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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index f89b904..d816ba4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -237,12 +237,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
237 237
238 if(curErrorCntr > 1) 238 if(curErrorCntr > 1)
239 { 239 {
240 m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least {4} references to missing or damaged assets", 240 m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains {4} references to possible missing or damaged assets )",
241 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr); 241 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr);
242 } 242 }
243 else if(curErrorCntr == 1) 243 else if(curErrorCntr == 1)
244 { 244 {
245 m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least 1 reference to a missing or damaged asset", 245 m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains a reference to a possible missing or damaged asset)",
246 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath); 246 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath);
247 } 247 }
248 } 248 }
@@ -450,9 +450,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
450 int errors = m_assetGatherer.FailedUUIDs.Count; 450 int errors = m_assetGatherer.FailedUUIDs.Count;
451 451
452 m_log.DebugFormat( 452 m_log.DebugFormat(
453 "[INVENTORY ARCHIVER]: The items to save reference {0} assets", m_assetGatherer.GatheredUuids.Count + errors); 453 "[INVENTORY ARCHIVER]: The items to save reference {0} possible assets", m_assetGatherer.GatheredUuids.Count + errors);
454 if(errors > 0) 454 if(errors > 0)
455 m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these assets have problems and will be ignored", errors); 455 m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these have problems or are not assets and will be ignored", errors);
456 456
457 AssetsRequest ar = new AssetsRequest( 457 AssetsRequest ar = new AssetsRequest(
458 new AssetsArchiver(m_archiveWriter), 458 new AssetsArchiver(m_archiveWriter),