diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index aadeedb..19ef571 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -100,8 +100,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
100 | // log4net.Config.XmlConfigurator.Configure(); | 100 | // log4net.Config.XmlConfigurator.Configure(); |
101 | 101 | ||
102 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | 102 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); |
103 | Scene scene = SceneSetupHelpers.SetupScene(); | 103 | Scene scene = SceneHelpers.SetupScene(); |
104 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | 104 | SceneHelpers.SetupSceneModules(scene, archiverModule); |
105 | 105 | ||
106 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | 106 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); |
107 | 107 | ||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
109 | 109 | ||
110 | // Create scene object asset | 110 | // Create scene object asset |
111 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | 111 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); |
112 | SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); | 112 | SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); |
113 | 113 | ||
114 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 114 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
115 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | 115 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
@@ -127,10 +127,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
127 | scene.AddInventoryItem(item1); | 127 | scene.AddInventoryItem(item1); |
128 | 128 | ||
129 | // Create coalesced objects asset | 129 | // Create coalesced objects asset |
130 | SceneObjectGroup cobj1 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); | 130 | SceneObjectGroup cobj1 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object1", 0x120); |
131 | cobj1.AbsolutePosition = new Vector3(15, 30, 45); | 131 | cobj1.AbsolutePosition = new Vector3(15, 30, 45); |
132 | 132 | ||
133 | SceneObjectGroup cobj2 = SceneSetupHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); | 133 | SceneObjectGroup cobj2 = SceneHelpers.CreateSceneObject(1, m_uaLL1.PrincipalID, "Object2", 0x140); |
134 | cobj2.AbsolutePosition = new Vector3(25, 50, 75); | 134 | cobj2.AbsolutePosition = new Vector3(25, 50, 75); |
135 | 135 | ||
136 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); | 136 | CoalescedSceneObjects coa = new CoalescedSceneObjects(m_uaLL1.PrincipalID, cobj1, cobj2); |