diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index b0cee03..bf5609f 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -248,10 +248,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
248 | 248 | ||
249 | if (bakedTextureFace == null) | 249 | if (bakedTextureFace == null) |
250 | { | 250 | { |
251 | m_log.WarnFormat( | 251 | // This can happen legitimately, since some baked textures might not exist |
252 | "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", | 252 | //m_log.WarnFormat( |
253 | bakeType, sp.Name, m_scene.RegionInfo.RegionName); | 253 | // "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently", |
254 | 254 | // bakeType, sp.Name, m_scene.RegionInfo.RegionName); | |
255 | continue; | 255 | continue; |
256 | } | 256 | } |
257 | 257 | ||
@@ -417,7 +417,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
417 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); | 417 | // acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]); |
418 | 418 | ||
419 | int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); | 419 | int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType); |
420 | bakedTextures[bakeType] = faceTextures[ftIndex]; | 420 | Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture |
421 | bakedTextures[bakeType] = texture; | ||
421 | } | 422 | } |
422 | 423 | ||
423 | return bakedTextures; | 424 | return bakedTextures; |