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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index c274a5b..f254974 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -563,7 +563,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
563 // the client/server crashes rather than logging out normally, the attachment's scripts will resume 563 // the client/server crashes rather than logging out normally, the attachment's scripts will resume
564 // without state on relog. Arguably, this is what we want anyway. 564 // without state on relog. Arguably, this is what we want anyway.
565 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false); 565 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, false);
566 566
567 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 567 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
568 item = m_scene.InventoryService.GetItem(item); 568 item = m_scene.InventoryService.GetItem(item);
569 569