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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs new file mode 100644 index 0000000..c2e645f --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs | |||
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1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using NUnit.Framework; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Data; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Framework.Serialization; | ||
38 | using OpenSim.Framework.Serialization.External; | ||
39 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
40 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
43 | using OpenSim.Services.Interfaces; | ||
44 | using OpenSim.Tests.Common; | ||
45 | |||
46 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | ||
47 | { | ||
48 | [TestFixture] | ||
49 | public class InventoryArchiveLoadPathTests : InventoryArchiveTestCase | ||
50 | { | ||
51 | /// <summary> | ||
52 | /// Test loading an IAR to various different inventory paths. | ||
53 | /// </summary> | ||
54 | [Test] | ||
55 | public void TestLoadIarToInventoryPaths() | ||
56 | { | ||
57 | TestHelpers.InMethod(); | ||
58 | // log4net.Config.XmlConfigurator.Configure(); | ||
59 | |||
60 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
61 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
62 | |||
63 | // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene | ||
64 | Scene scene = new SceneHelpers().SetupScene(); | ||
65 | |||
66 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
67 | |||
68 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood"); | ||
69 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); | ||
70 | |||
71 | archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); | ||
72 | InventoryItemBase foundItem1 | ||
73 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); | ||
74 | |||
75 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | ||
76 | |||
77 | // Now try loading to a root child folder | ||
78 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false); | ||
79 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); | ||
80 | archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); | ||
81 | |||
82 | InventoryItemBase foundItem2 | ||
83 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name); | ||
84 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); | ||
85 | |||
86 | // Now try loading to a more deeply nested folder | ||
87 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC", false); | ||
88 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); | ||
89 | archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); | ||
90 | |||
91 | InventoryItemBase foundItem3 | ||
92 | = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name); | ||
93 | Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3"); | ||
94 | } | ||
95 | |||
96 | /// <summary> | ||
97 | /// Test that things work when the load path specified starts with a slash | ||
98 | /// </summary> | ||
99 | [Test] | ||
100 | public void TestLoadIarPathStartsWithSlash() | ||
101 | { | ||
102 | TestHelpers.InMethod(); | ||
103 | // log4net.Config.XmlConfigurator.Configure(); | ||
104 | |||
105 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
106 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
107 | Scene scene = new SceneHelpers().SetupScene(); | ||
108 | SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
109 | |||
110 | UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); | ||
111 | archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); | ||
112 | |||
113 | InventoryItemBase foundItem1 | ||
114 | = InventoryArchiveUtils.FindItemByPath( | ||
115 | scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name); | ||
116 | |||
117 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); | ||
118 | } | ||
119 | |||
120 | [Test] | ||
121 | public void TestLoadIarPathWithEscapedChars() | ||
122 | { | ||
123 | TestHelpers.InMethod(); | ||
124 | // log4net.Config.XmlConfigurator.Configure(); | ||
125 | |||
126 | string itemName = "You & you are a mean/man/"; | ||
127 | string humanEscapedItemName = @"You & you are a mean\/man\/"; | ||
128 | string userPassword = "meowfood"; | ||
129 | |||
130 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
131 | |||
132 | Scene scene = new SceneHelpers().SetupScene(); | ||
133 | SceneHelpers.SetupSceneModules(scene, archiverModule); | ||
134 | |||
135 | // Create user | ||
136 | string userFirstName = "Jock"; | ||
137 | string userLastName = "Stirrup"; | ||
138 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
139 | UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); | ||
140 | |||
141 | // Create asset | ||
142 | SceneObjectGroup object1; | ||
143 | SceneObjectPart part1; | ||
144 | { | ||
145 | string partName = "part name"; | ||
146 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
147 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
148 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
149 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
150 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
151 | |||
152 | part1 | ||
153 | = new SceneObjectPart( | ||
154 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
155 | part1.Name = partName; | ||
156 | |||
157 | object1 = new SceneObjectGroup(part1); | ||
158 | scene.AddNewSceneObject(object1, false); | ||
159 | } | ||
160 | |||
161 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
162 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
163 | scene.AssetService.Store(asset1); | ||
164 | |||
165 | // Create item | ||
166 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
167 | InventoryItemBase item1 = new InventoryItemBase(); | ||
168 | item1.Name = itemName; | ||
169 | item1.AssetID = asset1.FullID; | ||
170 | item1.ID = item1Id; | ||
171 | InventoryFolderBase objsFolder | ||
172 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0]; | ||
173 | item1.Folder = objsFolder.ID; | ||
174 | scene.AddInventoryItem(item1); | ||
175 | |||
176 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
177 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
178 | |||
179 | mre.Reset(); | ||
180 | archiverModule.ArchiveInventory( | ||
181 | UUID.Random(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
182 | mre.WaitOne(60000, false); | ||
183 | |||
184 | // LOAD ITEM | ||
185 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
186 | |||
187 | archiverModule.DearchiveInventory(UUID.Random(), userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); | ||
188 | |||
189 | InventoryItemBase foundItem1 | ||
190 | = InventoryArchiveUtils.FindItemByPath( | ||
191 | scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); | ||
192 | |||
193 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | ||
194 | // Assert.That( | ||
195 | // foundItem1.CreatorId, Is.EqualTo(userUuid), | ||
196 | // "Loaded item non-uuid creator doesn't match that of the loading user"); | ||
197 | Assert.That( | ||
198 | foundItem1.Name, Is.EqualTo(itemName), | ||
199 | "Loaded item name doesn't match saved name"); | ||
200 | } | ||
201 | |||
202 | /// <summary> | ||
203 | /// Test replication of an archive path to the user's inventory. | ||
204 | /// </summary> | ||
205 | [Test] | ||
206 | public void TestNewIarPath() | ||
207 | { | ||
208 | TestHelpers.InMethod(); | ||
209 | // log4net.Config.XmlConfigurator.Configure(); | ||
210 | |||
211 | Scene scene = new SceneHelpers().SetupScene(); | ||
212 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | ||
213 | |||
214 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | ||
215 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); | ||
216 | |||
217 | string folder1Name = "1"; | ||
218 | string folder2aName = "2a"; | ||
219 | string folder2bName = "2b"; | ||
220 | |||
221 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); | ||
222 | string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random()); | ||
223 | string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random()); | ||
224 | |||
225 | string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); | ||
226 | string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); | ||
227 | |||
228 | { | ||
229 | // Test replication of path1 | ||
230 | new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) | ||
231 | .ReplicateArchivePathToUserInventory( | ||
232 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
233 | foldersCreated, nodesLoaded); | ||
234 | |||
235 | List<InventoryFolderBase> folder1Candidates | ||
236 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
237 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
238 | |||
239 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
240 | List<InventoryFolderBase> folder2aCandidates | ||
241 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName); | ||
242 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
243 | } | ||
244 | |||
245 | { | ||
246 | // Test replication of path2 | ||
247 | new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) | ||
248 | .ReplicateArchivePathToUserInventory( | ||
249 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
250 | foldersCreated, nodesLoaded); | ||
251 | |||
252 | List<InventoryFolderBase> folder1Candidates | ||
253 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
254 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
255 | |||
256 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
257 | |||
258 | List<InventoryFolderBase> folder2aCandidates | ||
259 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName); | ||
260 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
261 | |||
262 | List<InventoryFolderBase> folder2bCandidates | ||
263 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName); | ||
264 | Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); | ||
265 | } | ||
266 | } | ||
267 | |||
268 | /// <summary> | ||
269 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
270 | /// a duplicate path without the merge option. | ||
271 | /// </summary> | ||
272 | [Test] | ||
273 | public void TestPartExistingIarPath() | ||
274 | { | ||
275 | TestHelpers.InMethod(); | ||
276 | //log4net.Config.XmlConfigurator.Configure(); | ||
277 | |||
278 | Scene scene = new SceneHelpers().SetupScene(); | ||
279 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | ||
280 | |||
281 | string folder1ExistingName = "a"; | ||
282 | string folder2Name = "b"; | ||
283 | |||
284 | InventoryFolderBase folder1 | ||
285 | = UserInventoryHelpers.CreateInventoryFolder( | ||
286 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false); | ||
287 | |||
288 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
289 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
290 | |||
291 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
292 | |||
293 | new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false) | ||
294 | .ReplicateArchivePathToUserInventory( | ||
295 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
296 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
297 | |||
298 | List<InventoryFolderBase> folder1PostCandidates | ||
299 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
300 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); | ||
301 | |||
302 | // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. | ||
303 | InventoryFolderBase folder1Post = null; | ||
304 | foreach (InventoryFolderBase folder in folder1PostCandidates) | ||
305 | { | ||
306 | if (folder.ID != folder1.ID) | ||
307 | { | ||
308 | folder1Post = folder; | ||
309 | break; | ||
310 | } | ||
311 | } | ||
312 | // Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); | ||
313 | |||
314 | List<InventoryFolderBase> folder2PostCandidates | ||
315 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b"); | ||
316 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
317 | } | ||
318 | |||
319 | /// <summary> | ||
320 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
321 | /// a merged path. | ||
322 | /// </summary> | ||
323 | [Test] | ||
324 | public void TestMergeIarPath() | ||
325 | { | ||
326 | TestHelpers.InMethod(); | ||
327 | // log4net.Config.XmlConfigurator.Configure(); | ||
328 | |||
329 | Scene scene = new SceneHelpers().SetupScene(); | ||
330 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene); | ||
331 | |||
332 | string folder1ExistingName = "a"; | ||
333 | string folder2Name = "b"; | ||
334 | |||
335 | InventoryFolderBase folder1 | ||
336 | = UserInventoryHelpers.CreateInventoryFolder( | ||
337 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false); | ||
338 | |||
339 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
340 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
341 | |||
342 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
343 | |||
344 | new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, folder1ExistingName, (Stream)null, true) | ||
345 | .ReplicateArchivePathToUserInventory( | ||
346 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
347 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
348 | |||
349 | List<InventoryFolderBase> folder1PostCandidates | ||
350 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
351 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); | ||
352 | Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); | ||
353 | |||
354 | List<InventoryFolderBase> folder2PostCandidates | ||
355 | = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b"); | ||
356 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
357 | } | ||
358 | } | ||
359 | } | ||
360 | |||