diff options
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index c8c594d..6e4262e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); | 197 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); |
198 | 198 | ||
199 | m_numberOfAttachEventsFired = 0; | 199 | m_numberOfAttachEventsFired = 0; |
200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); | 200 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); |
201 | 201 | ||
202 | // Check status on scene presence | 202 | // Check status on scene presence |
203 | Assert.That(sp.HasAttachments(), Is.True); | 203 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
244 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); | 244 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); |
245 | 245 | ||
246 | m_numberOfAttachEventsFired = 0; | 246 | m_numberOfAttachEventsFired = 0; |
247 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false, false); | 247 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false); |
248 | 248 | ||
249 | // Check status on scene presence | 249 | // Check status on scene presence |
250 | Assert.That(sp.HasAttachments(), Is.True); | 250 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
277 | 277 | ||
278 | // Test wearing a different attachment from the ground. | 278 | // Test wearing a different attachment from the ground. |
279 | { | 279 | { |
280 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, false); | 280 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); |
281 | 281 | ||
282 | // Check status on scene presence | 282 | // Check status on scene presence |
283 | Assert.That(sp.HasAttachments(), Is.True); | 283 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
310 | 310 | ||
311 | // Test rewearing an already worn attachment from ground. Nothing should happen. | 311 | // Test rewearing an already worn attachment from ground. Nothing should happen. |
312 | { | 312 | { |
313 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, false); | 313 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); |
314 | 314 | ||
315 | // Check status on scene presence | 315 | // Check status on scene presence |
316 | Assert.That(sp.HasAttachments(), Is.True); | 316 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
368 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | 368 | sp2.AbsolutePosition = new Vector3(0, 0, 0); |
369 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | 369 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); |
370 | 370 | ||
371 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); | 371 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); |
372 | 372 | ||
373 | Assert.That(sp.HasAttachments(), Is.False); | 373 | Assert.That(sp.HasAttachments(), Is.False); |
374 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 374 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |