aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Avatar/Gods
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Gods')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs10
1 files changed, 4 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 562c3b1..2e3312f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -140,14 +140,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
140 // This is a bit crude. It seems the client will be null before it actually stops the thread 140 // This is a bit crude. It seems the client will be null before it actually stops the thread
141 // The thread will kill itself eventually :/ 141 // The thread will kill itself eventually :/
142 // Is there another way to make sure *all* clients get this 'inter region' message? 142 // Is there another way to make sure *all* clients get this 'inter region' message?
143 m_scene.ForEachRootScenePresence( 143 m_scene.ForEachRootClient(
144 delegate(ScenePresence p) 144 delegate(IClientAPI client)
145 { 145 {
146 if (p.UUID != godID) 146 if (client.AgentId != godID)
147 { 147 {
148 // Possibly this should really be p.Close() though that method doesn't send a close 148 client.Close();
149 // to the client
150 p.ControllingClient.Close();
151 } 149 }
152 } 150 }
153 ); 151 );