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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs13
1 files changed, 8 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index b4f1ed6..29e992e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -100,18 +100,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
100 100
101 List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>(); 101 List<InventoryNodeBase> loadedNodes = new List<InventoryNodeBase>();
102 102
103 InventoryFolderBase rootDestinationFolder 103 List<InventoryFolderBase> folderCandidates
104 = InventoryArchiveUtils.FindFolderByPath( 104 = InventoryArchiveUtils.FindFolderByPath(
105 m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath); 105 m_scene.InventoryService, m_userInfo.PrincipalID, m_invPath);
106 106
107 if (null == rootDestinationFolder) 107 if (folderCandidates.Count == 0)
108 { 108 {
109 // Possibly provide an option later on to automatically create this folder if it does not exist 109 // Possibly provide an option later on to automatically create this folder if it does not exist
110 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); 110 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
111 111
112 return loadedNodes; 112 return loadedNodes;
113 } 113 }
114 114
115 InventoryFolderBase rootDestinationFolder = folderCandidates[0];
115 archive = new TarArchiveReader(m_loadStream); 116 archive = new TarArchiveReader(m_loadStream);
116 117
117 // In order to load identically named folders, we need to keep track of the folders that we have already 118 // In order to load identically named folders, we need to keep track of the folders that we have already
@@ -246,6 +247,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
246 ref string archivePath, 247 ref string archivePath,
247 Dictionary <string, InventoryFolderBase> resolvedFolders) 248 Dictionary <string, InventoryFolderBase> resolvedFolders)
248 { 249 {
250 m_log.DebugFormat("[INVENTORY ARCHIVER]: Resolving destination folder {0}", archivePath);
251
249 string originalArchivePath = archivePath; 252 string originalArchivePath = archivePath;
250 253
251 InventoryFolderBase destFolder = null; 254 InventoryFolderBase destFolder = null;
@@ -256,8 +259,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
256 { 259 {
257 if (resolvedFolders.ContainsKey(archivePath)) 260 if (resolvedFolders.ContainsKey(archivePath))
258 { 261 {
259// m_log.DebugFormat( 262 m_log.DebugFormat(
260// "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath); 263 "[INVENTORY ARCHIVER]: Found previously created folder from archive path {0}", archivePath);
261 destFolder = resolvedFolders[archivePath]; 264 destFolder = resolvedFolders[archivePath];
262 } 265 }
263 else 266 else