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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs73
1 files changed, 71 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 27cf204..7ec2860 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -373,6 +373,52 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
373 { 373 {
374 bool defonly = true; // are we only using default textures 374 bool defonly = true; // are we only using default textures
375 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); 375 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
376 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
377 WearableCacheItem[] wearableCache = null;
378
379 // Cache wearable data for teleport.
380 // Only makes sense if there's a bake module and a cache module
381 if (bakedModule != null && cache != null)
382 {
383 try
384 {
385 wearableCache = bakedModule.Get(sp.UUID);
386 }
387 catch (Exception)
388 {
389
390 }
391 if (wearableCache != null)
392 {
393 for (int i = 0; i < wearableCache.Length; i++)
394 {
395 cache.Cache(wearableCache[i].TextureAsset);
396 }
397 }
398 }
399 /*
400 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
401 if (invService.GetRootFolder(userID) != null)
402 {
403 WearableCacheItem[] wearableCache = null;
404 if (bakedModule != null)
405 {
406 try
407 {
408 wearableCache = bakedModule.Get(userID);
409 appearance.WearableCacheItems = wearableCache;
410 appearance.WearableCacheItemsDirty = false;
411 foreach (WearableCacheItem item in wearableCache)
412 {
413 appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID;
414 }
415 }
416 catch (Exception)
417 {
418
419 }
420 }
421 */
376 422
377 // Process the texture entry 423 // Process the texture entry
378 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 424 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
@@ -380,9 +426,32 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
380 int idx = AvatarAppearance.BAKE_INDICES[i]; 426 int idx = AvatarAppearance.BAKE_INDICES[i];
381 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 427 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
382 428
383 // if there is no texture entry, skip it 429 // No face, so lets check our baked service cache, teleport or login.
384 if (face == null) 430 if (face == null)
385 continue; 431 {
432 if (wearableCache != null)
433 {
434 // If we find the an appearance item, set it as the textureentry and the face
435 WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache);
436 if (searchitem != null)
437 {
438 sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx);
439 sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID;
440 face = sp.Appearance.Texture.FaceTextures[idx];
441 }
442 else
443 {
444 // if there is no texture entry and no baked cache, skip it
445 continue;
446 }
447 }
448 else
449 {
450 //No texture entry face and no cache. Skip this face.
451 continue;
452 }
453 }
454
386 455
387// m_log.DebugFormat( 456// m_log.DebugFormat(
388// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 457// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",