diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index f89b904..d816ba4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -237,12 +237,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
237 | 237 | ||
238 | if(curErrorCntr > 1) | 238 | if(curErrorCntr > 1) |
239 | { | 239 | { |
240 | m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least {4} references to missing or damaged assets", | 240 | m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains {4} references to possible missing or damaged assets )", |
241 | inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr); | 241 | inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr); |
242 | } | 242 | } |
243 | else if(curErrorCntr == 1) | 243 | else if(curErrorCntr == 1) |
244 | { | 244 | { |
245 | m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least 1 reference to a missing or damaged asset", | 245 | m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains a reference to a possible missing or damaged asset)", |
246 | inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath); | 246 | inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath); |
247 | } | 247 | } |
248 | } | 248 | } |
@@ -450,9 +450,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
450 | int errors = m_assetGatherer.FailedUUIDs.Count; | 450 | int errors = m_assetGatherer.FailedUUIDs.Count; |
451 | 451 | ||
452 | m_log.DebugFormat( | 452 | m_log.DebugFormat( |
453 | "[INVENTORY ARCHIVER]: The items to save reference {0} assets", m_assetGatherer.GatheredUuids.Count + errors); | 453 | "[INVENTORY ARCHIVER]: The items to save reference {0} possible assets", m_assetGatherer.GatheredUuids.Count + errors); |
454 | if(errors > 0) | 454 | if(errors > 0) |
455 | m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these assets have problems and will be ignored", errors); | 455 | m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these have problems or are not assets and will be ignored", errors); |
456 | 456 | ||
457 | AssetsRequest ar = new AssetsRequest( | 457 | AssetsRequest ar = new AssetsRequest( |
458 | new AssetsArchiver(m_archiveWriter), | 458 | new AssetsArchiver(m_archiveWriter), |