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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs new file mode 100644 index 0000000..7b2f14e --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -0,0 +1,120 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using Nini.Config; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.CoreModules.Asset; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Tests.Common; | ||
37 | using OpenSim.Tests.Common.Mock; | ||
38 | |||
39 | namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | ||
40 | { | ||
41 | [TestFixture] | ||
42 | public class AvatarFactoryModuleTests | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// Only partial right now since we don't yet test that it's ended up in the avatar appearance service. | ||
46 | /// </summary> | ||
47 | [Test] | ||
48 | public void TestSetAppearance() | ||
49 | { | ||
50 | TestHelpers.InMethod(); | ||
51 | // log4net.Config.XmlConfigurator.Configure(); | ||
52 | |||
53 | UUID userId = TestHelpers.ParseTail(0x1); | ||
54 | |||
55 | AvatarFactoryModule afm = new AvatarFactoryModule(); | ||
56 | TestScene scene = SceneHelpers.SetupScene(); | ||
57 | SceneHelpers.SetupSceneModules(scene, afm); | ||
58 | IClientAPI tc = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; | ||
59 | |||
60 | byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT]; | ||
61 | for (byte i = 0; i < visualParams.Length; i++) | ||
62 | visualParams[i] = i; | ||
63 | |||
64 | afm.SetAppearanceFromClient(tc, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams); | ||
65 | |||
66 | ScenePresence sp = scene.GetScenePresence(userId); | ||
67 | |||
68 | // TODO: Check baked texture | ||
69 | Assert.AreEqual(visualParams, sp.Appearance.VisualParams); | ||
70 | } | ||
71 | |||
72 | [Test] | ||
73 | public void TestSaveBakedTextures() | ||
74 | { | ||
75 | TestHelpers.InMethod(); | ||
76 | // log4net.Config.XmlConfigurator.Configure(); | ||
77 | |||
78 | UUID userId = TestHelpers.ParseTail(0x1); | ||
79 | UUID eyesTextureId = TestHelpers.ParseTail(0x2); | ||
80 | |||
81 | // We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly | ||
82 | // to the AssetService, which will then store temporary and local assets permanently | ||
83 | CoreAssetCache assetCache = new CoreAssetCache(); | ||
84 | |||
85 | AvatarFactoryModule afm = new AvatarFactoryModule(); | ||
86 | TestScene scene = SceneHelpers.SetupScene(assetCache); | ||
87 | SceneHelpers.SetupSceneModules(scene, afm); | ||
88 | IClientAPI tc = SceneHelpers.AddScenePresence(scene, userId).ControllingClient; | ||
89 | |||
90 | // TODO: Use the actual BunchOfCaps functionality once we slot in the CapabilitiesModules | ||
91 | AssetBase uploadedAsset; | ||
92 | uploadedAsset = new AssetBase(eyesTextureId, "Baked Texture", (sbyte)AssetType.Texture, userId.ToString()); | ||
93 | uploadedAsset.Data = new byte[] { 2 }; | ||
94 | uploadedAsset.Temporary = true; | ||
95 | uploadedAsset.Local = true; // Local assets aren't persisted, non-local are | ||
96 | scene.AssetService.Store(uploadedAsset); | ||
97 | |||
98 | byte[] visualParams = new byte[AvatarAppearance.VISUALPARAM_COUNT]; | ||
99 | for (byte i = 0; i < visualParams.Length; i++) | ||
100 | visualParams[i] = i; | ||
101 | |||
102 | Primitive.TextureEntry bakedTextureEntry = new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)); | ||
103 | uint eyesFaceIndex = (uint)AppearanceManager.BakeTypeToAgentTextureIndex(BakeType.Eyes); | ||
104 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); | ||
105 | eyesFace.TextureID = eyesTextureId; | ||
106 | |||
107 | afm.SetAppearanceFromClient(tc, bakedTextureEntry, visualParams); | ||
108 | afm.SaveBakedTextures(userId); | ||
109 | // Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); | ||
110 | |||
111 | // We should also inpsect the asset data store layer directly, but this is difficult to get at right now. | ||
112 | assetCache.Clear(); | ||
113 | |||
114 | AssetBase eyesBake = scene.AssetService.Get(eyesTextureId.ToString()); | ||
115 | Assert.That(eyesBake, Is.Not.Null); | ||
116 | Assert.That(eyesBake.Temporary, Is.False); | ||
117 | Assert.That(eyesBake.Local, Is.False); | ||
118 | } | ||
119 | } | ||
120 | } \ No newline at end of file | ||