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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs34
1 files changed, 12 insertions, 22 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 348b8b9..1744fb3 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -273,6 +273,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
273 273
274 if (objatt != null) 274 if (objatt != null)
275 { 275 {
276 // Loading the inventory from XML will have set this, but
277 // there is no way the object could have changed yet,
278 // since scripts aren't running yet. So, clear it here.
279 objatt.HasGroupChanged = false;
276 bool tainted = false; 280 bool tainted = false;
277 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint()) 281 if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
278 tainted = true; 282 tainted = true;
@@ -470,6 +474,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
470 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); 474 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
471 group.DetachToInventoryPrep(); 475 group.DetachToInventoryPrep();
472 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); 476 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
477
478 // If an item contains scripts, it's always changed.
479 // This ensures script state is saved on detach
480 foreach (SceneObjectPart p in group.Parts)
481 if (p.Inventory.ContainsScripts())
482 group.HasGroupChanged = true;
483
473 UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID); 484 UpdateKnownItem(remoteClient, group, group.GetFromItemID(), group.OwnerID);
474 m_scene.DeleteSceneObject(group, false); 485 m_scene.DeleteSceneObject(group, false);
475 return; 486 return;
@@ -478,25 +489,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
478 } 489 }
479 } 490 }
480 491
481 public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos)
482 {
483 // If this is an attachment, then we need to save the modified
484 // object back into the avatar's inventory. First we save the
485 // attachment point information, then we update the relative
486 // positioning (which caused this method to get driven in the
487 // first place. Then we have to mark the object as NOT an
488 // attachment. This is necessary in order to correctly save
489 // and retrieve GroupPosition information for the attachment.
490 // Then we save the asset back into the appropriate inventory
491 // entry. Finally, we restore the object's attachment status.
492 byte attachmentPoint = sog.GetAttachmentPoint();
493 sog.UpdateGroupPosition(pos);
494 sog.RootPart.IsAttachment = false;
495 sog.AbsolutePosition = sog.RootPart.AttachedPos;
496 UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
497 sog.SetAttachmentPoint(attachmentPoint);
498 }
499
500 /// <summary> 492 /// <summary>
501 /// Update the attachment asset for the new sog details if they have changed. 493 /// Update the attachment asset for the new sog details if they have changed.
502 /// </summary> 494 /// </summary>
@@ -508,7 +500,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
508 /// <param name="grp"></param> 500 /// <param name="grp"></param>
509 /// <param name="itemID"></param> 501 /// <param name="itemID"></param>
510 /// <param name="agentID"></param> 502 /// <param name="agentID"></param>
511 protected void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID) 503 public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
512 { 504 {
513 if (grp != null) 505 if (grp != null)
514 { 506 {
@@ -523,7 +515,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
523 grp.UUID, grp.GetAttachmentPoint()); 515 grp.UUID, grp.GetAttachmentPoint());
524 516
525 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); 517 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
526
527 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 518 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
528 item = m_scene.InventoryService.GetItem(item); 519 item = m_scene.InventoryService.GetItem(item);
529 520
@@ -617,7 +608,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
617 // In case it is later dropped again, don't let 608 // In case it is later dropped again, don't let
618 // it get cleaned up 609 // it get cleaned up
619 so.RootPart.RemFlag(PrimFlags.TemporaryOnRez); 610 so.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
620 so.HasGroupChanged = false;
621 } 611 }
622 } 612 }
623} 613}