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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs (renamed from OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs)179
1 files changed, 31 insertions, 148 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs
index 6eb3605..c2e645f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs
@@ -36,137 +36,19 @@ using OpenSim.Data;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Serialization; 37using OpenSim.Framework.Serialization;
38using OpenSim.Framework.Serialization.External; 38using OpenSim.Framework.Serialization.External;
39using OpenSim.Framework.Communications;
40using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; 39using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
41using OpenSim.Region.CoreModules.World.Serialiser; 40using OpenSim.Region.CoreModules.World.Serialiser;
42using OpenSim.Region.Framework.Scenes; 41using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.Framework.Scenes.Serialization; 42using OpenSim.Region.Framework.Scenes.Serialization;
44using OpenSim.Services.Interfaces; 43using OpenSim.Services.Interfaces;
45using OpenSim.Tests.Common; 44using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock;
47 45
48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests 46namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
49{ 47{
50 [TestFixture] 48 [TestFixture]
51 public class PathTests : InventoryArchiveTestCase 49 public class InventoryArchiveLoadPathTests : InventoryArchiveTestCase
52 { 50 {
53 /// <summary> 51 /// <summary>
54 /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
55 /// (subject to change since there is no fixed format yet).
56 /// </summary>
57 [Test]
58 public void TestSavePathToIarV0_1()
59 {
60 TestHelpers.InMethod();
61// log4net.Config.XmlConfigurator.Configure();
62
63 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
64
65 Scene scene = new SceneHelpers().SetupScene();
66 SceneHelpers.SetupSceneModules(scene, archiverModule);
67
68 // Create user
69 string userFirstName = "Jock";
70 string userLastName = "Stirrup";
71 string userPassword = "troll";
72 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
73 UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
74
75 // Create asset
76 SceneObjectGroup object1;
77 SceneObjectPart part1;
78 {
79 string partName = "My Little Dog Object";
80 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
81 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
82 Vector3 groupPosition = new Vector3(10, 20, 30);
83 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
84 Vector3 offsetPosition = new Vector3(5, 10, 15);
85
86 part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
87 part1.Name = partName;
88
89 object1 = new SceneObjectGroup(part1);
90 scene.AddNewSceneObject(object1, false);
91 }
92
93 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
94 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
95 scene.AssetService.Store(asset1);
96
97 // Create item
98 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
99 InventoryItemBase item1 = new InventoryItemBase();
100 item1.Name = "My Little Dog";
101 item1.AssetID = asset1.FullID;
102 item1.ID = item1Id;
103 InventoryFolderBase objsFolder
104 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
105 item1.Folder = objsFolder.ID;
106 scene.AddInventoryItem(item1);
107
108 MemoryStream archiveWriteStream = new MemoryStream();
109 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
110
111 // Test saving a particular path
112 mre.Reset();
113 archiverModule.ArchiveInventory(
114 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
115 mre.WaitOne(60000, false);
116
117 byte[] archive = archiveWriteStream.ToArray();
118 MemoryStream archiveReadStream = new MemoryStream(archive);
119 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
120
121 //bool gotControlFile = false;
122 bool gotObject1File = false;
123 //bool gotObject2File = false;
124 string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
125 string expectedObject1FilePath = string.Format(
126 "{0}{1}{2}",
127 ArchiveConstants.INVENTORY_PATH,
128 InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
129 expectedObject1FileName);
130
131 string filePath;
132 TarArchiveReader.TarEntryType tarEntryType;
133
134// Console.WriteLine("Reading archive");
135
136 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
137 {
138// Console.WriteLine("Got {0}", filePath);
139
140// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
141// {
142// gotControlFile = true;
143// }
144
145 if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
146 {
147// string fileName = filePath.Remove(0, "Objects/".Length);
148//
149// if (fileName.StartsWith(part1.Name))
150// {
151 Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
152 gotObject1File = true;
153// }
154// else if (fileName.StartsWith(part2.Name))
155// {
156// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
157// gotObject2File = true;
158// }
159 }
160 }
161
162// Assert.That(gotControlFile, Is.True, "No control file in archive");
163 Assert.That(gotObject1File, Is.True, "No item1 file in archive");
164// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
165
166 // TODO: Test presence of more files and contents of files.
167 }
168
169 /// <summary>
170 /// Test loading an IAR to various different inventory paths. 52 /// Test loading an IAR to various different inventory paths.
171 /// </summary> 53 /// </summary>
172 [Test] 54 [Test]
@@ -185,26 +67,26 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
185 67
186 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood"); 68 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
187 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire"); 69 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
188 70
189 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream); 71 archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
190 InventoryItemBase foundItem1 72 InventoryItemBase foundItem1
191 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name); 73 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
192 74
193 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); 75 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
194 76
195 // Now try loading to a root child folder 77 // Now try loading to a root child folder
196 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); 78 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false);
197 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); 79 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
198 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); 80 archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
199 81
200 InventoryItemBase foundItem2 82 InventoryItemBase foundItem2
201 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name); 83 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name);
202 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); 84 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
203 85
204 // Now try loading to a more deeply nested folder 86 // Now try loading to a more deeply nested folder
205 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); 87 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC", false);
206 archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); 88 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
207 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); 89 archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
208 90
209 InventoryItemBase foundItem3 91 InventoryItemBase foundItem3
210 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name); 92 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name);
@@ -226,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
226 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 108 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
227 109
228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password"); 110 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
229 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream); 111 archiverModule.DearchiveInventory(UUID.Random(), m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
230 112
231 InventoryItemBase foundItem1 113 InventoryItemBase foundItem1
232 = InventoryArchiveUtils.FindItemByPath( 114 = InventoryArchiveUtils.FindItemByPath(
@@ -287,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
287 item1.AssetID = asset1.FullID; 169 item1.AssetID = asset1.FullID;
288 item1.ID = item1Id; 170 item1.ID = item1Id;
289 InventoryFolderBase objsFolder 171 InventoryFolderBase objsFolder
290 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; 172 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
291 item1.Folder = objsFolder.ID; 173 item1.Folder = objsFolder.ID;
292 scene.AddInventoryItem(item1); 174 scene.AddInventoryItem(item1);
293 175
@@ -296,13 +178,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
296 178
297 mre.Reset(); 179 mre.Reset();
298 archiverModule.ArchiveInventory( 180 archiverModule.ArchiveInventory(
299 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); 181 UUID.Random(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
300 mre.WaitOne(60000, false); 182 mre.WaitOne(60000, false);
301 183
302 // LOAD ITEM 184 // LOAD ITEM
303 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 185 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
304 186
305 archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); 187 archiverModule.DearchiveInventory(UUID.Random(), userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
306 188
307 InventoryItemBase foundItem1 189 InventoryItemBase foundItem1
308 = InventoryArchiveUtils.FindItemByPath( 190 = InventoryArchiveUtils.FindItemByPath(
@@ -345,40 +227,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
345 227
346 { 228 {
347 // Test replication of path1 229 // Test replication of path1
348 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) 230 new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false)
349 .ReplicateArchivePathToUserInventory( 231 .ReplicateArchivePathToUserInventory(
350 iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), 232 iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
351 foldersCreated, nodesLoaded); 233 foldersCreated, nodesLoaded);
352 234
353 List<InventoryFolderBase> folder1Candidates 235 List<InventoryFolderBase> folder1Candidates
354 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); 236 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
355 Assert.That(folder1Candidates.Count, Is.EqualTo(1)); 237 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
356 238
357 InventoryFolderBase folder1 = folder1Candidates[0]; 239 InventoryFolderBase folder1 = folder1Candidates[0];
358 List<InventoryFolderBase> folder2aCandidates 240 List<InventoryFolderBase> folder2aCandidates
359 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); 241 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
360 Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); 242 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
361 } 243 }
362 244
363 { 245 {
364 // Test replication of path2 246 // Test replication of path2
365 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) 247 new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false)
366 .ReplicateArchivePathToUserInventory( 248 .ReplicateArchivePathToUserInventory(
367 iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), 249 iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
368 foldersCreated, nodesLoaded); 250 foldersCreated, nodesLoaded);
369 251
370 List<InventoryFolderBase> folder1Candidates 252 List<InventoryFolderBase> folder1Candidates
371 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); 253 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
372 Assert.That(folder1Candidates.Count, Is.EqualTo(1)); 254 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
373 255
374 InventoryFolderBase folder1 = folder1Candidates[0]; 256 InventoryFolderBase folder1 = folder1Candidates[0];
375 257
376 List<InventoryFolderBase> folder2aCandidates 258 List<InventoryFolderBase> folder2aCandidates
377 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); 259 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
378 Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); 260 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
379 261
380 List<InventoryFolderBase> folder2bCandidates 262 List<InventoryFolderBase> folder2bCandidates
381 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); 263 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName);
382 Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); 264 Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
383 } 265 }
384 } 266 }
@@ -401,20 +283,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
401 283
402 InventoryFolderBase folder1 284 InventoryFolderBase folder1
403 = UserInventoryHelpers.CreateInventoryFolder( 285 = UserInventoryHelpers.CreateInventoryFolder(
404 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 286 scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
405 287
406 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 288 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
407 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 289 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
408 290
409 string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); 291 string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
410 292
411 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) 293 new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false)
412 .ReplicateArchivePathToUserInventory( 294 .ReplicateArchivePathToUserInventory(
413 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), 295 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
414 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); 296 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
415 297
416 List<InventoryFolderBase> folder1PostCandidates 298 List<InventoryFolderBase> folder1PostCandidates
417 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 299 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
418 Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); 300 Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
419 301
420 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. 302 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
@@ -430,7 +312,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
430// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); 312// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
431 313
432 List<InventoryFolderBase> folder2PostCandidates 314 List<InventoryFolderBase> folder2PostCandidates
433 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); 315 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b");
434 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); 316 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
435 } 317 }
436 318
@@ -452,26 +334,27 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
452 334
453 InventoryFolderBase folder1 335 InventoryFolderBase folder1
454 = UserInventoryHelpers.CreateInventoryFolder( 336 = UserInventoryHelpers.CreateInventoryFolder(
455 scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 337 scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
456 338
457 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); 339 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
458 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); 340 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
459 341
460 string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); 342 string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
461 343
462 new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true) 344 new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, folder1ExistingName, (Stream)null, true)
463 .ReplicateArchivePathToUserInventory( 345 .ReplicateArchivePathToUserInventory(
464 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), 346 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
465 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); 347 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
466 348
467 List<InventoryFolderBase> folder1PostCandidates 349 List<InventoryFolderBase> folder1PostCandidates
468 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); 350 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
469 Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); 351 Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
470 Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); 352 Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
471 353
472 List<InventoryFolderBase> folder2PostCandidates 354 List<InventoryFolderBase> folder2PostCandidates
473 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); 355 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b");
474 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); 356 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
475 } 357 }
476 } 358 }
477} \ No newline at end of file 359}
360