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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.IO.Compression;
32using System.Reflection;
33using System.Xml;
34using OpenMetaverse;
35using OpenSim.Region.Framework.Scenes;
36using OpenSim.Region.CoreModules.World.Archiver;
37using OpenSim.Framework;
38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Communications.Cache;
40using log4net;
41
42
43namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
44{
45 public class InventoryArchiveWriteRequest
46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48
49 protected Scene scene;
50 protected TarArchiveWriter archive;
51 protected CommunicationsManager commsManager;
52 Dictionary<UUID, int> assetUuids;
53
54 /// <value>
55 /// The path to which the inventory archive will be saved.
56 /// </value>
57 private string m_savePath;
58
59 public InventoryArchiveWriteRequest(Scene currentScene, CommunicationsManager commsManager)
60 {
61 scene = currentScene;
62 archive = new TarArchiveWriter();
63 this.commsManager = commsManager;
64 assetUuids = new Dictionary<UUID, int>();
65 }
66
67 protected void ReceivedAllAssets(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids)
68 {
69 AssetsArchiver assetsArchiver = new AssetsArchiver(assetsFound);
70 assetsArchiver.Archive(archive);
71 archive.WriteTar(new GZipStream(new FileStream(m_savePath, FileMode.Create), CompressionMode.Compress));
72 }
73
74 protected void saveInvItem(InventoryItemBase inventoryItem, string path)
75 {
76 string filename
77 = string.Format("{0}{1}_{2}.xml",
78 path, inventoryItem.Name, inventoryItem.ID);
79 StringWriter sw = new StringWriter();
80 XmlTextWriter writer = new XmlTextWriter(sw);
81 writer.WriteStartElement("InventoryObject");
82 writer.WriteStartElement("Name");
83 writer.WriteString(inventoryItem.Name);
84 writer.WriteEndElement();
85 writer.WriteStartElement("ID");
86 writer.WriteString(inventoryItem.ID.ToString());
87 writer.WriteEndElement();
88 writer.WriteStartElement("InvType");
89 writer.WriteString(inventoryItem.InvType.ToString());
90 writer.WriteEndElement();
91 writer.WriteStartElement("CreatorUUID");
92 writer.WriteString(inventoryItem.Creator.ToString());
93 writer.WriteEndElement();
94 writer.WriteStartElement("CreationDate");
95 writer.WriteString(inventoryItem.CreationDate.ToString());
96 writer.WriteEndElement();
97 writer.WriteStartElement("Owner");
98 writer.WriteString(inventoryItem.Owner.ToString());
99 writer.WriteEndElement();
100 writer.WriteStartElement("Description");
101 if (inventoryItem.Description.Length > 0)
102 writer.WriteString(inventoryItem.Description);
103 else writer.WriteString("No Description");
104 writer.WriteEndElement();
105 writer.WriteStartElement("AssetType");
106 writer.WriteString(inventoryItem.AssetType.ToString());
107 writer.WriteEndElement();
108 writer.WriteStartElement("AssetID");
109 writer.WriteString(inventoryItem.AssetID.ToString());
110 writer.WriteEndElement();
111 writer.WriteStartElement("SaleType");
112 writer.WriteString(inventoryItem.SaleType.ToString());
113 writer.WriteEndElement();
114 writer.WriteStartElement("SalePrice");
115 writer.WriteString(inventoryItem.SalePrice.ToString());
116 writer.WriteEndElement();
117 writer.WriteStartElement("BasePermissions");
118 writer.WriteString(inventoryItem.BasePermissions.ToString());
119 writer.WriteEndElement();
120 writer.WriteStartElement("CurrentPermissions");
121 writer.WriteString(inventoryItem.CurrentPermissions.ToString());
122 writer.WriteEndElement();
123 writer.WriteStartElement("EveryOnePermssions");
124 writer.WriteString(inventoryItem.EveryOnePermissions.ToString());
125 writer.WriteEndElement();
126 writer.WriteStartElement("NextPermissions");
127 writer.WriteString(inventoryItem.NextPermissions.ToString());
128 writer.WriteEndElement();
129 writer.WriteStartElement("Flags");
130 writer.WriteString(inventoryItem.Flags.ToString());
131 writer.WriteEndElement();
132 writer.WriteStartElement("GroupID");
133 writer.WriteString(inventoryItem.GroupID.ToString());
134 writer.WriteEndElement();
135 writer.WriteStartElement("GroupOwned");
136 writer.WriteString(inventoryItem.GroupOwned.ToString());
137 writer.WriteEndElement();
138 writer.WriteStartElement("ParentFolderID");
139 writer.WriteString(inventoryItem.Folder.ToString());
140 writer.WriteEndElement();
141 writer.WriteEndElement();
142
143 archive.AddFile(filename, sw.ToString());
144
145 assetUuids[inventoryItem.AssetID] = 1;
146 }
147
148 protected void saveInvDir(InventoryFolderImpl inventoryFolder, string path)
149 {
150 List<InventoryFolderImpl> inventories = inventoryFolder.RequestListOfFolderImpls();
151 List<InventoryItemBase> items = inventoryFolder.RequestListOfItems();
152 string newPath = path + inventoryFolder.Name + InventoryFolderImpl.PATH_DELIMITER;
153 archive.AddDir(newPath);
154 foreach (InventoryFolderImpl folder in inventories)
155 {
156 saveInvDir(folder, newPath);
157 }
158 foreach (InventoryItemBase item in items)
159 {
160 saveInvItem(item, newPath);
161 }
162 }
163
164 public void execute(string firstName, string lastName, string invPath, string savePath)
165 {
166 m_savePath = savePath;
167
168 UserProfileData userProfile = commsManager.UserService.GetUserProfile(firstName, lastName);
169 if (null == userProfile)
170 {
171 m_log.ErrorFormat("[CONSOLE]: Failed to find user {0} {1}", firstName, lastName);
172 return;
173 }
174
175 CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID);
176 if (null == userInfo)
177 {
178 m_log.ErrorFormat("[CONSOLE]: Failed to find user info for {0} {1} {2}", firstName, lastName, userProfile.ID);
179 return;
180 }
181
182 InventoryFolderImpl inventoryFolder = null;
183 InventoryItemBase inventoryItem = null;
184
185 if (userInfo.HasReceivedInventory)
186 {
187 // Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
188 // itself (possibly at a small loss in efficiency).
189 string[] components
190 = invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
191 invPath = String.Empty;
192 foreach (string c in components)
193 {
194 invPath += c + InventoryFolderImpl.PATH_DELIMITER;
195 }
196
197 // Annoyingly Split actually returns the original string if the input string consists only of delimiters
198 // Therefore if we still start with a / after the split, then we need the root folder
199 if (invPath.Length == 0)
200 {
201 inventoryFolder = userInfo.RootFolder;
202 }
203 else
204 {
205 invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
206 inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
207 }
208
209 // The path may point to an item instead
210 if (inventoryFolder == null)
211 {
212 inventoryItem = userInfo.RootFolder.FindItemByPath(invPath);
213 }
214 }
215 else
216 {
217 m_log.ErrorFormat("[CONSOLE]: Have not yet received inventory info for user {0} {1} {2}", firstName, lastName, userProfile.ID);
218 return;
219 }
220
221 if (null == inventoryFolder)
222 {
223 if (null == inventoryItem)
224 {
225 m_log.ErrorFormat("[CONSOLE]: Could not find inventory entry at path {0}", invPath);
226 return;
227 }
228 else
229 {
230 m_log.InfoFormat("[CONSOLE]: Found item {0} {1} at {2}", inventoryItem.Name, inventoryItem.ID,
231 invPath);
232 //get and export item info
233 saveInvItem(inventoryItem, invPath);
234 }
235 }
236 else
237 {
238 m_log.InfoFormat("[CONSOLE]: Found folder {0} {1} at {2}", inventoryFolder.Name, inventoryFolder.ID,
239 invPath);
240 //recurse through all dirs getting dirs and files
241 saveInvDir(inventoryFolder, "");
242 }
243
244 new AssetsRequest(assetUuids.Keys, scene.AssetCache, ReceivedAllAssets).Execute();
245 }
246 }
247}