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Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index c8c594d..6e4262e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -197,7 +197,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID); 197 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
198 198
199 m_numberOfAttachEventsFired = 0; 199 m_numberOfAttachEventsFired = 0;
200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); 200 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false);
201 201
202 // Check status on scene presence 202 // Check status on scene presence
203 Assert.That(sp.HasAttachments(), Is.True); 203 Assert.That(sp.HasAttachments(), Is.True);
@@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
244 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); 244 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
245 245
246 m_numberOfAttachEventsFired = 0; 246 m_numberOfAttachEventsFired = 0;
247 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false, false); 247 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false);
248 248
249 // Check status on scene presence 249 // Check status on scene presence
250 Assert.That(sp.HasAttachments(), Is.True); 250 Assert.That(sp.HasAttachments(), Is.True);
@@ -277,7 +277,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
277 277
278 // Test wearing a different attachment from the ground. 278 // Test wearing a different attachment from the ground.
279 { 279 {
280 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, false); 280 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false);
281 281
282 // Check status on scene presence 282 // Check status on scene presence
283 Assert.That(sp.HasAttachments(), Is.True); 283 Assert.That(sp.HasAttachments(), Is.True);
@@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
310 310
311 // Test rewearing an already worn attachment from ground. Nothing should happen. 311 // Test rewearing an already worn attachment from ground. Nothing should happen.
312 { 312 {
313 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false, false); 313 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false);
314 314
315 // Check status on scene presence 315 // Check status on scene presence
316 Assert.That(sp.HasAttachments(), Is.True); 316 Assert.That(sp.HasAttachments(), Is.True);
@@ -368,7 +368,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
368 sp2.AbsolutePosition = new Vector3(0, 0, 0); 368 sp2.AbsolutePosition = new Vector3(0, 0, 0);
369 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); 369 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
370 370
371 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false); 371 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false);
372 372
373 Assert.That(sp.HasAttachments(), Is.False); 373 Assert.That(sp.HasAttachments(), Is.False);
374 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 374 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));