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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs168
1 files changed, 138 insertions, 30 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index f3af59a..81de29c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -175,8 +175,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
175 if (im.binaryBucket.Length < 17) // Invalid 175 if (im.binaryBucket.Length < 17) // Invalid
176 return; 176 return;
177 177
178 UUID receipientID = new UUID(im.toAgentID); 178 UUID recipientID = new UUID(im.toAgentID);
179 ScenePresence user = scene.GetScenePresence(receipientID); 179 ScenePresence user = scene.GetScenePresence(recipientID);
180 UUID copyID; 180 UUID copyID;
181 181
182 // First byte is the asset type 182 // First byte is the asset type
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
191 folderID, new UUID(im.toAgentID)); 191 folderID, new UUID(im.toAgentID));
192 192
193 InventoryFolderBase folderCopy 193 InventoryFolderBase folderCopy
194 = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); 194 = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero);
195 195
196 if (folderCopy == null) 196 if (folderCopy == null)
197 { 197 {
@@ -244,6 +244,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
244 im.imSessionID = itemID.Guid; 244 im.imSessionID = itemID.Guid;
245 } 245 }
246 246
247 im.offline = 0;
248
247 // Send the IM to the recipient. The item is already 249 // Send the IM to the recipient. The item is already
248 // in their inventory, so it will not be lost if 250 // in their inventory, so it will not be lost if
249 // they are offline. 251 // they are offline.
@@ -263,8 +265,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
263 }); 265 });
264 } 266 }
265 } 267 }
266 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) 268 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
269 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
267 { 270 {
271 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
272 IInventoryService invService = scene.InventoryService;
273
274 // Special case: folder redirect.
275 // RLV uses this
276 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
277 {
278 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
279 folder = invService.GetFolder(folder);
280
281 if (folder != null)
282 {
283 if (im.binaryBucket.Length >= 16)
284 {
285 UUID destFolderID = new UUID(im.binaryBucket, 0);
286 if (destFolderID != UUID.Zero)
287 {
288 InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
289 destFolder = invService.GetFolder(destFolder);
290 if (destFolder != null)
291 {
292 if (folder.ParentID != destFolder.ID)
293 {
294 folder.ParentID = destFolder.ID;
295 invService.MoveFolder(folder);
296 client.SendBulkUpdateInventory(folder);
297 }
298 }
299 }
300 }
301 }
302 }
303
268 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 304 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
269 305
270 if (user != null) // Local 306 if (user != null) // Local
@@ -274,27 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
274 else 310 else
275 { 311 {
276 if (m_TransferModule != null) 312 if (m_TransferModule != null)
277 m_TransferModule.SendInstantMessage(im, delegate(bool success) { 313 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
278
279 // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
280 // and is apparently supposed to fix bulk inventory updates after accepting items. But
281 // instead it appears to cause two copies of an accepted folder for the receiving user in
282 // at least some cases. Folder/item update is already done when the offer is made (see code above)
283
284// // Send BulkUpdateInventory
285// IInventoryService invService = scene.InventoryService;
286// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
287//
288// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
289// folder = invService.GetFolder(folder);
290//
291// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
292//
293// // If the user has left the scene by the time the message comes back then we can't send
294// // them the update.
295// if (fromUser != null)
296// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
297 });
298 } 314 }
299 } 315 }
300 else if ( 316 else if (
@@ -335,6 +351,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
335 { 351 {
336 folder.ParentID = trashFolder.ID; 352 folder.ParentID = trashFolder.ID;
337 invService.MoveFolder(folder); 353 invService.MoveFolder(folder);
354 client.SendBulkUpdateInventory(folder);
338 } 355 }
339 } 356 }
340 357
@@ -435,22 +452,113 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
435 /// 452 ///
436 /// </summary> 453 /// </summary>
437 /// <param name="msg"></param> 454 /// <param name="msg"></param>
438 private void OnGridInstantMessage(GridInstantMessage msg) 455 private void OnGridInstantMessage(GridInstantMessage im)
439 { 456 {
440 // Check if this is ours to handle 457 // Check if this is ours to handle
441 // 458 //
442 Scene scene = FindClientScene(new UUID(msg.toAgentID)); 459 Scene scene = FindClientScene(new UUID(im.toAgentID));
443 460
444 if (scene == null) 461 if (scene == null)
445 return; 462 return;
446 463
447 // Find agent to deliver to 464 // Find agent to deliver to
448 // 465 //
449 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 466 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
467 if (user == null)
468 return;
469
470 // This requires a little bit of processing because we have to make the
471 // new item visible in the recipient's inventory here
472 //
473 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
474 {
475 if (im.binaryBucket.Length < 17) // Invalid
476 return;
477
478 UUID recipientID = new UUID(im.toAgentID);
479
480 // First byte is the asset type
481 AssetType assetType = (AssetType)im.binaryBucket[0];
482
483 if (AssetType.Folder == assetType)
484 {
485 UUID folderID = new UUID(im.binaryBucket, 1);
450 486
451 // Just forward to local handling 487 InventoryFolderBase given =
452 OnInstantMessage(user.ControllingClient, msg); 488 new InventoryFolderBase(folderID, recipientID);
489 InventoryFolderBase folder =
490 scene.InventoryService.GetFolder(given);
453 491
492 if (folder != null)
493 user.ControllingClient.SendBulkUpdateInventory(folder);
494 }
495 else
496 {
497 UUID itemID = new UUID(im.binaryBucket, 1);
498
499 InventoryItemBase given =
500 new InventoryItemBase(itemID, recipientID);
501 InventoryItemBase item =
502 scene.InventoryService.GetItem(given);
503
504 if (item != null)
505 {
506 user.ControllingClient.SendBulkUpdateInventory(item);
507 }
508 }
509 user.ControllingClient.SendInstantMessage(im);
510 }
511 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
512 {
513 if (im.binaryBucket.Length < 1) // Invalid
514 return;
515
516 UUID recipientID = new UUID(im.toAgentID);
517
518 // Bucket is the asset type
519 AssetType assetType = (AssetType)im.binaryBucket[0];
520
521 if (AssetType.Folder == assetType)
522 {
523 UUID folderID = new UUID(im.imSessionID);
524
525 InventoryFolderBase given =
526 new InventoryFolderBase(folderID, recipientID);
527 InventoryFolderBase folder =
528 scene.InventoryService.GetFolder(given);
529
530 if (folder != null)
531 user.ControllingClient.SendBulkUpdateInventory(folder);
532 }
533 else
534 {
535 UUID itemID = new UUID(im.imSessionID);
536
537 InventoryItemBase given =
538 new InventoryItemBase(itemID, recipientID);
539 InventoryItemBase item =
540 scene.InventoryService.GetItem(given);
541
542 if (item != null)
543 {
544 user.ControllingClient.SendBulkUpdateInventory(item);
545 }
546 }
547
548 // Fix up binary bucket since this may be 17 chars long here
549 Byte[] bucket = new Byte[1];
550 bucket[0] = im.binaryBucket[0];
551 im.binaryBucket = bucket;
552
553 user.ControllingClient.SendInstantMessage(im);
554 }
555 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
556 im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
557 im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined ||
558 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
559 {
560 user.ControllingClient.SendInstantMessage(im);
561 }
454 } 562 }
455 } 563 }
456} 564}