aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs7
1 files changed, 2 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 49006a2..704296c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -47,16 +47,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
47 { 47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 protected Scene scene;
51 protected TarArchiveReader archive; 50 protected TarArchiveReader archive;
52 private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); 51 private static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
53 52
54 CommunicationsManager commsManager; 53 CommunicationsManager commsManager;
55 54
56 public InventoryArchiveReadRequest(Scene currentScene, CommunicationsManager commsManager) 55 public InventoryArchiveReadRequest(CommunicationsManager commsManager)
57 { 56 {
58 //List<string> serialisedObjects = new List<string>(); 57 //List<string> serialisedObjects = new List<string>();
59 scene = currentScene;
60 this.commsManager = commsManager; 58 this.commsManager = commsManager;
61 } 59 }
62 60
@@ -261,8 +259,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
261 asset.Metadata.Type = assetType; 259 asset.Metadata.Type = assetType;
262 asset.Data = data; 260 asset.Data = data;
263 261
264 scene.AssetCache.AddAsset(asset); 262 commsManager.AssetCache.AddAsset(asset);
265
266 263
267 return true; 264 return true;
268 } 265 }