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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 246cf55..e46545c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -624,8 +624,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
624 // a new friend was added in the initiator's and friend's data, so the cache entries are wrong now. 624 // a new friend was added in the initiator's and friend's data, so the cache entries are wrong now.
625 lock (m_friendLists) 625 lock (m_friendLists)
626 { 626 {
627 m_friendLists.Invalidate(fromAgentID); 627 m_friendLists.Invalidate(fromAgentID.ToString());
628 m_friendLists.Invalidate(toAgentID); 628 m_friendLists.Invalidate(toAgentID.ToString());
629 } 629 }
630 630
631 // now send presence update and add a calling card for the new friend 631 // now send presence update and add a calling card for the new friend
@@ -664,8 +664,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
664 // The cache entries aren't valid anymore either, as we just added a friend to both sides. 664 // The cache entries aren't valid anymore either, as we just added a friend to both sides.
665 lock (m_friendLists) 665 lock (m_friendLists)
666 { 666 {
667 m_friendLists.Invalidate(agentID); 667 m_friendLists.Invalidate(agentID.ToString());
668 m_friendLists.Invalidate(friendID); 668 m_friendLists.Invalidate(friendID.ToString());
669 } 669 }
670 670
671 // if it's a local friend, we don't have to do the lookup 671 // if it's a local friend, we don't have to do the lookup
@@ -782,8 +782,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
782 // clean up cache: FriendList is wrong now... 782 // clean up cache: FriendList is wrong now...
783 lock (m_friendLists) 783 lock (m_friendLists)
784 { 784 {
785 m_friendLists.Invalidate(agentID); 785 m_friendLists.Invalidate(agentID.ToString());
786 m_friendLists.Invalidate(exfriendID); 786 m_friendLists.Invalidate(exfriendID.ToString());
787 } 787 }
788 } 788 }
789 789
@@ -1070,7 +1070,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
1070 List<FriendListItem> fl; 1070 List<FriendListItem> fl;
1071 lock (m_friendLists) 1071 lock (m_friendLists)
1072 { 1072 {
1073 fl = (List<FriendListItem>)m_friendLists.Get(agent.ControllingClient.AgentId, 1073 fl = (List<FriendListItem>)m_friendLists.Get(agent.ControllingClient.AgentId.ToString(),
1074 m_initialScene.GetFriendList); 1074 m_initialScene.GetFriendList);
1075 } 1075 }
1076 1076
@@ -1083,7 +1083,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
1083 List<FriendListItem> fl; 1083 List<FriendListItem> fl;
1084 lock (m_friendLists) 1084 lock (m_friendLists)
1085 { 1085 {
1086 fl = (List<FriendListItem>)m_friendLists.Get(remoteClient.AgentId, 1086 fl = (List<FriendListItem>)m_friendLists.Get(remoteClient.AgentId.ToString(),
1087 m_initialScene.GetFriendList); 1087 m_initialScene.GetFriendList);
1088 } 1088 }
1089 1089