & trashFolder != null)
430 { 417 {
431 previousParentFolderID = folder.ParentID; 418 previousParentFolderID = folder.ParentID;
@@ -477,70 +464,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
477 } 464 }
478 } 465 }
479 466
480// public bool NeedSceneCacheClear(UUID agentID, Scene scene)
481// {
482// if (!m_AgentRegions.ContainsKey(agentID))
483// {
484// // Since we can get here two ways, we need to scan
485// // the scenes here. This is somewhat more expensive
486// // but helps avoid a nasty bug
487// //
488//
489// foreach (Scene s in m_Scenelist)
490// {
491// ScenePresence presence;
492//
493// if (s.TryGetScenePresence(agentID, out presence))
494// {
495// // If the agent is in this scene, then we
496// // are being called twice in a single
497// // teleport. This is wasteful of cycles
498// // but harmless due to this 2nd level check
499// //
500// // If the agent is found in another scene
501// // then the list wasn't current
502// //
503// // If the agent is totally unknown, then what
504// // are we even doing here??
505// //
506// if (s == scene)
507// {
508// //m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName);
509// return true;
510// }
511// else
512// {
513// //m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName);
514// return false;
515// }
516// }
517// }
518// //m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName);
519// return true;
520// }
521//
522// // The agent is left in current Scene, so we must be
523// // going to another instance
524// //
525// if (m_AgentRegions[agentID] == scene)
526// {
527// //m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName);
528// m_AgentRegions.Remove(agentID);
529// return true;
530// }
531//
532// // Another region has claimed the agent
533// //
534// //m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName);
535// return false;
536// }
537//
538// public void ClientLoggedOut(UUID agentID, Scene scene)
539// {
540// if (m_AgentRegions.ContainsKey(agentID))
541// m_AgentRegions.Remove(agentID);
542// }
543
544 /// <summary> 467 /// <summary>
545 /// 468 ///
546 /// </summary> 469 /// </summary>