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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs19
1 files changed, 7 insertions, 12 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index f4bc495..9e5ce8f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -136,10 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
136 136
137 public void SaveChangedAttachments(IScenePresence sp) 137 public void SaveChangedAttachments(IScenePresence sp)
138 { 138 {
139 // Need to copy this list because DetachToInventoryPrep mods it 139 foreach (SceneObjectGroup grp in sp.GetAttachments())
140 List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(sp.Attachments);
141
142 foreach (SceneObjectGroup grp in attachments)
143 { 140 {
144 if (grp.HasGroupChanged) // Resizer scripts? 141 if (grp.HasGroupChanged) // Resizer scripts?
145 { 142 {
@@ -273,14 +270,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
273 270
274 // Remove any previous attachments 271 // Remove any previous attachments
275 UUID itemID = UUID.Zero; 272 UUID itemID = UUID.Zero;
276 foreach (SceneObjectGroup grp in sp.Attachments) 273
277 { 274 List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
278 if (grp.AttachmentPoint == attachmentPt) 275
279 { 276 // At the moment we can only deal with a single attachment
280 itemID = grp.GetFromItemID(); 277 if (attachments.Count != 0)
281 break; 278 itemID = attachments[0].GetFromItemID();
282 }
283 }
284 279
285 if (itemID != UUID.Zero) 280 if (itemID != UUID.Zero)
286 DetachSingleAttachmentToInv(itemID, sp); 281 DetachSingleAttachmentToInv(itemID, sp);